Way too survivable against kinetic rounds, especially with the amount of exterior fuel tanks eating the darts, it shouldnt be able to fight a stock 10.7 vehicle that only gets heat as its stock round, and many 10.7 darts are very weak against the bmpt unless they get a very good sideshot, plus having 5 crew means even if you get the commander and gunner, the bmpt can still kill you
BMPT-72:
11.7 → 12.0
Same thing as bmpt, however much less survivable because of the limited crew
then fire at like 5-10km. Thats really hard to defeat an F-90 at those kinds of ranges, especially if you pick your targets well. I.e, someone busy doing something else, like dogfighting or defending against something else
dont try and fly the F-14A IRIAF in WVR (like Sub 5km) but you also dont need to stay 30km away from the target. If I could ever be bothered to spade it, I would BnZ firing at targets about 10km away.
Reasoning: The aircraft’s performance is vastly the same as the Kfir Canard and it is barely an advantage at 12.0. It only has 36 countermeasures and 4 IR missiles that, while good, easily go for countermeasures. Many planes at this battle rating have either great radar missiles or even IRCCM missiles. The Kfir’s performance is not up to par with them.
It was stated during several previous BR changes in a row, just because it wasnt explicitly stated now doesnt mean such megaposts are now allowed nor prefered.
It does not matter that they do not have flares. There are IR sams without IRCCM at only a slightly lower br despite being much more lethal to those same flareless jets since they turn much harder. The IRCCM does not help its performance AT ALL in a downtier. The IRCCM only helps it perform slightly better in an uptier. Stingers are one of the easiest missiles to dodge in game, so they do not get put at a higher br.
yea range isnt the only thing Fakour has. Speed and high explosive mass just doesnt care about your multipath, its ridiculous. F14 IRAF has been dominating 13.0 since forever.
yea turning around is all you need to do to defeat all fox3 missile, not a valid point. Actually, turning around might not even save you because Fakour 90 is so damn fast (fastest fox3 in the game by the way)
Mode: Ground RB
Vehicle: ItPsV 90
Recommendation: BR 8.7 to 9.3
Reasoning:
Its not AA, its ultimate nuke speedrunner. All autocannons are broken and toxic in game, but this especially. Leo 2 speed, no reloading, strong drives. Sweden has other AA on this BRs
From my opinion, it’s giving off too much BMPT player whining.
“It’s not that hard to kill it” well alright, what about when a horde of 4-6 BMPTS are charging at you? Will they still be easy to kill? Shoot one barrel off, only for it to switch to the other barrel and fire at you with 30mm APDS. The cannons cannot get MG’d by small caliber MG’s, and even .50 cals cannot “MG and blow up”, unless you’re talking about the atgms. Even if the atgms DO get shot off by MG fire, you still have to fight against 2 30mm cannons. This is especially difficult to fight against the BMPT if they are in a hulldown position.
“It can barely kill a tank in a headon” is decisively a skill issue on your part, it’s not that hard to shoot off the tracks or a barrel of an enemy MBT with your twin 30mms.
Obviously you never had to experience what it’s like to fight against 3-5 BMPTs at a time when you aren’t playing Russia judging by the fact how you are defending this despite the fact that the BMPT had a 90% WR when it first came out.
At this point I literally cannot say anything but this. If you are struggling against stingers, you have a major skill issue since they are incredibly easy to just dodge.