Planned Battle Rating Changes (April 2026)

Vehicle: Pantsir S.1

Gamemode: Ground Realistic

BR Change: 12.0 —> 12.7

Reason: The Pantsir is incredibly powerful at 12.0 and no 11.0-12.3 CAS has sufficient performance to do anything about it. It is able to intercept all munitions and outrange all CAS at this BR. When compared directly to other SPAA at and above 12.0, it outperforms them all considerably and would be on par with 12.7 SPAA such as the Spyder. It does not belong at 12.0.

8 Likes

its lying, it has no stab, likely due to the commander’s sight stab (iirc it has one), for example the FV102 Striker, it has a “Stab”, but it does not actually, due to spaghetti code

While rare in arb, the C10 is a very good 13.0 aircraft.

With its top speed and Derby + hmd, the Kfir is a very oppressive platform.
Only the ER carriers can consistently counter you, and they have to release lock to notch your derby.

With the aesa radar, if you baby the derby, its a guaranteed 3 kills per sortie. No plane at 13.0 is as versatile as the C10.

It can only be 13.3 is the premium flankers go up.

The rafale is 14.7 and the eurofighter it sees is blind as a bat. It’ll do just fine at 13.3

Vehicle: Jaguar GR1A
Gamemode: Air Realistic & Air Simulator
BR Change: 10.7 —> 10.3/10.0
Reason: The Jaguar GR1A has long since been an extremely underpowered aircraft for the BR and whilst it has gotten a minor buff in the form of a Phimat Pod. It is still one of the weakest airframes for the BR. When directly compared to aircraft such as the Mirage 5F currently at 10.3, with both better missiles and better flight performance, it is impossible to justify the current rating of 10.7. It is especially hard pressed by aircraft such as the F-5C which outperforms the Jaguar GR1A in all respects, even in ground attack usually.

There is even a reasonable argument for the aircraft to be lowered down to 10.0 as it is largely similar to the Jaguar GR1 at 9.7 just with flares and a slightly more powerful engine, which could only warrant a 0.3 BR increase over the GR1.

This aircraft is meant to be a base bomber, but even in a full downtier, it can rarely beat subsonic airframes like the Harriers to a base due to its extremely woeful acceleration with any meaningful weight. In fact, it is difficult to describe the aircraft as supersonic when it is equipped with any bomb load thus could almost be considered on par with the Harriers if it wasn’t for the higher top speed after weapons release.

Alternative Solution: Add SRAAMs

8 Likes

JF17 to 13.0 sounds fair. Its way bellow all other 13.3s

I do better in the 13.3 F16s than f2- fighting in more or less same lobbies. Dont know what it is, maybe top speed, less fox 3 or skill issue lol

Vehicle: BMP-3

Gamemode: Ground Realistic

BR Change: 9.3 —> 9.7

Reason: The BMP-3 outperforms most similar vehicles at this BR considerably and belongs alongside IFVs such as the Bradley or Warrior currently located at 9.7.

8 Likes

Vehicle: BMD-4
Gamemode: Ground Realistic
BR Change: 9.7 —> 10.3
Reason: This is a highly capable IFV with both a capable 30mm autocanon and a 100mm cannon capable of firing Tandem charge ATGMs. This IFV is easily on-par with most if not all 10.0 or 10.3 IFVs of a similar type.

6 Likes

I’d say every IRCCM missile that’s pinned against 8.3s and 8.7s is OP.

You must be getting pretty lucky. How many planes exactly, per match with numbers, have you been seeing?

Vehicle: BMD-4M
Gamemode: Ground Realistic
BR Change: 9.7 —> 10.0
Reason: This is a highly capable IFV with both a capable 30mm autocanon and a 100mm cannon capable of firing Tandem charge ATGMs. This IFV is easily on-par with most if not all 10.0 or 10.3 IFVs of a similar type.

7 Likes

Vehicle: BMD-4M2
Gamemode: Ground Realistic
BR Change: 9.7 —> 10.0
Reason: This is a highly capable IFV with both a capable 30mm autocanon and a 100mm cannon capable of firing Tandem charge ATGMs. This IFV is easily on-par with most if not all 10.0 or 10.3 IFVs of a similar type.

7 Likes

But problem is they will know about your presence and wont go in gun range. In ozelot case enemy knows nothing until moment stinger trail pops up. At 3km its very likely a kill.

Vehicle: F-4F KWS LV

Gamemode: Air Sim

Change: 13.0 —> 13.3

Reason: The F-4F KWS LV should match the battle rating of its direct equivalent the Tornado F3 late and Mig-29SMT both of which are currently 13.3. With the introduction of a 13.3 bracket. It is time for 13.0 to begin a process of decompression and the F-4F KWS LV belongs at 13.3 and not alongside the 13.0 Fox-3 aircraft such as the Viggen DI and Sea Harrier FA2.

2 Likes

why we moving up the FW190 A8 bruh it literally gets outperformed by 4.3s

1 Like


So Z11 isn’t locked to one of the weakest ATGMs in the game anymore, it now gets one of the weakest if not the weakest tandem ATGM, incredible stuff.
Still find it rather questionable that it has the same BR as the shitass gazelle that gets the absolutely awful chinese rockets (whole 36 of them) and no thermals, everyone just completely skips the damn chopper and that’s definitely not changing unless the HOTs are stock

Vehicle: Hunter F6 (France)

Gamemode: Air Simulator

BR Change: 9.0 —> 9.3

Reason: Currently at 9.0 is the Hunter F1 in the British TT which has both a weaker engine and an inferior wing design. It is inferior to the Hunter F6 in every respect. In addition to this the Hunter F6 has 2x Aim-9Bs where the F1 has none. The F6 also has drop tanks, and can use these to dump most of its weight when entering a fight. In the Swedish TT is a Hunter F4 with 2x Aim-9B called the J34, which is currently located at 9.3 within ASB. The Hunter F6 needs a BR increase to 9.3 at the bare minimum to match the BR of the J34. The J34 then likely needs a BR reduction to 9.0

1 Like

Vehicle: J34
Gamemode: Air Simulator
BR Change: 9.3 ----> 9.0
Reason: The J34 is a Hunter F4 with 2x Aim-9Bs but this just means it has a larger internal fuel storage than the Hunter F1 and gains no meaningful flight performance improvement over the Hunter f1, whilst the 9Bs are incredibly valuable to have, they don’t warrant a BR increase at this time and if needs be, the Hunter F1 can simply go down to 8.7 where it likely needs to be anyway.

1 Like

absolutely cooking

2 Likes

Vehicle: Sea Harrier FRS1 (SQV) (And by extension the AV-8S Late)
Gamemode: Air Sim
BR Change: 11.3 ----> 11.0
Reason: The Sea Harrier FRS1 currently holds a Battle Rating in Air Sim that is 0.3 higher than it is in RB and a BR 0.7 higher than equivalent 4x Aim-9L carriers such as the A-10A Late. The Sea Harrier’s main competition at 11.3 is the Mig-23ML/MLD which are superior in every single respect to the Sea Harrier.

In the future, this BR may be appropriate for the Sea Harrier FRS1 but in its current highly unfinished state, it lacks much of IRL capabilities and so needs a lower BR.

It should be noted the Sea Harriers currently do not have basic capabilities that are highly essential for Air Sim. Such as a gunsight modeled.

1 Like

Vehicle: Tornado Gr1 (Britain)

Gamemode: Air Realistic and Air Sim

BR Change: 11.7 ----> 11.3

Reason: It is the weakest of all 6 Tornado IDS aircraft at that BR range with the much weaker MK101 engine, this severely impact the Tornado Gr1’s overall performance. This is partially mitigated by the fact it can carry Mk13 bombs instead of Mk83s, which do allow for slightly more damage per bomb run, but this is a minimal increase in output and only partially mitigates the weaker engines. Additional differences such as PGMs have no impact on performance within Air gamemodes and are rarely, if ever, used.

Compared to the 3x Tornado IDS already at 11.3 (Tornado A200, Tornado MFG and Tornado WTD61) there is no justification at all for this Tornado IDS to be at any higher of a BR and should be lowered to match their rating. Additionally, the Tornado IDS MLU (RET.8) is also at 11.7 with a far larger flare count and all-aspect MAWS which gives it a notable defensive edge

Mk101 engines are ahistorical and should be replaced with the Mk103 engines that all other Tornado IDS have. There is no justification for this nerf. Only area where this change could affect balance is in ground modes with the Tornado Gr1 have a notable advantage over its contemporaries (Tornado A200A and Tornado ASSTA1) then increase its Ground Realistic Battle Rating to 11.7. In no other aircraft is “balanced” achieved through engine nerfs

9 Likes

Vehicle: Tornado IDS (1995) (Italy)

Gamemode: Air Realistic and Air Sim

BR Change: 11.7 ----> 11.3

Reason: It has identical performance to the earlier Tornado IDS aircraft (Tornado A200, Tornado MFG and Tornado WTD61) in every single respect and therefore has no justification for being a higher BR within air gamemodes. Additionally, the Tornado IDS MLU (RET.8) is also at 11.7 with a far larger flare count and all-aspect MAWS which gives it a notable defensive edge

7 Likes