As someone who has the Turm III, I agree completely. It can’t really be 9.0 as is, but I’d welcome it being 9.0 with a decent round.
Imp.Chapparal
Ground Realistic
9.0 → 10.0
Slightly worse than Ocelot due to no IRCCM or IRST (in exchange for better turning missiles). Still wildly undertiered.
Mode: Ground RB
Vehicle: ItPsV 90
Recommendation: BR 8.7 to 9.3
Reasoning:
Its not AA, its ultimate nuke speedrunner. All autocannons are broken and toxic in game, but this especially. Leo 2 speed, no reloading, strong drives. Sweden has other AA on this BRs
a while ago but people still think drakens and viggens have amazing fms
From my opinion, it’s giving off too much BMPT player whining.
“It’s not that hard to kill it” well alright, what about when a horde of 4-6 BMPTS are charging at you? Will they still be easy to kill? Shoot one barrel off, only for it to switch to the other barrel and fire at you with 30mm APDS. The cannons cannot get MG’d by small caliber MG’s, and even .50 cals cannot “MG and blow up”, unless you’re talking about the atgms. Even if the atgms DO get shot off by MG fire, you still have to fight against 2 30mm cannons. This is especially difficult to fight against the BMPT if they are in a hulldown position.
“It can barely kill a tank in a headon” is decisively a skill issue on your part, it’s not that hard to shoot off the tracks or a barrel of an enemy MBT with your twin 30mms.
Obviously you never had to experience what it’s like to fight against 3-5 BMPTs at a time when you aren’t playing Russia judging by the fact how you are defending this despite the fact that the BMPT had a 90% WR when it first came out.
At this point I literally cannot say anything but this. If you are struggling against stingers, you have a major skill issue since they are incredibly easy to just dodge.
Honestly, all the Gepards should be raised to 9.0 min.
“only good as a flanker” say that when you can yolo push a corner and insta delete peoples barrels and tracks before they can get a good shot on the bmpts weakspots (which are often covered by bushes)
Against?




I agree, it’s giving too much “I have too much skill issue”, therefore the vehicle I am using must be bad kind of vibes
The chapparal would be completely useless at 10.0. It would be fighting almost nothing that has no flares, and it even would fight some planes with MAWS that would make it useless even against targets with no situational awareness.
yes lets fight mig 23s f4s su25s f5s because i agree
There’s flareless planes at 10.0, and it will still be facing helpless 9.0s in downtiers
A vehicle shouldnt have this kind of winrate on a consistent basis and be the entire reason a whole br for a nation is positive. The bmpt needs to be nerfed harder than it currently is, incrimental br changes wont do anything, it needs a modular change to its internals, such as making the ammo belts attached so they actually kill it when you shoot the belts
a 60% winrate is insane for a vehicle like this
If gaijin wants me to flood their thread with half a dozen posts just to say “rank 1 and rank 2 italian mediums (that are the same tank with only minor differences) SUCK”, then I guess that’s how I will need to do it. Par for the course I suppose.
Mode: Ground RB
Vehicle: BMPT/BMPT-72
Recommendation: BR 11.3 to 12.7
Reasoning:
As long as they maintain artificially inflated survivability and combat module invulnerability, they’re better than any other ground vehicle in the game. They destroy the barrel and drives in 0.001 seconds, and then it doesn’t matter how good their opponent is.
AH-1W having Hellfires does not make it competitive at 11.0. On paper, Hellfires look strong, but in actual gameplay they are unreliable in high-tier conditions:
• They require exposure time and stable lock, which is punished by SPAA
• Flight time is too long compared to Ataka/Vikhr, reducing effective engagement windows
• Top-attack advantage is inconsistent and often irrelevant against moving targets
In contrast, Mi-28N’s Ataka is faster, easier to use under pressure, and more reliable in real engagements. This directly translates into higher survivability and better kill consistency.
So even with Hellfires, AH-1W remains underpowered for 11.0 and is still overtiered. 10.7 is a more accurate placement based on actual performance, not theoretical weapon capability.
AH-66 at 11.3 also does not make sense. Its “stealth” and sensor-based gameplay are not properly represented in the game, so it brings no real advantage in practice. It has weak survivability and requires more exposure to use its weapons effectively. Against Russian helicopters like Ka-50, which have Vikhr missiles with high speed, long range, and strong guidance, the difference is obvious. Ka-50 fits the current meta, RAH-66 does not.
RAH-66 should be at 11.0. The current BR does not reflect real in-game effectiveness.
request: RAH-66 11.0, AH-1W 10.7
It is recommended, I’ve spoken with a couple mods and that’s what they’ve said as well. It makes it easier for gaijin to sort through posts and see what people want.
Yes, you found the enemies with no situational awareness or no braincells. Just because you did alright in 4 cherrypicked matches does not mean its op. The only things in those screenshots that had any excuse for dying to a stinger were the 2 mi24s. And even then thats only if they are stock, because their missiles can reach you from a further range than you can lock them.
they wont move it to 12.7 sadly as they basically will go “wait but we told our playerbase that we wont add top tier premiums” at best they will move it to 12.3

