if the centuaro II gets moved up im honestly done with this game, you guys always make the stupidest decisions, dont look into anything and dont listen to your community. im done getting f***ed over and having my opinion and others brushed off like we dont matter.
I’ve heard the Z just means it could take a proxy fuze in theory, in addition to more conventional fuzes. Do we have any specs on which fuze it would have used?
Even without proxy, I still think it would need to go up a good deal.
I could’ve sworn I saw some document scan on discord at some point saying the SAV’s fire rate was “50-60 rpm” instead of just 50 as it is in game. That could certainly justifying moving it up more if I can actually locate where I saw that before… :\
Could just be me but I think M1A2 is a decent bit better than most of the options available, obviously with some exceptions.
Leopard 2A4M (12.0)
T-80U/UK/UM2 (11.7) UE-1 (12.0)
Chally 2/(2F)/TES/OES (11.7)
Chally 3 TD (12.0)
Type 90/90B/Fuji (11.7)
TKX (P) (12.0)
MBT-2K/Al Khalid/ZTZ96B (11.7)
Ariete PSO/Ariete/Certezza (11.7)
From my personal experience at least, which isn’t that much but whatever, I’d say the only thing I’d personally take over M1A2 would be UE-1, since I’m just used to playing Russian-esk tanks.
Mode: Air SIM
Vehicles: all aircraft
Due to insufficient number of air sim BR changes over the years, the mode suffers from many imbalanced aircraft. Suggestion to align all air sim BRs with ARB BRs, and continue mirroring ARB changes in sim.
This would fix many BR issues of sim, and simplify maintenance of the SB balance.
this cannot happen sadly as the des moine curbstomps basically every other cruiser in the game we need major decompression but her br placement against battle ships is earned
sadly this is how naval is ships that have no chance in uptiers curb stomp in downtiers its a problem with every boat in the game right now
@karnitin75, it has been mentioned by Gaijin staff before.
See here. Planned Battle Rating Changes for February 2025

The only tanks on that list that are worse than the Abrams are the Challys, and the Ariete, and those are some very low bars.
YAK-1B
3.0->3.7
absurdly good armrament which is better than some 3.7s can out turn most 3.7s other than obvious spitfires and japanese fighters and it has very good energy retention while being decently survivable
AIR RB
Gamemode: GRB
Vehicle: Object 906
BR: 8.0 > 8.3
Reasoning: a very mobile stabilized light tank with a 4.3s autoloader using APHE at the same BR as a lot of vehicles very inferior to it (centurion mk10 as an example)
I have split the list up into different posts
Mode: GRB
Vehicle: Magach 5
BR change: 8.0 to 8.3.
Reasons: Basically is a better German M48A2 but with lower BR. So is a nosense a tank with acces to reactive armor had a lower BR than exactly the same tank without this extra armor.
Aircraft: MiG-15bis ISh
Game Mode: Ground Realistic
Proposed change: Keep at 8.0 BR but remove the ballistic computer.
Reasoning:
- Moving the aircraft to 8.3 means it will regularly face 9.3 lineups. At this bracket, it encounters advanced SAMs such as the Type 93, PGZ04A, SANTAL, Lvrbv 701, and Improved Chaparral. Without an RWR or flares/chaff, the MiG-15bis ISh has zero counter-play against infrared and all-aspect missiles.
- Due to the unique downward angle of the pylons, there is a massive parallax effect. Manual aiming is difficult, forcing the pilot to maintain a steady, predictable flight path for a long time to line up a shot. This “tunnel vision” makes the aircraft easy prey for any SPAA, as you cannot maneuver effectively while trying to use the angled ordnance.
- This is a dedicated CAS modification. It lacks air-to-air missiles, and its flight characteristics are weighed down by the heavy pylon structures. While it can defend itself in a dogfight, it cannot compete with the 9.3 jets it will constantly face if up-tiered.
- In reality, this aircraft never had a ballistic computer; it’s a “game-only” addition. A better solution for balance would be to remove the computer entirely to increase the skill requirement, while adding a calibrated ballistic scale to the sight (to account for the pylon angle). This would allow the aircraft to stay at 8.0, where its flight performance remains relevant.
Mode: GRB
Vehicle: Nashorn Tank Destroyer.
BR Change: 5.3 to 5.0
Reasons: Yes, a very capable gun but thats is all good. Movility is mediocre, very poor armor and suvivability, lack of a turret even his machineguns are very limited and in the most of the cases are useless.
Ground vehicle: BMPT (both versions)
Game Mode: Ground Realistic
Proposed change: 11.3 → 12.0 and grant access to at least one belt of 3UBR-11 APFSDS ammunition. (Alternative: Move to 12.7 with a full load of two APFSDS belts).
Reasoning:
- The 2A42 autocannons are historically capable of firing the 3UBR11 APFSDS rounds, which were specifically developed to enhance the anti-armor capabilities of this weapon system. Currently, the BMPT lacks the penetration necessary to be effective at top-tier combat ranges against anything other than light vehicles or MBT tracks/barrels.
- At its current state, the BMPT is often criticized for a toxic playstyle because it lacks the penetration to effectively knock out MBTs. This forces players to rely entirely on disabling tracks and barrels, which is frustrating for the opponent. By providing 3UBR11 rounds and moving the vehicle to a higher BR, the gameplay shifts from anti-module to a more conventional tank-destroyer role. It would allow the BMPT to actually finish off targets through flanking or precise weak-spot shots, rather than just keeping them in a state of permanent repair.
- Increasing the BR while buffing the ammunition is a fair compromise. It addresses the community’s concerns about the vehicle being undertiered for its survivability, while giving BMPT players the tools needed to remain competitive in a 12.0+ environment.
Mode: GRB
Vehicle: Panzer IV H.
BR Change: 3.7 to 4.0 and move to Rank III.
Reasons: Simple, is very good for 2.7 tanks. and is more needed in rank 3 so whit this changes all wins.
Ground vehicles: Gepard, XM246, ItPsV Leopard, Falcon, Marksman, ZA-35, Type-87, PGZ09, AMX-30 DCA etc.
Game Mode: Ground Realistic
Proposed change: Implement a dynamic Spawn Points cost for ammunition belts. By analogy with aircraft ordnance, introduce a separate SP cost for Full AP/APDS belts, making it impossible to spawn with high-penetration anti-tank ammunition at the very start of a match.
Reasoning:
- At these Battle Ratings, many SPAAs have evolved into pseudo-light tanks. With stabilized cannons, high mobility, and occasionally laser rangefinders, they can destroy heavily armored MBTs even in head-on engagements. The ability to replenish this potent ammunition effectively turns them into high-performance tank hunters for a fraction of the cost.
- Currently, a player can spawn a “nuke-maker” for as little as 70 SP. This is fundamentally unfair to other vehicle classes. Requiring a higher SP investment for anti-tank belts would mirror the aviation mechanic: to utilize a specialized role (Tank Hunting), the right to use that equipment must be earned through gameplay.
- The primary purpose of an SPAA is to provide air defense, not to lead a ground assault. Locking the heavy anti-tank belts behind an SP requirement ensures that players first fulfill their role as anti-air support. This would prevent the first-spawn SPAA rush, that currently disrupts the balance of ground-to-ground engagements.
Mode: GRB
Vehicle: M26 pershing (Italian and French variants included)
BR change: 6.7 to 6.3.
Reasons: Weaker than most of the other 6.7. Most of the 5.3 tank can easily deal the M26 a BR change is needed.
Mode: GRB
Vehicle: Tiger 2 P (Swedish one included)
BR change: 6.7 to 6.3.
Reasons: Weaker than H version but with the same BR. Is a nosense put both in the same BR.
Vehicle: M 24 Chaffe (US and China)
Gamemode: GRB
Change: Move to rank 3 like the others M 24.
Reason: Basically put in the same rank like the others M 24s.
gaijin uses likes to see which changes are more popular, they can’t do that when a post has multiple vehicles in it