Planned Battle Rating Changes (April 2026)

Cool, but the APFSDS is a tap longer than APDS/HE, so good luck )))

Eh, shit happens. Sometimes there’s many people on, sometimes less.
I’ve had to wait for a match several minutes in the past, not the first time

The round length is the same as the ap/he, the apds is the one that is shorter



So they are equivalent to the SU-30MK2 and MKK, which are currently the most busted planes at their respective BR? Delusional take tbh.

1 Like

Please add Type 59 APFSDS to 69IIA. Type 73 HEATFS and Type 59 APDS are quite unreliable at 8.3

Aircraft: MiG-15bis ISh
Game Mode: Ground Realistic
Proposed change: Keep at 8.0 BR but remove the ballistic computer.
Reasoning:

  1. Moving the aircraft to 8.3 means it will regularly face 9.3 lineups. At this bracket, it encounters advanced SAMs such as the Type 93, PGZ04A, SANTAL, Lvrbv 701, and Improved Chaparral. Without an RWR or flares/chaff, the MiG-15bis ISh has zero counter-play against infrared and all-aspect missiles.
  2. Due to the unique downward angle of the pylons, there is a massive parallax effect. Manual aiming is difficult, forcing the pilot to maintain a steady, predictable flight path for a long time to line up a shot. This “tunnel vision” makes the aircraft easy prey for any SPAA, as you cannot maneuver effectively while trying to use the angled ordnance.
  3. This is a dedicated CAS modification. It lacks air-to-air missiles, and its flight characteristics are weighed down by the heavy pylon structures. While it can defend itself in a dogfight, it cannot compete with the 9.3 jets it will constantly face if up-tiered.
  4. In reality, this aircraft never had a ballistic computer; it’s a “game-only” addition. A better solution for balance would be to remove the computer entirely to increase the skill requirement, while adding a calibrated ballistic scale to the sight (to account for the pylon angle). This would allow the aircraft to stay at 8.0, where its flight performance remains relevant.

Ground vehicle: BMPT (both versions)
Game Mode: Ground Realistic
Proposed change: 11.3 → 12.0 and grant access to at least one belt of 3UBR-11 APFSDS ammunition. (Alternative: Move to 12.7 with a full load of two APFSDS belts).
Reasoning:

  1. The 2A42 autocannons are historically capable of firing the 3UBR11 APFSDS rounds, which were specifically developed to enhance the anti-armor capabilities of this weapon system. Currently, the BMPT lacks the penetration necessary to be effective at top-tier combat ranges against anything other than light vehicles or MBT tracks/barrels.
  2. At its current state, the BMPT is often criticized for a toxic playstyle because it lacks the penetration to effectively knock out MBTs. This forces players to rely entirely on disabling tracks and barrels, which is frustrating for the opponent. By providing 3UBR11 rounds and moving the vehicle to a higher BR, the gameplay shifts from anti-module to a more conventional tank-destroyer role. It would allow the BMPT to actually finish off targets through flanking or precise weak-spot shots, rather than just keeping them in a state of permanent repair.
  3. Increasing the BR while buffing the ammunition is a fair compromise. It addresses the community’s concerns about the vehicle being undertiered for its survivability, while giving BMPT players the tools needed to remain competitive in a 12.0+ environment.

Ground vehicles: Gepard, XM246, ItPsV Leopard, Falcon, Marksman, ZA-35, Type-87, PGZ09, AMX-30 DCA etc.
Game Mode: Ground Realistic
Proposed change: Implement a dynamic Spawn Points cost for ammunition belts. By analogy with aircraft ordnance, introduce a separate SP cost for Full AP/APDS belts, making it impossible to spawn with high-penetration anti-tank ammunition at the very start of a match.
Reasoning:

  1. At these Battle Ratings, many SPAAs have evolved into pseudo-light tanks. With stabilized cannons, high mobility, and occasionally laser rangefinders, they can destroy heavily armored MBTs even in head-on engagements. The ability to replenish this potent ammunition effectively turns them into high-performance tank hunters for a fraction of the cost.
  2. Currently, a player can spawn a “nuke-maker” for as little as 70 SP. This is fundamentally unfair to other vehicle classes. Requiring a higher SP investment for anti-tank belts would mirror the aviation mechanic: to utilize a specialized role (Tank Hunting), the right to use that equipment must be earned through gameplay.
  3. The primary purpose of an SPAA is to provide air defense, not to lead a ground assault. Locking the heavy anti-tank belts behind an SP requirement ensures that players first fulfill their role as anti-air support. This would prevent the first-spawn SPAA rush, that currently disrupts the balance of ground-to-ground engagements.

P.S.: The current implementation of providing “free” stock vehicles at top tier (those not yet researched or purchased) creates significant balance challenges. While intended to help players stay in the match, it often leads to a saturation of high-performance SPAAs like the Pantsir-S1, FlaRakRad, ADATS etc. regardless of a player’s actual progress in the tech tree. This makes CAS gameplay disproportionately difficult.

And again, I repeat: the game needs a massive decompression of battle ratings.

Either the APFADS of CV9040C should be removed, or its quantity should be limited


Su34
MODE: Air simulator
BR change: 13.3 → 13.7
This flanker has a pesa radar that has better scan zones than even the sm2…has 10 hardpoints for air to air…best multirole plane in that br range…best antiship capability…the versatility you get with this plane is insane at 13.3 days in sim as one su34 can decide how the match ends…it even got a br increase in air rb but ofcourse it was forgotten in sim…like if you agreee

2 Likes

12.3 is insanely low for a plane with 8 magic-2s and not awful performance. It should stay at 13.0 to avoid recompressing 12.X even more.

How could it be only 0.3 better than almost every 12.3 plane?

Love how BOTH Re.2005s are going up, apparently they are the same, despite the SAME CASE OF ENGINE SWAP with the Bf-109 G-2 and Bf-109 G-6 DOES make a gap. ITS THE SAME ENGINES EVEN, DB-605A and DB-605AM. How does it work?

While also both reggianes are overtiered as hell.

Can’t wait for a Gaijin dev to die to a XF5U while flying their precious Yak-3U and send the flapjack to 5.7 too.

1 Like

J-15T
14.7 → 14.3 (ARB)
Reason: Not remotely comparable to the Su-30SM2 or any other 14.7, it’s pretty mediocre. I’d still play the Su-30SM or J-10C over it and that’s saying something.

1 Like

Vehicle F-4F Early
Mode Air RB
Change 10.7 > 10.0

Regularly faces Full aspect and IRCCM missiles while having zero counter measures.
Higher BR than the MiG-21 SMT despite the MiG having 30g rear aspect IRs, counter measures, flares and radar missiles.
Higher BR than the Saab J35XS despite carrying MORE OF THE SAME IR missiles, counter measures and a better flight model
Same BR as the J-7D with counter measures and PL-5Bs
Same BR as the A-5C with counter measures and Magic 1s
Same BR as the Alpha Jet TH1 with all aspects, flares and a decent air frame
Higher BR than the Mirage IIIC with 2 magic 1s and radar missile

Full uptiers lead you to facing AIM-9Ms and R-73s (although full uptiers aren’t needed to see R-73s)

I think 10.0 would be entirely fair looking at the F-4C. F-4C struggles from the exact same thing although it gets access to 4 radar missiles

10 Likes

One vehicle per post

Shouldn’t be at the same br as the MiG-29SMT lmao, or MiG-29N

Oh oops

Yeah and that’s the bad thing about compression, but I feel like it’s less criminal compared to it sharing the same BR with 13.7’s while only really having two extra missiles over the MiG-29N IMO.

imo it should just get the 120x countermeasures and it’ll be ok at 13.7.

We need decompression before moving the flankers up in br

It’s pretty much a battle of the lesser of two evils until we actually get decompression at top tier, which is desperately needed but they don’t seem to care all that much. Even moving some strong planes up by one br would help open things up quite a lot. (Starting from the top, so Su-30SM2 to 15.0 for example)

Ive Never Seen them mention that in this post, and collecting them makes them more organised and easy to Change with feedback rather than spreading them out around the comments

image

3 Likes

F-16CM PoBIT
14.3 → 14.0 (ARB)
Reason: It’s a very mediocre plane in the iron dome meta, it does not have that many upgrades over the Block 50 which remains a lot more enjoyable to play. The BR must be lowered.

I’ll just post these one by one and pick out only the strongest offenders to post since it’s one per post.

3 Likes

Su-34
13.7 → 13.3 (ARB)
Reason: Why in gods name is this the same BR as the Su-27SM and somehow higher than the Su-30MKK/MK2???

3 Likes