Planned Battle Rating Changes (April 2026)

But problem is they will know about your presence and wont go in gun range. In ozelot case enemy knows nothing until moment stinger trail pops up. At 3km its very likely a kill.

Vehicle: F-4F KWS LV

Gamemode: Air Sim

Change: 13.0 —> 13.3

Reason: The F-4F KWS LV should match the battle rating of its direct equivalent the Tornado F3 late and Mig-29SMT both of which are currently 13.3. With the introduction of a 13.3 bracket. It is time for 13.0 to begin a process of decompression and the F-4F KWS LV belongs at 13.3 and not alongside the 13.0 Fox-3 aircraft such as the Viggen DI and Sea Harrier FA2.

2 Likes

why we moving up the FW190 A8 bruh it literally gets outperformed by 4.3s

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So Z11 isn’t locked to one of the weakest ATGMs in the game anymore, it now gets one of the weakest if not the weakest tandem ATGM, incredible stuff.
Still find it rather questionable that it has the same BR as the shitass gazelle that gets the absolutely awful chinese rockets (whole 36 of them) and no thermals, everyone just completely skips the damn chopper and that’s definitely not changing unless the HOTs are stock

Vehicle: Hunter F6 (France)

Gamemode: Air Simulator

BR Change: 9.0 —> 9.3

Reason: Currently at 9.0 is the Hunter F1 in the British TT which has both a weaker engine and an inferior wing design. It is inferior to the Hunter F6 in every respect. In addition to this the Hunter F6 has 2x Aim-9Bs where the F1 has none. The F6 also has drop tanks, and can use these to dump most of its weight when entering a fight. In the Swedish TT is a Hunter F4 with 2x Aim-9B called the J34, which is currently located at 9.3 within ASB. The Hunter F6 needs a BR increase to 9.3 at the bare minimum to match the BR of the J34. The J34 then likely needs a BR reduction to 9.0

1 Like

Vehicle: J34
Gamemode: Air Simulator
BR Change: 9.3 ----> 9.0
Reason: The J34 is a Hunter F4 with 2x Aim-9Bs but this just means it has a larger internal fuel storage than the Hunter F1 and gains no meaningful flight performance improvement over the Hunter f1, whilst the 9Bs are incredibly valuable to have, they don’t warrant a BR increase at this time and if needs be, the Hunter F1 can simply go down to 8.7 where it likely needs to be anyway.

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absolutely cooking

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Vehicle: Sea Harrier FRS1 (SQV) (And by extension the AV-8S Late)
Gamemode: Air Sim
BR Change: 11.3 ----> 11.0
Reason: The Sea Harrier FRS1 currently holds a Battle Rating in Air Sim that is 0.3 higher than it is in RB and a BR 0.7 higher than equivalent 4x Aim-9L carriers such as the A-10A Late. The Sea Harrier’s main competition at 11.3 is the Mig-23ML/MLD which are superior in every single respect to the Sea Harrier.

In the future, this BR may be appropriate for the Sea Harrier FRS1 but in its current highly unfinished state, it lacks much of IRL capabilities and so needs a lower BR.

It should be noted the Sea Harriers currently do not have basic capabilities that are highly essential for Air Sim. Such as a gunsight modeled.

1 Like

Vehicle: Tornado Gr1 (Britain)

Gamemode: Air Realistic and Air Sim

BR Change: 11.7 ----> 11.3

Reason: It is the weakest of all 6 Tornado IDS aircraft at that BR range with the much weaker MK101 engine, this severely impact the Tornado Gr1’s overall performance. This is partially mitigated by the fact it can carry Mk13 bombs instead of Mk83s, which do allow for slightly more damage per bomb run, but this is a minimal increase in output and only partially mitigates the weaker engines. Additional differences such as PGMs have no impact on performance within Air gamemodes and are rarely, if ever, used.

Compared to the 3x Tornado IDS already at 11.3 (Tornado A200, Tornado MFG and Tornado WTD61) there is no justification at all for this Tornado IDS to be at any higher of a BR and should be lowered to match their rating. Additionally, the Tornado IDS MLU (RET.8) is also at 11.7 with a far larger flare count and all-aspect MAWS which gives it a notable defensive edge

Mk101 engines are ahistorical and should be replaced with the Mk103 engines that all other Tornado IDS have. There is no justification for this nerf. Only area where this change could affect balance is in ground modes with the Tornado Gr1 have a notable advantage over its contemporaries (Tornado A200A and Tornado ASSTA1) then increase its Ground Realistic Battle Rating to 11.7. In no other aircraft is “balanced” achieved through engine nerfs

8 Likes

Vehicle: Tornado IDS (1995) (Italy)

Gamemode: Air Realistic and Air Sim

BR Change: 11.7 ----> 11.3

Reason: It has identical performance to the earlier Tornado IDS aircraft (Tornado A200, Tornado MFG and Tornado WTD61) in every single respect and therefore has no justification for being a higher BR within air gamemodes. Additionally, the Tornado IDS MLU (RET.8) is also at 11.7 with a far larger flare count and all-aspect MAWS which gives it a notable defensive edge

6 Likes

Spitfire F Mk.24

BR change 6.7 → 6.7 (No change)

The Spitfire 24, while a good plane, can absolutely not move to 7.0 while the Sabres and MiG-15 still reside there, Before this can happen, the previous changes to the 8.0-9.0 jets needs to be reversed

8 Likes

Vehicle: Tornado ASSTA1 (Germany)

Gamemode: Air Realistic and Air Sim

BR Change: 11.7 ----> 11.3

Reason: It has identical performance to the earlier Tornado IDS aircraft (Tornado A200, Tornado MFG and Tornado WTD61) in every single respect and therefore has no justification for being a higher BR within air gamemodes. Additionally, the Tornado IDS MLU (RET.8) is also at 11.7 with a far larger flare count and all-aspect MAWS which gives it a notable defensive edge

6 Likes

lol lemme guess you only play russia

Vehicle: AMX A-1A
Gamemode: Air Realistic & Air Sim
BR Change: 11.0 ----> 10.7
Reason: The AMX A-1A is identical in nearly every single respect to the tech-tree version the AMX, except it has the MAA-1 Piranha Air-to-air missiles. These are notably different to the Aim-9Ls that the standard AMX carries but comparable in overall performance and I don*t believe justify any reason for the AMX A-1A to be any higher at this time.

All Ground Attack aircraft are underperforming notably with Air Realistic at the moment, especially sub-sonic airframes that routinely encounter super-sonic ground attack aircraft. Such a higher BR guarantees that they will encounter aircraft such as the F-4S which routinely clear any and all bases long before the AMX can arrive.

The only gamemode that the AMX A-1A performs “well” in is Air Simulator, but even within this gamemode it is notably underpowered and would be better suited at 10.7 alongside similar airframes such as the AMX and Buccaneer S2B. Whilst the MAA-1’s are little stronger with Air Sim due to their short burn time, making them harder to see, the lack of radar limits the AMX A-1A’s ability to ID targets at longer ranges.

The AMX and AMX A-1A are not strong dogfighters, with aircraft like the Sea Harrier FRS1e at 10.7 much more capable under most conditions and its hard to justify even 10.7 for the airframes if not for the on-going compression

With the introduction of the Hawk 200, located at 10.7 with 4x Aim-9Ls, the overall justification for 11.0 has only become much weaker

6 Likes

Same br as p-80 soon lol

Vehicle: Phantom FG1

Gamemode: Air Realistic

BR Change: 12.0 ----> 11.7

Reason: It has one of the worst A2A weapon loadouts at that BR and is being carried by the fact it has decent engines and slightly more CMs than most. But vs equivalent F4s like the F4S, it stands no chance, let alone aircraft on its own tree like the Tornado F3 that is universally better in almost all respects at the same BR.

7 Likes

Vehicle: Phantom FGR2

Gamemode: Air Realistic and Air Simulator

BR Change: ARB: No change, ASB: 11.3 ----> 12.0

Loadout Change: Add Aim-9L and/or Skyflash SuperTEMP

Reason: Unlike the Phantom FG1, the FGR2 actually used Aim-9L when it was in service with the RAF, this would give the FGR2 the performance it needs to operate at 12.0 alongside airframes such as the Tornado F3 and JAS37D . This change also helps differentiate between the FGR2 and FG1 which are currently Identical and gives a reason to own both airframes.

9 Likes

Vehicle: Phantom F-4J(UK)

Gamemode: Air Realistic and Air Simulator

BR Change: ARB: 12.0 ----> 11.7 ASB: 12.0 —>11.3

Reason: It is an identical airframe to the F-4J(US) and lacks upgrades such as Agile Eagle or HMD upgrades, lowering its performance notably. It also has a considerably weaker missile with the Skyflash DF (Aim-7E-2 equivalent) It is one of the weakest 12.0 aircraft in RB at the moment and doesn’t belong at 12.0.

In Sim, its equivalent TT aircraft are currently at 11.3 and there is no justification for it to be at 12.0 given it is weaker than both with less CMs and weaker engine

6 Likes

Ah yes because irccm is such an important feature against sabers and mig 15-19

Do you only play cas ?
Seams to me you are not very good in air RB either

1 Like

Vehicle: Buccaneer S.1
Gamemode: Air Realistic & Air Simulator
BR Change: Air Realistic: No change. Air Sim 9.0 -----> 8.7.
Rank Change: Rank VI ----> Rank V
Reason: This change would enable the Buccaneer S1 to get its Air Spawn back. Unlike even later Bucs, it has a notably weaker flight performance and absolutely no A2A performance (No AAMs and no CMs). It is extremely vulnerable to any attack and rarely if ever can make it to a base to drop its bomb on target. Lowering its Rank to V would enable air spawn and fix a LOT of issues for the Buc S1

The Buc S1 is also substationally slower than the Yak-28B and far less armed. These 2 aircraft should not be the same BR

BR change in SIM is due to the lack of any sort of A2A. 9.0 places it above a lot of other aircraft when its closest equivalents are at 8.3

5 Likes