Planned Battle Rating Changes (April 2026)

Well yes. The A6M5s going up is totally criminal; but that’s happen when people don’t understand how to B&Z a plane that is good only in turnfighting

Not like zsu23 guns are decent anyway. They have low range considering its br range of smart weapons like agm62.

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And neither are at 10

They cover what the SAMs can’t.

Ja37 DI- give them Aesa radar that was tested by Saab (either early one or gripen E one)

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The only reason I can think is it has a high SL count for games it is played in due to people first spawning it to get scouts to spawn the MB-326K

How can it be hard to get kills in something thats op. lmao. And I play the 10.0 roland (also pretty mid for its br) quite a bit and dont have any issue finding enemy planes. Are we playing the same game here?

bug report it

These changes are pointless, still nothing to fix the massive compression issues,

but time to unleash the google doc

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That records tank deaths and air deaths together. You cannot use tank deaths as a basis for air K/D.

Well when there’s nothing to kill, it gets pretty hard.

dark green isn’t exactly solid concrete foundation

Well I mean, the A7M1 and A7M2 played in a full downtier were criminal lmao. a Yak-3 vs an A7M2 has no chance by far

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The tunguska is literally the only op one

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Vehicle: Tornado GR4 & Tornado IDS SLE

Gamemode: Air Realistic & Air Simulator

BR Change: 12.3 —> 12.0

Reason: These aircraft are already pushing it in terms of being “okay” at 12.3, as essentially 11.3 aircraft with more CMs and IRCCM missiles, whether they should be 12.3 or 12.0 or even lower is a debate to be very much had. But with the decision to move the F-15A and moving it down to 12.7, then there is absolutely no justification for the Tornado GR4/SLE to remain at 12.3 as it is very much not only 0.3 worse than an F-15A running 4x AIm-9M and 4x Aim-7M (and thats without even mentioning the F-15J with AAM-3). The aircraft are very much comparable to the Mirage F1s currently at 12.0 and so they should be placed alongside them.

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Vehicle: Harrier Gr7

Gamemode: Air Realistic & Air Simulator

BR Change: 12.3 —> 12.0

Reason: It’s incredibly difficult to justify the Harrier Gr7 a subsonic aircraft, at the battle rating of 12.3. Especially with all the Harrier related issues and the nerfed nature of its defensive suite, but it was just about doing okay. The decision to move the F-15A/J down to 12.7 has however had massive impact on this and this current BR is no longer tenable. If the F-15A/J is truly 12.7 worthy, then everything below needs to be moved down accordingly.

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Yet again, I play the 10.0 roland quite a bit and have zero issue seeing enemy planes. There are plenty of cas planes out at that br

Vehicle: HMS Tiger
Gamemode: Naval Arcade & Realistic
BR Change: 6.0 -----> 5.3
Reason:

On the surface, HMS Tiger looks like a strong ship, with 2x very high rate of fire 6" main guns and 3x Incredibly fast firing 3" secondary guns. But the reality is that HMS Tiger is far weaker than most light cruisers at 5.7 and especially 6.0.

HMS Tiger’s mains guns have 3s reload (80 rounds per minute), which sounds good on paper. However, this is actually pretty poor for the BR. This is marginally better than HMS Liverpool with 9x 6" guns with a 7.5 second reload (72 rounds per minute) but far lower than ships such as USS Atlanta’s 14x 5" guns with 2.8 second reload (300 rounds per minute) or Nurnberg with 9x 6" guns with 5 second reloads (108 rounds per minute)

Compared to 6.0 cruisers since her BR increase, directly compared to something like HMS Belfast with 12x 6" guns with a 7.5 second reload (96 rounds per minute) just makes matter even worse

On top of the fairly poor shells per minute of the main guns, they have massive shell spread, and will rarely all impact the target, Easily 25%-50% of shells fired miss the target due to shell spread. Even at shorter ranges. These guns are only good at taking down aircraft with HE-VT due to their spread, as they act like bird shot. In comparison. 95% of the rounds fired from HMS Liverpool will hit the target due to having a very tight grouping.

Based upon datamines. HMS Tiger’s main 6" guns have double the shell spread of all other British 6" guns in game and there is no justified reason for this increase. If anything, Tiger should be more accurate

Since Tusk Force, the ability to fire the secondary guns at the same time as the Primary guns has been removed. Due to the inherent weapon spread of secondary guns vs naval targets when AI controlled, this has removed them entirely as being an anti-ship weapon vs anything other than coastal boats. I cant see any reason to be firing them manually at a target instead of the 6” guns unless they have been disabled. So this change has eliminated more 50% of the Tigers firepower, especially vs destroyers, which I imagine is the reason for her BR increase to 6.0

As a final note, HMS Tiger also has very poor survivability and cannot withstand fire for very long. She loses crew incredibly fast and due to having so few guns, can be suppressed and disabled very easily. Let alone if ammo racked leaving one or more guns being disabled for an extended period of time.

HMS Tiger, was never a strong 5.7, the increase to 6.0 was already highly unnecessary with the ship in the state it was…… With the further nerfs it has recently received…. It is now impossible to justify being 5.7 and 5.3

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So? If the LAV is that op I would expect it to be able to defend itself against both

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Vehicle: Hawk 200

Gamemode: Ground Realistic

BR Change: 10.7 —> 10.3

Reason: The Hawk 200 could be best compared to something like the A-10A in the US for CAS in GRB which currently resides at 10.3. Whilst the Hawk is faster, the A-10A compensates by having a far larger weapons load and defensive suite. In maximum A2G configurations, the A-10A can field 6x AGM-65B, in addition to other rockets or bombs, and still carry 2x Aim-9Ls and 480 CMs. The Hawk 200 on the other hand, currently at 10.7 could only carry 4x AGM-65B, a single unguided bomb, no AAMs and only 60 CMs, substantially weaker, especially if also compared to the A-10A Late which exchanges the AGM-65Bs for AGM-65Ds and 4x Aim-9Ls currently at 10.7.

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Vehicle: Hawk 200 RDA
Gamemode: Ground Realistic
BR Change: 11.0 —> 10.7
Reason: First and foremost, the Hawk 200 RDA is currently placed at 11.0, which means to actually use the aircraft, you need to uptier the 10.7 line-up to 11.0 as we currently don’t have a single 11.0 ground vehicle. This in-itself should be enough to consider lowering it to 10.7, but when also compared to the A-10A Late at 10.7, which can field 6x AGM-65D, additional unguided A2G weapons, 4x Aim-9Ls, has a gun and 480 CMs, there is simply no competition. The A-10A Late is substantially stronger than the Hawk 200 RDAs 2x Aim-9Ls and 4x AGM-65Bs with only 60 CMs, it doesn’t even get a gun. Whilst the PD radar and Skyflash DFs are an advantage in A2A, the Phantom FGR2 which is supersonic and can carry twice as many Skyflash DFs is also only 10.7, that placement is likewise weirdly high.
Even Sweden is fielding the AJS37 with 4x RB75Ts at 10.7, which essentially trades being supersonic for a more restricted CM situation and rear-aspect IRs.

Additional change: Change the AGM-65Bs to AGM-65Ds to bring it directly on-par with the A-10A Late’s loadout.

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