Planned Battle Rating Changes (April 2026)

Bmpt72 lower than the centauto 2 hilarious

50 Likes

Vehicle: T-72B3 “Arena”
Gamemode: Ground Realistic
BR Change: 11.0 —> 10.7
Reason: Remove the 3BM60 dart and place it at 10,7, as it’s basically a T-72B’89 with thermals and APS…

6 Likes

Suggestion

Vehicle: Jagdtiger

Mode: Ground Realistic Battles

BR: 6.7 → 6.7 (no changes)

Suggested balance change: a modest reload buff.

Reasoning: the engine nerf from last summer has affected this vehicle even more than it has the Tiger IIs. Its now very limited mobility, combined with the glacial reload and the increasing prevalence of small maps in the map rotation, make its life a little harder than it was previously.

Recently, many low tier and mid tier tank destroyers have been receiving reload buffs to help them out a little bit, and the Jagdtiger would fit nicely on that list. With two dedicated loaders for the two piece ammunition in a roomy casemate, giving it a modest reload buff would hardly stretch plausibility.

40 Likes

Ozelot

Ground Realistic

9.7 → 9.3

Reason: Every other nation with Manpad SPAA has one at 9.3.
The Ozelot is also outclassed by the Helicopters on that BR, since the Stinger often does not lock beyond 2-3km.
The Ozelot has no gun.
9.3 also has the same or similar Manpad missiles already, such as the Machbet with the same Stingers or the Santal with Mistrals.
It would also give the 9.3 lineup a SPAA.

46 Likes

Just going to quickfire a few off:

Ground Vehicles


(Swe) Spj fm/43-44

Ground RB: 1.7 > 2.0
Ground RB: 2.3 > 2.7

Has great armor for 1.7, making it surprisingly survivable. The 150mm recoilless gun is extremely effective and comes with a decently short reload for such a large caliber. Combined with its excellent mobility, this vehicle performs exceptionally well for its BR all the way to 3.3/3.7. Its an Amazing Bonk vehicle with great mobility and is much Immune to Heavy MGs.


(Swe) Ikv 72

Ground RB: 1.7 > 2.0
Ground AB: 1.7 > 2.0

(Also switch places with the Sav m/43 (1944))
image

This vehicle is fast, agile, and deadly. The gun is excellent for its BR—even up to 2.7—and thanks to its APHE rounds, it can one-shot most targets with a clean penetration. It also features an impressive –20° of gun depression, allowing great use of terrain.

With its low profile, it excels at close-range brawling and flanking, taking advantage of its quick reload and powerful shells. The armor is thin, but its mobility and firepower more than compensate, making it a fantastic and highly effective vehicle.


(Swe) Pvkv IV

Ground RB: 3.0 > 2.3
Ground AB: 3.0 > 2.7

(Optional, Remove the Slpprj m/49)

(And Folder it with the Strv m/40L, and change its designation to a Tank Destroyer its not anywhere close to a Medium tank for christ sake people…)

moved

This vehicle is extremely underwhelming. Its mobility is mediocre, comparable to the Strv m/40L, and the turret is a major drawback, being cramped with both crew members positioned too close together.

The armor is paper-thin, offering little to no survivability, while the turret rotation and elevation speeds are very poor, making it feel sluggish in combat—even compared to vehicles like the M10 Gun Motor Carriage.

Although the gun appears decent on paper—being the same as the Pvkv III—its performance is not enough to compensate. Even with APDS, it struggles heavily against more capable and mobile opponents, making it unsuitable for its current BR.


(Swe) Strv m/41 S-I & Strv m/41 S-II

Ground RB: 2.7 > 3.0
Ground AB: 2.3 > 3.7

(Also replace stock AP with APHE or APDS)

These are excellent support and scouting tanks. They feature strong APDS rounds for their BR, along with good mobility, decent armor, and excellent gun depression.

Their main drawback is the stock AP round, which has very poor penetration (~50mm) and significantly limits performance when stock. Once upgraded, however, they become highly effective vehicles, capable of performing well even above their BR.


(Swe) Pvkv III

Ground AB 3.3 → 3.7
Ground RB: 3.3 → 3.7

(Give it the same Slpprj m/49 APDS the Pvkv IV currently has Bug report: Here)

The Pvkv III has a very strong combination of fast reload, good penetration APHEBC, and excellent gun depression, making it far more effective than most vehicles at 3.3. Its ~4–5 second reload when fully upgraded allows it to consistently out-trade and disable enemy tanks before they can respond, especially in mid-range engagements.

Its mobility is also above average for a tank destroyer at this BR, allowing it to reposition, flank, and take strong ridge-line positions. Combined with its fully rotating turret, it plays more like a flexible sniper/support tank rather than a traditional slow TD.

The 57 mm APHEBC shell is particularly lethal at this tier, often resulting in one-shot kills against common 3.3–4.0 vehicles when aimed at weak spots or sides. This gives it very reliable performance even against slightly higher BR opponents.

The high-zoom scope further enhances its long-range capability, letting it consistently pick off targets at distance with precision that most tanks at 3.3 simply cannot match.

If given the Slpprj m/49 APDS that it could fire it can comfortably deal with KV-1s and Shermans, T-34s with deadly efficiency


(Swe) Pvkv II

Ground AB 3.7 → 4.0

Has a very strong Long 75 mm with excellent APCBC ammunition that delivers high penetration and strong post-penetration damage. In practice, it can reliably deal with vehicles up to around 5.7 when shooting from long-range positions.

The vehicle also benefits from an extremely high-zoom optic, making it a dedicated long-range sniper that can pick out targets at extreme distances with good precision. Combined with its fast reload for a tank destroyer (around 6.5–6.0 seconds fully upgraded), it can consistently follow up shots and maintain pressure on enemy positions.

It has excellent gun depression (-12°) and the gun located higher up in the turret, allowing strong hull-down usage on uneven terrain, and a fully rotating turret, giving it more flexibility than most tank destroyers at its tier. The high shell velocity further improves consistency, making long-range engagements easier and more reliable.


(Swe) Pvkv m/43 (1963)

Ground RB: 5.0 > 4.7

This vehicle is effectively a worse version of the Pvkv m/43 (1946). While it gains a thin roof and access to APDS rounds, the armor remains unchanged where it matters most, offering no real improvement in survivability.

At the same time, its mobility is significantly worse, making it feel slower and less responsive in combat. Despite the improved ammunition, the overall performance is inferior, making it better suited for a lower BR.

The fact it can face 6.0 vehicles with its very mediocre performance is unreasonable


(Swe) U-SH 204 GK

Ground RB: 5.3 > 5.0
(Also give it scouting ability)

The vehicle has excellent speed and can resist small-arms fire, including some 12.7mm rounds from certain angles. However, its 20mm cannon is highly ineffective, struggling against anything with more than ~10mm of armor, despite the theoretical penetration of its HVAP rounds.

This severely limits its ability to engage ground targets at its BR. Combined with the lack of scouting ability, it ends up being far less useful than comparable vehicles, making it over-tiered in its current state.


(Swe), (France): ItO 90M

Ground RB: 12.0 > 11.7
Ground AB: 12.0 > 11.7

The missile system lacks the effectiveness seen on other top-tier SPAA. It does not feature fire-and-forget capability, and its range and flexibility are more limited compared to similar systems.

Other vehicles at this BR often provide multi-role capabilities (such as guns + missiles) or more advanced guidance systems, giving them a clear advantage in both air denial and overall combat effectiveness.

As a result, the ItO 90M performs below the standard expected at 12.0, and would be better balanced at 11.7, where its limitations are more appropriate.


Aircraft

(Swe) A21A-3

Ground RB: 4.3 > 5.3
Air RB: stays 4.3

The 600 kg bomb and highly effective rocket options make the A21A-3 an exceptionally strong CAS platform in Ground RB, capable of destroying even the heaviest tanks with ease thanks to its large explosive mass and ~15 m destruction radius. Combined with CCRP, which is extremely rare at this BR, it allows for consistent and low-risk bombing runs that outperform most aircraft at 4.3.

Additionally, the aircraft’s low-speed stability, accurate nose-mounted weaponry, and powerful 13.2mm + 20mm HE belts make it highly efficient at cleaning up light ground targets while remaining easy to control during attack runs. Its effectiveness in Ground RB scales far beyond its current BR, where it can reliably impact matches regardless of opposition.


(Swe) T18B (57)

ARB: 4.3 > 4.7

In Air RB, while still very strong, the aircraft’s effectiveness is slightly more limited by its low ammo count on the 57 mm, lack of heavy bomb load, and vulnerability to fighters compared to dedicated interceptors. However, its airspawn, strong armament, and performance still make it undertiered at 4.3. Raising it to 4.7 better reflects its capability without over-penalizing it.


(Swe) J22-B

GRB 3.7 > 3.3

(And move the J26 behind it.)

The overall performance of the J22-B is average at best for its current BR, with limited high-altitude capability and strong dependence on staying below ~4,000 m to remain competitive. Above this, it suffers heavily due to the lack of engine performance, making it ineffective against many opponents it commonly faces.

While it has good manoeuvrability, it is not exceptional enough to consistently outperform dedicated turnfighters, and it is still outclassed by aircraft with better climb rate, speed, and energy retention. This leaves it at a disadvantage in many engagements, especially against common boom-and-zoom fighters.

Its armament of four 13.2 mm machine guns, while effective against lightly armoured targets, lacks the burst mass and reliability of cannon-armed fighters at this BR, requiring longer time on target and putting the aircraft at additional risk.

Additionally, the aircraft has no suspended ordnance, making it largely ineffective in Ground RB, further reducing its overall value compared to other fighters at 3.7.

At 3.3, the J22-B would better match aircraft with similar performance limitations, allowing it to remain competitive without being overshadowed in both Air RB and Ground RB.


(Swe) A21RB

GRB 6.7 > 6.3

The A21RB’s CAS capability is solid, but still inferior to comparable aircraft at its BR, particularly platforms like the 50 mm Me 262, which offers higher speed, better survivability, and more effective hit-and-run potential. In comparison, the A21RB relies on unguided rockets that require more precision and multiple passes to achieve the same impact.

Despite being a jet, the A21RB suffers from very low top speed and a strict rip speed (~787 km/h), making disengagement difficult after an attack run. This is a major disadvantage compared to faster jet CAS options that can escape SPAA more reliably.

Additionally, it retains significant airframe limitations from its prop design, resulting in poor energy retention and reduced effectiveness during repeated attack runs. Its engine fuel starvation in negative G further limits its ability to perform consistently in combat situations.

While it has good manoeuvrability, this does not compensate for its lack of speed and survivability, which are far more important in Ground RB.

12 Likes

Aircraft:
Su-30MK2

Mode:
Air RB

Proposed change:
13.3 > 13.7

Reasoning:

The premium Su-30MK2 is arguably one of the best 13.3s in the game going on by the overall packages and definetively THE second best premium aircraft in the entire game after MKK.

The ability to carry up to 6x R-77s on top of 4x IR IRRCM missiles makes this aircraft an absolute menace to the entiriety of 12.3-13.3 bracket, only losing out to MKK due to PL-12 range.

While certainly it lacks engine power when compared to likes of Su-27SM and J-11B its closer in overall performance and missile capacity to them than it is to F-16ADF or JF-17 (let alone 13.0s) and as such it should see BR increase similiarly to MKK.

108 Likes

don’t worry, Re-2005, G.55 serie 1, G.55S, A6M5 Otsu, A6M6c, A6M5 Hei, NC.900 are all being nerfed

14 Likes

Vehicle : F-16CM PoBIT
Gamemode: Air realistic
BR Change: 14.3 → 14.0
Reason: It carries only 6 missile which in current meta(Where players shoot down each others missile) is not good at all. 120D is not really a huge upgrade over 120C. Considering F-16I was at 14.0 before, so F-16CM PoBIT should be at 14.0

35 Likes

Nah not forgotten really. I think it’s just every second change that sim is also looked at, or so it seems to me.

Last one was a big one, with Sim too, including also a BR extension and new Sim EC bracket’s, so my guess would be we’ll see changes with the next round.

(Still, always fun to dig up that specific gif…)

3 Likes

Vehicle: SPz-12-3 LGS
BR Change: 7.0 ----> 6.7
This is an analog of the FIAT 6614 on 6.7.
There is also a stronger (in my personal opinion) M50 Ontos on 6.7!

29 Likes

okay i beg for this for the 9000th time
remove ER remove R60M add R73 fix FM keep it 12.7 for the mig29 family
please

8 Likes

they forgot sim again

5 Likes

Vehicle: Type 90/90 (B)/ 90 (B) Fuji
Gamemode: Ground Realistic
BR Change: 11.7 —> 12.0
Reason: it’s nearly identical vehicles to TKX(P) and should be on the same BR, as they hav no business being a step lower in BR

6 Likes

@ItzMikeyzWRLD-psn iriaf went up

Seconded. The Chinese equivalent is 6.7 too. Actively insane that such a bad vehicle was sent up in BR.

2 Likes

so when’s every 13.7 amraam carrier getting 120C like F-16I?

2 Likes

they already forgot it the first time they uptiered the IRIAF to 13.0

1 Like

Nice list I made of another take on WW2 prop BRs
(decompression would be 100% needed )

Gamemode Air Realistic Battles

Vehicles P-39 family
BR Change 2.7 — 3.0
Reason outperforms, outpaces and outguns all 2.7 fighters

Vehicle F6F-5N
BR Change 4.3 — 3.3 or 3.7
Reason An even heavier hellcat due to the pair of 20mils for a lost pair of 50cals and a radar that is useless in ARB.

Vehicle F-82
BR Change 5.3 — 5.0
Reason nerf really came for no reason, F-82 is just a boat like P-51, not even extra firepower, just firepower concentrated on the nose and maybe M3 50cals (1200RPM) instead of M2 50cals.

Vehicle XF5U
BR Change 5.3 — 4.7
Reason really lackluster performance and very situational, Poor acceleration, insane speed loss, mediocre climbrate, and ripspeed that is actually pretty slow for an american prop.
It’s a P-51 D-30 that can pull a lot of AOA once.

Spoiler

Vehicle P-63 C-5
BR Change none
Reason it looks ugly (imo) in yellow stripes, give it a camo.

Vehicle Ju-88 A-1
BR Change 2.0 — 2.7
Reason absurd payload and decent speed at a BR where good climbing interceptors are VERY rare

Vehicle he-111h-3
BR Change 2.0 — 2.3
Reason same as Ju-88 but a little slower and but 4 more incendiaries for lost 50s bombs.

Vehicle [u]Fw-190 A[u] family except Fw-190 A-1
BR Change - 0.3 BR
Reason most of the family noticeably underperforms compared to other planes and is reduced to third party or complete ambushes. to earn kills.

Vehicle Do-335 A-1
BR Change +0.3 BR
Reason Speed, climbrate, firepower and airspawn make an overly effective and oppresive combo. Only downside over Do-335 A-0 is lack of a 20mil modification, but it can carry bombs and be at a lower BR.

Vehicle Ta-152 C-3
BR Change 6.3 — 5.7
Reason literally only upside is firepower, it is super easy to catch, it doesn’t climb very well, it can’t turn or use flaps like it’s cousin the ta-152 h-1. Maybe it could have it’s airspawn removed to avoid too much chaos.

Spoiler

Vehicle Ta-152 h-1
BR Change none
Reason it’s model is bad, it looks like a cheap plastic mold toy I got from my local kiosk when I was 9.

Vehicle Me-262 A-1a
BR Change 7.0 — 6.7
Reason [u]A VERY RISKY BR REDUCTION[u], the base 262 could probably not be much of a threat if one tracks it position, easy to dodge cannons with practically 2 upsides no control compression and speed. like any jet it will be outclimbed and completely dead at low speeds.

Vehicle Me-163 B
BR Change 8.0 — 7.7 / 8.0 (w special airspawn)
Reason the entire rocket plane class just needs an airspawn to avoid costly fuel takeoffs early on. Maybe like 50m above the runway would work.

Vehicle Me-163 B-0
BR Change 8.3 — 8.0 / 8.3 (w special airspawn)
Reason same as last me-163, but the unwieldy mk-108s replaced with 20mils is justifiable for a 0.3 increase over the Me-163 B.

Vehicle Yak-2 KAAB
BR Change 2.3 — 2.7
Reason suffers from poor payload but has a very capable flight performance and cannons to defend itself and even do offensive work.

Vehicles Entire yak prop line BUT the Yak-3U (from yak-1 at 2.3 to yak-9UT at 5.7)
BR Change +0.3 BR
Reason incredibly oppresive, even some of the least used aircraft of this line are competent and are opponents that are not joked with. they are made for low altitudes but a yak will secure the altitude advantage most of the time, and it won’t matter if a yak dives for you while you are at 5km or at 2km, a true major downside that can happen in battles in low rip speed and compression.

Vehicles Yak-3U
BR Change 5.7 — 6.0
Reason True low altitude menace, it is miles better than the La-9, except for armament but 2 nose mounted shvak cannons are still no joke.

Vehicle BI
BR Change 6.7 — 7.7
Reason you can’t defend this plane, low rip speed, what are you possibly doing with 100% throttle, buddy your enemy is a prop. They think keep track of 2 numbers is a hard task, it isn’t pal.

Vehicle Pe-8
BR Change 4.3 — 4.0
Reason A pe-8 rarely makes it to it’s bases and it’s defensive armament looks fierce but it has one major downside, it almost only covers the rear and those spread out turrets have convergence issues.

Vehicle Beaufighter Mk VIc and Beaufighter Mk X
BR Change 3.0 — 2.7
Reason they are more like early bf-110s but fatter, less payload and a lot more firepower

Vehicle Beaufighter Mk 21
BR Change 3.7 — 3.0
Reason M2s are a nice addition but + 0.7 BR for them is overkill.

Vehicle KI-44-I
BR Change 2.7 — 3.3
Reason -0.7 BR for -2 50cals is not reasonable, even the KI-61 at 3.3 suffers the same 50cal loss. you have to consider the sheer performance of the KI-44-II makes it a monster at it’s BR, just imagine at 2.7.

Vehicles all A6M5 family
BR Change 5.0 and 5.3 — 4.3 4.7
Reason I feel bad for zeros, I see them chasing me for minutes just for 1 kill. they basically depend on pouncing a plane in a third party or a zoom climb.

Vehicle J2M3 and J2M5
BR Change 5.7 — 5.3
Reason +0.7 BR for 2 more 20mils is once again, overkill.

Vehicle KI-200
BR Change 8.3 — 7.7 8.0 (w special airspawn)
Reason it’s a me-163 B, literally, ([u]the entire rocket plane class just needs an airspawn to avoid costly fuel takeoffs early on. Maybe like 50m above the runway would work.[u] still applies here.)

Vehicle J7W1
BR Change 6.0 — 5.0 / 5.7 (w interceptor airspawn)
Sure, J7W1 packs a punch, but only if it lands those shots, 30mils have a low firerate and somewhat low ammo pool. It flies very poorly except above 500km/h where it handles somewhat decent, it can’t use flaps either, since they actually take AOA away.

Vehicle C.202
BR Change 3.0 — 2.7
Reason just 2 breda 50cals next to 7.7s at 3.0, you’d think of a killer performance, but it more in line with a 2.7 plane, it need LOTS of lead and lots of times

Vehicle C.202 EC
BR Change 4.0 — 3.7
Reason it is insane how overtiered this plane is, everyone will do circles around you, I believe it should be a siderade to the C.205(a plane focused on performance rather than armament) the C.202 EC is focused on firepower.

Vehicle g.55 serie 1
BR Change 5.0 — 4.7
Reason it only replaces 2 nose mounted 50cals for 2 wing mounted mg15120 20mils, it is also a little heavier, but once again + 0.7 BR for 2 20mils is overkill.

Vehicle g.56
BR Change 6.3 — 6.0
Reason it is more on par with the Ta-152 h-1 but with a lots less chances vs most super props.

Vehicle M.B.157
BR Change 3.3 — 3.7
Reason The downside of 30 rounds per cannon was removed via an increase to 60 rounds per cannon, so now the M.B.157 outperforms in almost all aspects without it’s ammo pool holding it back

Vehicle VB.10-02
BR Change 4.7 — 4.3
Reason it should come down since the engine isn’t upgraded and 6 50cals make you feel their weight (and over BR). Those 50 cals are also the same as in the F6F, no full M20 API-T belt for them.

Vehicle B-239
BR Change 2.7 — 3.0
Reason even in the hand of a novice pilot, a B-239 is something to be wary of. climbrate, firepower and turntime, only downside is it’s slightly below average speed on a straight line.

Vehicle Sakeen
BR Change 3.3 — 2.3 2.7
Reason just give up gaijin, it cannot be at 3.3, I know you want it to be rank IV, but just make a rank III or II and lower it. A very sad plane indeed.

22 Likes

Mode: All
Vehicle: MiG-29 9-12 (USSR) MiG-29 9-12A (GER) MiG-29 9-12B (HUN) MiG-29 Sniper (ROM)

Recommendation: Remove R-27ER and add R-73 to its loadout

Reasoning: It gives the MiG-29 an much more capable IR missile for the BR it sits at and is closer its competition. And removing the R-27ER which is one the best SARH in the game will make it more balanced since the R-27ER is so much stronger compared to the other SARH at its BR like the AIM-7

20 Likes

Why the TT Freccia and not also the squadron one

1 Like