Planned Battle Rating Changes (April 2026)

“only good as a flanker” say that when you can yolo push a corner and insta delete peoples barrels and tracks before they can get a good shot on the bmpts weakspots (which are often covered by bushes)

Against?

Screenshot from 2025-12-07 17-29-14
Screenshot from 2025-12-07 17-29-25
Screenshot from 2025-12-07 17-29-00
Screenshot from 2025-12-07 17-28-53

I agree, it’s giving too much “I have too much skill issue”, therefore the vehicle I am using must be bad kind of vibes

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The chapparal would be completely useless at 10.0. It would be fighting almost nothing that has no flares, and it even would fight some planes with MAWS that would make it useless even against targets with no situational awareness.

yes lets fight mig 23s f4s su25s f5s because i agree

There’s flareless planes at 10.0, and it will still be facing helpless 9.0s in downtiers

A vehicle shouldnt have this kind of winrate on a consistent basis and be the entire reason a whole br for a nation is positive. The bmpt needs to be nerfed harder than it currently is, incrimental br changes wont do anything, it needs a modular change to its internals, such as making the ammo belts attached so they actually kill it when you shoot the belts


a 60% winrate is insane for a vehicle like this

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If gaijin wants me to flood their thread with half a dozen posts just to say “rank 1 and rank 2 italian mediums (that are the same tank with only minor differences) SUCK”, then I guess that’s how I will need to do it. Par for the course I suppose.

Mode: Ground RB
Vehicle: BMPT/BMPT-72
Recommendation: BR 11.3 to 12.7
Reasoning:
As long as they maintain artificially inflated survivability and combat module invulnerability, they’re better than any other ground vehicle in the game. They destroy the barrel and drives in 0.001 seconds, and then it doesn’t matter how good their opponent is.

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AH-1W having Hellfires does not make it competitive at 11.0. On paper, Hellfires look strong, but in actual gameplay they are unreliable in high-tier conditions:
• They require exposure time and stable lock, which is punished by SPAA
• Flight time is too long compared to Ataka/Vikhr, reducing effective engagement windows
• Top-attack advantage is inconsistent and often irrelevant against moving targets

In contrast, Mi-28N’s Ataka is faster, easier to use under pressure, and more reliable in real engagements. This directly translates into higher survivability and better kill consistency.

So even with Hellfires, AH-1W remains underpowered for 11.0 and is still overtiered. 10.7 is a more accurate placement based on actual performance, not theoretical weapon capability.

AH-66 at 11.3 also does not make sense. Its “stealth” and sensor-based gameplay are not properly represented in the game, so it brings no real advantage in practice. It has weak survivability and requires more exposure to use its weapons effectively. Against Russian helicopters like Ka-50, which have Vikhr missiles with high speed, long range, and strong guidance, the difference is obvious. Ka-50 fits the current meta, RAH-66 does not.

RAH-66 should be at 11.0. The current BR does not reflect real in-game effectiveness.

request: RAH-66 11.0, AH-1W 10.7

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It is recommended, I’ve spoken with a couple mods and that’s what they’ve said as well. It makes it easier for gaijin to sort through posts and see what people want.

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Yes, you found the enemies with no situational awareness or no braincells. Just because you did alright in 4 cherrypicked matches does not mean its op. The only things in those screenshots that had any excuse for dying to a stinger were the 2 mi24s. And even then thats only if they are stock, because their missiles can reach you from a further range than you can lock them.

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they wont move it to 12.7 sadly as they basically will go “wait but we told our playerbase that we wont add top tier premiums” at best they will move it to 12.3

Furthermore, the Zero’s have a weak engine and they’ll always meet planes that will outrun these, even the B-29 that will be downtiered to 6.7 and what do we have at 6.7 too? Early jets that will always outrun A6M planes

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The SAMs should move up to make room for the Gepards.

“You’re not playing an OP vehicle, every single one of your enemies are just bad at the game”

Goofy ahh reply.

Basically zero of these prop BR changes make any sense

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Never had MAWS

Aircraft:
Re.2005 serie 0

Mode:
Air RB

Proposed change:
6.0 → 5.7

Reasoning:
This plane has terrible climb, terrible top speed both at altitude and at sea level and it turns well but not better than a spitfire. Moreover it suffers from early (and severe) compression paired with unimpressive ripspeeds and very low top speed. This means that it’s extremely hard to actually catch enemies in a dive and it’s even harder to be a serious threat to them considering you can hardly manouvre and will lose all your speed quickly.
This whole packet makes it one of the worst 6.0 planes.
The Spitfire Mk.IX has almost identical flight characteristics and it’s at 4.7. I don’t think the Re.2005 should be that low, but I think it would be absolutely fiesable to lower it to 5.7. You will still be the slowest even in a downtier, you will still be among the worst climbers and you will still not be the best turning plane but you will see less jets.

At 6.0 in uptierst it already struggles a lot: it faces exclusively planes that can outrun it by a huge margin (most props are at least 150km/h faster, let alone jets).
Not only that, but because of the poor climb you will have the altitude to actually dive on just the jets that do not climb at all.
You feed on enemies that are fighting on the ground and that do not see you coming beacuse if they just fly away you won’t catch them (or force them to turn and bleed speed) even in a dive. It doesn’t matter if they’re other props (even 6.0 ones): in uptiers you are just TOO SLOW (without being an UFO like the zeros). The combo of early compression + poor energy generation + lowish ripspeed + low max speed kills any chance to properly deal with much faster enemies.

Going further up would make it just much more frustrating to play considering you will only be able to fight enemies that are dumb enough to turn with you. If it’s risen in BR it would face opponents it has no way to catch even when diving on them (if you manage to climb without being killed by those above or the same altitude as you).

At 6.0 in full downtiers it can carve its niche, but still most planes can just energy trap you or just straight out turn you (spitfires and zeros) or outrate you (yak-3s). Everyone (zeros aside) can outrun you.
In short you are not a serious threat to most planes, but to 5.0 planes. If a 6.0 plane is not really dangerous for 5.7 and 5.3 planes should it really be 6.0?

If moved to 5.7 (or even 5.3) in uptiers you would face way less jets so you’ll actually be able to do something like trying to fight planes of your same br.
In downtiers you will surely be more competitive, an actual foe for the lower br planes. However any fighter, not just 5.7 ones but even 4.7 ones (and same goes for 4.3 ones), still has at least one way to counter you (yaks and bfs can out energy you, spitfires can out turn you, etc etc).

Beause of all of this I think moving the Re.2005 serie 0 to 5.7 would make it more fun to play without it ruinging the experience for 4.7 planes.
At the same time moving it to 6.3 would make it extremely annoying and frustrating to play, borderline unusable but in full downtiers.

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