Planned Battle Rating Changes (April 2026)

dark green isn’t exactly solid concrete foundation

Well I mean, the A7M1 and A7M2 played in a full downtier were criminal lmao. a Yak-3 vs an A7M2 has no chance by far

2 Likes

The tunguska is literally the only op one

2 Likes

Vehicle: Tornado GR4 & Tornado IDS SLE

Gamemode: Air Realistic & Air Simulator

BR Change: 12.3 —> 12.0

Reason: These aircraft are already pushing it in terms of being “okay” at 12.3, as essentially 11.3 aircraft with more CMs and IRCCM missiles, whether they should be 12.3 or 12.0 or even lower is a debate to be very much had. But with the decision to move the F-15A and moving it down to 12.7, then there is absolutely no justification for the Tornado GR4/SLE to remain at 12.3 as it is very much not only 0.3 worse than an F-15A running 4x AIm-9M and 4x Aim-7M (and thats without even mentioning the F-15J with AAM-3). The aircraft are very much comparable to the Mirage F1s currently at 12.0 and so they should be placed alongside them.

9 Likes

Vehicle: Harrier Gr7

Gamemode: Air Realistic & Air Simulator

BR Change: 12.3 —> 12.0

Reason: It’s incredibly difficult to justify the Harrier Gr7 a subsonic aircraft, at the battle rating of 12.3. Especially with all the Harrier related issues and the nerfed nature of its defensive suite, but it was just about doing okay. The decision to move the F-15A/J down to 12.7 has however had massive impact on this and this current BR is no longer tenable. If the F-15A/J is truly 12.7 worthy, then everything below needs to be moved down accordingly.

8 Likes

Yet again, I play the 10.0 roland quite a bit and have zero issue seeing enemy planes. There are plenty of cas planes out at that br

Vehicle: HMS Tiger
Gamemode: Naval Arcade & Realistic
BR Change: 6.0 -----> 5.3
Reason:

On the surface, HMS Tiger looks like a strong ship, with 2x very high rate of fire 6" main guns and 3x Incredibly fast firing 3" secondary guns. But the reality is that HMS Tiger is far weaker than most light cruisers at 5.7 and especially 6.0.

HMS Tiger’s mains guns have 3s reload (80 rounds per minute), which sounds good on paper. However, this is actually pretty poor for the BR. This is marginally better than HMS Liverpool with 9x 6" guns with a 7.5 second reload (72 rounds per minute) but far lower than ships such as USS Atlanta’s 14x 5" guns with 2.8 second reload (300 rounds per minute) or Nurnberg with 9x 6" guns with 5 second reloads (108 rounds per minute)

Compared to 6.0 cruisers since her BR increase, directly compared to something like HMS Belfast with 12x 6" guns with a 7.5 second reload (96 rounds per minute) just makes matter even worse

On top of the fairly poor shells per minute of the main guns, they have massive shell spread, and will rarely all impact the target, Easily 25%-50% of shells fired miss the target due to shell spread. Even at shorter ranges. These guns are only good at taking down aircraft with HE-VT due to their spread, as they act like bird shot. In comparison. 95% of the rounds fired from HMS Liverpool will hit the target due to having a very tight grouping.

Based upon datamines. HMS Tiger’s main 6" guns have double the shell spread of all other British 6" guns in game and there is no justified reason for this increase. If anything, Tiger should be more accurate

Since Tusk Force, the ability to fire the secondary guns at the same time as the Primary guns has been removed. Due to the inherent weapon spread of secondary guns vs naval targets when AI controlled, this has removed them entirely as being an anti-ship weapon vs anything other than coastal boats. I cant see any reason to be firing them manually at a target instead of the 6” guns unless they have been disabled. So this change has eliminated more 50% of the Tigers firepower, especially vs destroyers, which I imagine is the reason for her BR increase to 6.0

As a final note, HMS Tiger also has very poor survivability and cannot withstand fire for very long. She loses crew incredibly fast and due to having so few guns, can be suppressed and disabled very easily. Let alone if ammo racked leaving one or more guns being disabled for an extended period of time.

HMS Tiger, was never a strong 5.7, the increase to 6.0 was already highly unnecessary with the ship in the state it was…… With the further nerfs it has recently received…. It is now impossible to justify being 5.7 and 5.3

5 Likes

So? If the LAV is that op I would expect it to be able to defend itself against both

1 Like

Vehicle: Hawk 200

Gamemode: Ground Realistic

BR Change: 10.7 —> 10.3

Reason: The Hawk 200 could be best compared to something like the A-10A in the US for CAS in GRB which currently resides at 10.3. Whilst the Hawk is faster, the A-10A compensates by having a far larger weapons load and defensive suite. In maximum A2G configurations, the A-10A can field 6x AGM-65B, in addition to other rockets or bombs, and still carry 2x Aim-9Ls and 480 CMs. The Hawk 200 on the other hand, currently at 10.7 could only carry 4x AGM-65B, a single unguided bomb, no AAMs and only 60 CMs, substantially weaker, especially if also compared to the A-10A Late which exchanges the AGM-65Bs for AGM-65Ds and 4x Aim-9Ls currently at 10.7.

7 Likes

Vehicle: Hawk 200 RDA
Gamemode: Ground Realistic
BR Change: 11.0 —> 10.7
Reason: First and foremost, the Hawk 200 RDA is currently placed at 11.0, which means to actually use the aircraft, you need to uptier the 10.7 line-up to 11.0 as we currently don’t have a single 11.0 ground vehicle. This in-itself should be enough to consider lowering it to 10.7, but when also compared to the A-10A Late at 10.7, which can field 6x AGM-65D, additional unguided A2G weapons, 4x Aim-9Ls, has a gun and 480 CMs, there is simply no competition. The A-10A Late is substantially stronger than the Hawk 200 RDAs 2x Aim-9Ls and 4x AGM-65Bs with only 60 CMs, it doesn’t even get a gun. Whilst the PD radar and Skyflash DFs are an advantage in A2A, the Phantom FGR2 which is supersonic and can carry twice as many Skyflash DFs is also only 10.7, that placement is likewise weirdly high.
Even Sweden is fielding the AJS37 with 4x RB75Ts at 10.7, which essentially trades being supersonic for a more restricted CM situation and rear-aspect IRs.

Additional change: Change the AGM-65Bs to AGM-65Ds to bring it directly on-par with the A-10A Late’s loadout.

6 Likes

Vehicle: Pantsir S.1

Gamemode: Ground Realistic

BR Change: 12.0 —> 12.7

Reason: The Pantsir is incredibly powerful at 12.0 and no 11.0-12.3 CAS has sufficient performance to do anything about it. It is able to intercept all munitions and outrange all CAS at this BR. When compared directly to other SPAA at and above 12.0, it outperforms them all considerably and would be on par with 12.7 SPAA such as the Spyder. It does not belong at 12.0.

5 Likes

its lying, it has no stab, likely due to the commander’s sight stab (iirc it has one), for example the FV102 Striker, it has a “Stab”, but it does not actually, due to spaghetti code

While rare in arb, the C10 is a very good 13.0 aircraft.

With its top speed and Derby + hmd, the Kfir is a very oppressive platform.
Only the ER carriers can consistently counter you, and they have to release lock to notch your derby.

With the aesa radar, if you baby the derby, its a guaranteed 3 kills per sortie. No plane at 13.0 is as versatile as the C10.

It can only be 13.3 is the premium flankers go up.

The rafale is 14.7 and the eurofighter it sees is blind as a bat. It’ll do just fine at 13.3

Vehicle: Jaguar GR1A
Gamemode: Air Realistic & Air Simulator
BR Change: 10.7 —> 10.3/10.0
Reason: The Jaguar GR1A has long since been an extremely underpowered aircraft for the BR and whilst it has gotten a minor buff in the form of a Phimat Pod. It is still one of the weakest airframes for the BR. When directly compared to aircraft such as the Mirage 5F currently at 10.3, with both better missiles and better flight performance, it is impossible to justify the current rating of 10.7. It is especially hard pressed by aircraft such as the F-5C which outperforms the Jaguar GR1A in all respects, even in ground attack usually.

There is even a reasonable argument for the aircraft to be lowered down to 10.0 as it is largely similar to the Jaguar GR1 at 9.7 just with flares and a slightly more powerful engine, which could only warrant a 0.3 BR increase over the GR1.

This aircraft is meant to be a base bomber, but even in a full downtier, it can rarely beat subsonic airframes like the Harriers to a base due to its extremely woeful acceleration with any meaningful weight. In fact, it is difficult to describe the aircraft as supersonic when it is equipped with any bomb load thus could almost be considered on par with the Harriers if it wasn’t for the higher top speed after weapons release.

Alternative Solution: Add SRAAMs

5 Likes

JF17 to 13.0 sounds fair. Its way bellow all other 13.3s

I do better in the 13.3 F16s than f2- fighting in more or less same lobbies. Dont know what it is, maybe top speed, less fox 3 or skill issue lol

Vehicle: BMP-3

Gamemode: Ground Realistic

BR Change: 9.3 —> 9.7

Reason: The BMP-3 outperforms most similar vehicles at this BR considerably and belongs alongside IFVs such as the Bradley or Warrior currently located at 9.7.

7 Likes

Vehicle: BMD-4
Gamemode: Ground Realistic
BR Change: 9.7 —> 10.3
Reason: This is a highly capable IFV with both a capable 30mm autocanon and a 100mm cannon capable of firing Tandem charge ATGMs. This IFV is easily on-par with most if not all 10.0 or 10.3 IFVs of a similar type.

6 Likes

I’d say every IRCCM missile that’s pinned against 8.3s and 8.7s is OP.

You must be getting pretty lucky. How many planes exactly, per match with numbers, have you been seeing?

Vehicle: BMD-4M
Gamemode: Ground Realistic
BR Change: 9.7 —> 10.0
Reason: This is a highly capable IFV with both a capable 30mm autocanon and a 100mm cannon capable of firing Tandem charge ATGMs. This IFV is easily on-par with most if not all 10.0 or 10.3 IFVs of a similar type.

7 Likes

Vehicle: BMD-4M2
Gamemode: Ground Realistic
BR Change: 9.7 —> 10.0
Reason: This is a highly capable IFV with both a capable 30mm autocanon and a 100mm cannon capable of firing Tandem charge ATGMs. This IFV is easily on-par with most if not all 10.0 or 10.3 IFVs of a similar type.

7 Likes