Furthermore, the Zero’s have a weak engine and they’ll always meet planes that will outrun these, even the B-29 that will be downtiered to 6.7 and what do we have at 6.7 too? Early jets that will always outrun A6M planes
The SAMs should move up to make room for the Gepards.
“You’re not playing an OP vehicle, every single one of your enemies are just bad at the game”
Goofy ahh reply.
Basically zero of these prop BR changes make any sense
Never had MAWS
Aircraft:
Re.2005 serie 0
Mode:
Air RB
Proposed change:
6.0 → 5.7
Reasoning:
This plane has terrible climb, terrible top speed both at altitude and at sea level and it turns well but not better than a spitfire. Moreover it suffers from early (and severe) compression paired with unimpressive ripspeeds and very low top speed. This means that it’s extremely hard to actually catch enemies in a dive and it’s even harder to be a serious threat to them considering you can hardly manouvre and will lose all your speed quickly.
This whole packet makes it one of the worst 6.0 planes.
The Spitfire Mk.IX has almost identical flight characteristics and it’s at 4.7. I don’t think the Re.2005 should be that low, but I think it would be absolutely fiesable to lower it to 5.7. You will still be the slowest even in a downtier, you will still be among the worst climbers and you will still not be the best turning plane but you will see less jets.
At 6.0 in uptierst it already struggles a lot: it faces exclusively planes that can outrun it by a huge margin (most props are at least 150km/h faster, let alone jets).
Not only that, but because of the poor climb you will have the altitude to actually dive on just the jets that do not climb at all.
You feed on enemies that are fighting on the ground and that do not see you coming beacuse if they just fly away you won’t catch them (or force them to turn and bleed speed) even in a dive. It doesn’t matter if they’re other props (even 6.0 ones): in uptiers you are just TOO SLOW (without being an UFO like the zeros). The combo of early compression + poor energy generation + lowish ripspeed + low max speed kills any chance to properly deal with much faster enemies.
Going further up would make it just much more frustrating to play considering you will only be able to fight enemies that are dumb enough to turn with you. If it’s risen in BR it would face opponents it has no way to catch even when diving on them (if you manage to climb without being killed by those above or the same altitude as you).
At 6.0 in full downtiers it can carve its niche, but still most planes can just energy trap you or just straight out turn you (spitfires and zeros) or outrate you (yak-3s). Everyone (zeros aside) can outrun you.
In short you are not a serious threat to most planes, but to 5.0 planes. If a 6.0 plane is not really dangerous for 5.7 and 5.3 planes should it really be 6.0?
If moved to 5.7 (or even 5.3) in uptiers you would face way less jets so you’ll actually be able to do something like trying to fight planes of your same br.
In downtiers you will surely be more competitive, an actual foe for the lower br planes. However any fighter, not just 5.7 ones but even 4.7 ones (and same goes for 4.3 ones), still has at least one way to counter you (yaks and bfs can out energy you, spitfires can out turn you, etc etc).
Beause of all of this I think moving the Re.2005 serie 0 to 5.7 would make it more fun to play without it ruinging the experience for 4.7 planes.
At the same time moving it to 6.3 would make it extremely annoying and frustrating to play, borderline unusable but in full downtiers.
I feel that the K’s won’t be doing much difference at this BR anyways. B’s and K’s perform around the same because both have really good penetration making the tandem warhead on the K a bit pointless.
Still, it’s great the the devs are acknowledging this but I was hoping for greater BR changes. For example it doesn’t make sense when the Ka52 is at the same BR as other 12.0 apaches and the viper.
What they need to fix is how hellfires behave and consequently how they fly. Maybe that can bring it on par with the vikhrs and other benefits the Ka52 has but playing the Apaches/Viper at 12.0 is so lackluster and disappointing
The idea is that with individual posts, the community can “vote” on that suggestion by liking it.
If the post contains multiple suggested changes, then there is no way to know whether its all the changes wanted or just a few, when the community votes on it.
not to mention the fact all the fuel tanks are exterior, even if you shoot a direct hole through the entire fuel tank into the crew compartment really bugs me as well. the bmpt belt should be continuous, and should detonate the tank if you shoot it
Ah yes, the vehicle thats so OP you can completely avoid it by sitting a few kms away in a heli or pull a few g’s in a plane. Might as well move all spaas up by 1-2+ BRs since they have the ability to actually shoot down planes instead of just being cannon fodder and thats clearly too op.
11.7 for BMPTs don’t make any real difference, sure it’s nice for 10.3 but 10.7 will still be a mess, both of them should be 12.3 like come on.
(Swe/UK/IT/FIN) Vampire ( A28B / Vampire FB 52A / Vampire F.B.5)
ARB & GRB 8.0 > 7.3
ARB & GRB 7.7 > 7.3
The Vampire series is significantly overtiered at 8.0, as its performance is inferior to most jets it faces. It suffers from low top speed, poor acceleration, and weak climb rate, making it unable to compete with faster early jets such as MiG-9s, F2H-2s, and other 8.0 aircraft. It cannot effectively chase enemies nor disengage once targeted.
While it has excellent manoeuvrability, this comes at the cost of severe energy loss, meaning any turnfight quickly leaves it slow and vulnerable. Against multiple opponents or faster jets, this becomes a major disadvantage rather than a strength.
Its flight performance is closer to late propeller aircraft than true 8.0 jets, forcing it into a very limited playstyle where it relies entirely on enemies making mistakes.
Although it has strong 20 mm armament and decent CAS options (bombs/rockets), these do not compensate for its poor survivability and lack of speed, especially in Ground RB where SPAA and faster aircraft make repeated attack runs difficult.
At 7.3, the Vampire would face aircraft with more comparable speed, acceleration, and overall performance, allowing its turning ability and armament to be relevant without being heavily outclassed.
That’s just Gaijin setting the bar for 6.3.
I just expect consistency.
Mode: Ground RB
Vehicle: Gepard
Recommendation: BR 8.3 to 9.0
Reasoning:
An unmatched anti-aircraft gun with a 5km target lock and 4km accurate fire. It’s very entertaining (not) to play against it with early jets and helicopters with ATGMs at 3km. And as if that weren’t enough, it’s also fast and effective against armor. Replace it with the ZSU-23-4 GDR.
i’m convinced they’ve forgotten about it
from my own research i believe they can only carry the pure ECM variant, and not the variant that also includes flare dispensers
2S38, 10.7 → 10.3
Reason: it’s W/R was carried by the BMPT, it should go back to 10.3 where is belongs
Suggest it for all the Gepards.
Since we are changing stuff for early F-16s, i gotta say the F-16AJ should be moved down to 12.3, it shouldnt be fighting fox-3 missile buses pretty much every match just because it has 2 fox-1s and a decent radar, playing it feels like hardcore mode every regular match
It is by far the strongest AFV at 10.3/10.7, There is a very good argument for it actually needing to be 11.0
Hell no. We don’t need F-16AJ just 0.3 above the F-4J. We need decompression.
BMPT / BMPT-72
11.3 → 11.7
11.3 → 12.3
The BMPT has the single highest winrate of any TT vehicle. the BMPT-72 has the highest winrate of any top tier premium. Both of these vehicles are averaging a 60% winrate with 1.5+ kills for every death. Considering a vehicle thats well balanced should be getting 45% ~ 50% win rates and a .9 ~ 1.1 K/D, something seems slightly off