The planes in Arcade, the right side of a interceptor is too slow to intercept planes, especially with these horrible J32A which cannot match the speed of a Yak-38M. If so, why make them interceptors at all? Might as well bring back name tags for fighters so they can serve as micro CAS.
Err…there are posts claiming bombers are too slow to avoid fighters…
There is RNG involved…sometimes the fighter is very close, others it is way back…and the TYPES of fighter/bomber make a difference also.
If it happens with all interceptors, then you may have an issue…but i dont think so. Again…if too easy for fighters then bombers will not be fun to play.
It may be improved, as i can agree that having zero chance of interception is annoying…and it does happen…
The whole Arcade CAS system is broken, it’s a pure manipulation of the game.
I don’t care if it’s RNG or not, it’s not what it should be, it should require skill to use it not be dependent on “luck”. And it’s bad for both roles, Whether you are using a bomber and get interceptors at gun’s reach as you spawn, or when you are in a interceptor role and are unable to catch the CAS plane or get the CAS escort at gun’s reach from you. Not to mention the type of payloads that can be seen and their differences, or the side from where you spawn.
The old system, in my opinion, was much better. You would spawn facing the enemy planes, so there was always the chance to be intercepted or to cover the CAS planes in time for them to pass through. I just don’t remember if the planes would spawn from each team’s side, but if you added that it would be a much better system and more close to what it should be. Also more dependent on skill than “luck”(RNG).
And there are more issues with the current system, the low cost it takes you to spawn a plane, the risk you take by leaving your tank to spawn one, or the no cost you pay for kamikaze attacks, the revenge killings, etc…
Also, for those that don’t like steam roll matches, the current CAS system only amplifies this to another level.
I’m saying this as someone who is good with CAS and fighter planes, but who doesn’t like that the game is decided by “luck”.
Totally agree, +1
CAS in this game mode is to low risk, for to much reward.
And more importantly SPAAG’s / SAM’s are most of the time in higher tiers not able to stop CAS either, and since shooting down CAS does nothing for tickets, their intended role seems questionable to me.
That includes the difference in killing power, AA can sometimes score multiple hits without effect while CAS, can “Snipe” from kilometers away with the aid of ballistic computers or just by sheer explosives mass, 30m is not a near miss looking at te cale of the map.
the most egregious for me are helicopters, they either:
- spawn in so close there is nearly no reaction time;
- or, spawn so far away that they are out of range for canon and IR guided SAM’s;
- coupled with the fact that top tier Helicopters are a full BR lower in GFAB, you can see them in as low as 9.7 battles;
- damage model is still off, yesterday i saw what look like an APFSDS bouncing of a helicopter;
on topic:
had myself numerous instances where i could not catch CAS, even when max throttle and slight dive to gain speed to catch a fully loaded bomber. and on the flip side when is spawn a bomber i’m under fire within seconds of spawning.
they need to look at:
*where interceptors spawn;
- from which direction they fly in (choppers spawn to the rear of me spawn);
- which aircraft are facing which CAS, WW2 era prop or early Coldwar, facing sabre or at least jets;
- look at the load-outs, it’s a kill reward not a ticket for mass annihilations;
- if i’m behind a building and it survives that means i do too, regards to bombs;
- if planes get FCS modelled, so should SPAAG’s, love seeing AH-64D’s doing barrel roles and still hit me, while my lead reticle is more of a suggestion;
- Reduce the amount of flares carried to reflect the shorter mission time compared to RS & SB, being able to keep flares going during the entire fly-out makes the nearly invulnerable;
- these helicopters should only face laser or radar guided SAM’s not early IR guided ones;
I played few matches in ARCADE with missiles (early missiles)…what i saw was many aircraft shot down by SAMs that they can’t or don’t know how to avoid…and a few helicopters that can actually use missiles…
(TBH…i am part of that “statistic”…i prefer tanks and i didn’t take the time to learn high tier CAS)
I am guessing it is different in realistic where you have more skilled heli/bomber players…
(Not sure if higher tier AB matches have better heli players)