Phantom Menace: The High-Tier Battlefield's Greatest Shift

The early morning mist hung heavy over the battlefield; clinging to the earth like a shroud. Visibility was poor, but that only heightened the tension. For the tank commanders, this was familiar terrain; War Thunder’s Realistic Ground Battles had always been about patience, strategy, and skill. Steel behemoths moved across rugged ground, their engines growling as crews inside coordinated their every move. Each hill, each copse of trees, could mean the difference between survival and destruction.
The rhythm of the battle was slow but deliberate, as if time itself respected the gravity of the struggle. It was war at its most visceral: tactical, grounded, and immersive.
And then came the hum.
At first, it blended with the distant artillery, a low, steady vibration that most dismissed as background noise. But it grew louder, sharper, more distinct. Tank gunners paused, heads tilting as they strained to identify the sound. Then the silhouette appeared; sleek, predatory, cutting through the mist like a phantom. The rotor blades of an enemy helicopter sliced the air, its menace undeniable.
Close Air Support was nothing new to War Thunder. For years, CAS had been a pivotal part of battles, providing players with the ability to call in airstrikes and dominate from the skies. In earlier battles, CAS had its counters; anti-aircraft guns, strategic positioning, and the relative fragility of early aircraft. But in high-tier battles, CAS had evolved into an unstoppable force. Helicopters bristling with guided missiles and jets armed with advanced bombs and rockets turned the skies into an overwhelming threat that few ground forces could counter.
Commander Olve, leading his Stridsvagn, had fought through many battles where CAS was a factor. He knew the importance of keeping an eye on the skies, always scanning for threats above. But this was different.
The helicopter loomed above, armed with laser-guided missiles capable of striking targets from miles away. The first missile hit a friendly tank just ahead, the explosion so sudden and precise that Olve barely had time to process it. He barked orders to his crew, urging them toward the cover of a ridge.
But even as they moved, another missile streaked down, obliterating a second tank in their formation. Panic rippled through the column. It wasn’t just the presence of CAS; it was the sheer power and persistence of it. At this tier, helicopters and jets could dominate entire battles, operating with near impunity.
“This isn’t combat,” Olve muttered under his breath. “It’s a massacre.”
The ground forces had been robbed of their autonomy. Every decision was reactive, every maneuver dictated by the omnipresent threat above. Tanks that had once dominated the battlefield with their power and precision were now reduced to prey, scrambling for cover like rats in a maze.
The helicopters struck with impunity, their guided missiles picking off targets with deadly accuracy. Gone were the days of methodical tank warfare, where positioning, teamwork, and terrain were the keys to victory. The battlefield had become a survival game, and the tanks were losing.
As if the helicopters weren’t enough, the roar of engines signaled another threat. Jets streaked across the sky, their payloads devastating. Bombs fell with pinpoint precision, wiping out clusters of tanks in seconds.
Olve clenched his fists as a dive bomber roared past, its payload obliterating a convoy of anti-air vehicles. The supposed counter to the aerial threat had been neutralized in moments.
“The SP system,” Olve grumbled. “It’s a joke.”
At high tiers, the low cost of spawning CAS meant the skies were never empty. Players cycled through jets and helicopters with relentless efficiency, turning the battlefield into a chaotic storm of missiles, bombs, and dogfights. For the tanks below, there was no reprieve.
Olve remembered why he’d first fallen in love with War Thunder. The realism, the historical accuracy; it felt like stepping into the pages of history. Every battle was a puzzle, every move a calculated risk. CAS had always been a part of that equation, a potent threat that demanded respect and planning. But now, in high-tier battles, CAS had become a juggernaut. Helicopters armed with advanced targeting systems and jets capable of striking in seconds left ground forces with little to no chance of survival.
The once-grounded rhythm of Realistic Ground Battles had been replaced by an air-dominated frenzy. Strategy gave way to frustration, as players abandoned careful planning in favor of desperate survival.
As the smoke cleared, Olve sat in the wreckage of his Stridsvagn, staring at the sky. The balance of ground combat had been shattered. The dominance of high-tier CAS had turned the game into something unrecognizable.
For Olve and countless others, the frustration was undeniable. They longed for the battles of old, where tanks ruled the battlefield and strategy reigned supreme. CAS had its place in warfare, but its unchecked power at high tiers had disrupted the balance entirely.
The wings of chaos had changed everything.

P.S. Just wanted to vent a bit. This game still holds a special place, but man, high-tier CAS can really suck the fun out of it sometimes.

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And then Oliver remembered he had made a critical mistake. He and his entire team had entirely forgotten to spawn SPAA or fighter aircraft. “That was entirely a skill issue”, Oliver thought. Muttering under his breath, Oliver equipped a powerful SPAA in his lineup, making sure to spawn it when needed in battles. With quick, decisive positioning, and knowledge of his capabilities, Oliver successfully defended his team against CAS, achieving a KDR of 2.5 against aircraft. Taking down aircraft worth ten times the SP cost of his SPAA, Oliver wondered why people complained so much about CAS in the first place. It was exclusively top-tier CAS which was unbalanced, he concluded.

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Ah, of course. It’s like a painter who only works with pastel colors, avoiding the deep, bold strokes of a canvas that might require real precision. Why try to capture the chaos of a stormy ocean when you can simply dip your brush in calm, placid waters, where every stroke is assured, every shape easily defined? There’s a certain charm in staying within the lines, after all—why wrestle with the unpredictable, jagged cliffs when you can stroll down the smooth path, where the challenges are soft, and the outcome is certain?

Beautiful, make it a play, far better than shakespeare.
There is a simple answer to CAS but it’s a scary prospect for every ground player:
The Olden commander, weary of the Su-25s roaring overhead, muttered a single phrase to the rest of his crew. “Slutet är här nu, och vi är inte mycket nådelösa.” His crew obliged the warning, shouting between the stations of their disgruntled Stridsvagn, ripped apart from the cannons above and cannons infront. In short, a few words came over the radio, almost overrun by the commander’s cries for backup. “Fiendens flygplan upptäckta, begär tillstånd att engagera?” Within moments, the stoicity of the Frogfoot seemingly vanished, as shards of ashen steel glide to the ground, much like the leaves of autumn, with the heroic Gripens passing by, without remorse. The driver and loader, having finished repairing their track shouted for the commander to look up but to their surprise he seemed to have been mesmerised by the streaks of flame now desecrating the skies that once seemed so impossible to avoid. Advancing forward now, the line reforming, the Stridsvagns blindly rode into the sunset with seemingly zero care, celebrating their victory between the crew members, completely forgetting that over their head loomed three red points and one grand “Mission Failed” because all of them were stuck hiding from the skilless, clueless Su-25 player who couldn’t seem to flare a license AIM-9L while their tickets slowly bled.

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Ah, my friend, let us ponder together upon the vast chasm between the noble airmen of the Flygvapnet and the mythical creatures of yore, those spirits whose names still echo across time. Do not the warriors of old, like the heroes who perished beneath the shadow of the Cyclops, or those who dared face the Sirens’ wiles, find their fate entwined by forces unseen, much as the creatures of the skies today remain strangers to the hands of earthly salvation? And yet, we wonder why the gods of the Flygvapnet do not descend upon the battlefield like Apollo’s chariot sweeping the heavens.

Alas, the airmen, clothed in their sleek machines of metal and might, often look away from those who toil below, much as Zeus might turn his gaze from the mortals beneath him, where the fierce Stridsvagns rumble through the mud. These vehicles, forged in the sweat and blood of men, advance without heed of the high heavens, calling for aid, yet they receive little more than the passing sound of thunder that never answers their pleas. For the Gripens, those swift and fleet-winged beasts of the modern age, seem more akin to shadows upon the sky than to the majestic creatures of myth, capable of flying, yet seldom descending to render aid.

Is it not the nature of the gods to remain aloof from the struggles of mere mortals? The Flygvapnet, despite its grandeur, hardly intervenes. Why? For the men below, battling beneath the roaring skies, can never know the true price of such interference. Would not their victory be hollow, like the weightless wings of Icarus, should they bask too long in the divine rays of intervention?

Let us consider, too, the nature of the mythical creatures themselves. The mighty griffins, the dragons, the swift and powerful steeds, they live on in stories and songs, but do they truly intervene? Do they come to help when their realm is torn apart? The fabled monsters, like the elusive Gripens, may be seen soaring above, but they seldom lend themselves to mortal struggle. Their role is more an embodiment of hope, perhaps, than a promise fulfilled.

So, my dear friend, let us not wait for the intervention of mythical creatures or the swiftness of the Flygvapnet to shield us from the dangers of our mortal existence. Like Sisyphus, we shall struggle on, ever hopeful but never certain, for in the end, it is not the divine hand that guides us, but our own perseverance against the inevitable tide.

PS: And yet, in this grand tapestry of wings and thunder, there is a truth that rings as clear as Apollo’s lyre: the French and Swedes, those masters of aeronautical art, craft their planes not just to fly, but to seduce the very winds. Their creations, the French with their Rafale and the Swedes with their Gripens, are like two splendid Doritos, sharp and angular, tempting the eye with their perfect geometry. Their sleek forms are as precise as the lines of a sculptor’s chisel upon marble. They cut through the air like Apollo’s arrows, leaving behind trails of wonder and envy in equal measure. One can hardly help but gaze upon these airborne wonders, not merely as machines of war, but as gods’ gifts to those fortunate enough to behold them. Each is a symphony in the sky, a dance of sharp lines and powerful curves, embodying the promise of victory wrapped in elegance. And in this realm, the French and Swedes reign supreme, their Dorito planes not only unmatched in their lethality but also in their grace; they are beacons of beauty that outshine the heavens themselves.

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As a certified SAAB fangirl there is no way the Gripen was not designed by Leonardo Davinci

I can’t think of a way to put it into the form of mythologic poetry so I’ll say it in peasantspeak: 90% of the time those in the skies above, raining hellfire below (coughety cough EF-2000 and its 18 Brimstones) don’t really know how to actually perform air to air combat which is why it’s sadly up to the ground members to take matters in their own hands. As Sun Tzu allegedly once said in his book, the art of war: “If you want it done right, do it yourself. Your friendly SPAA doesn’t know how to SPAA and your friendly aircraft don’t know what the hell “dogfight” means”
I still think in all my “Swedish Operations” my proudest moment is still when I slammed a Su-25K with a few rounds out of my Draken (J35A to be exact)

Alas, one must wonder, why must the majestic beasts of yore impose the same terrible fate upon the enemy as is imposed upon the valiant Stridsvagn warriors?

All mankind is united in their rights to liberty, even those who unknowingly fight against it. So why must we subject these men to the same terror they have subjected us? Shouldn’t all mankind be free from the terrors that reside in the very air they breathe?

I love the passion you have for SAAB, and I totally get your point! The Gripen, with its agile design, almost feels like something Da Vinci would have come up with if he had access to modern tech. Your “peasantspeak” quote from Sun Tzu is good too, there’s something beautifully ironic about relying on the ground crew when your aircraft are supposed to be masters of the sky. And speaking of Swedish hardware, I really like the shape of the CV90 line vehicles; they’ve got that perfect balance of sleek, angular design and practicality that really makes them stand out in the game!

CV90s are some of my favorite LTs in the game, albeit though I don’t any as of yet. The Swedes have a way of making their imported vehicles look better than the country that developed them ever could. I’ll be honest, I’m very much guilty of being a dirty Cas player, I used to immediately pop into the F-5C with some bullpups after 1-2 kills in a striker but after having played a nation with less guided air support I realized just how much more fulfilling taking care of enemy air support feels. I’m like 90% sure SAAB defrosted Da Vinci for the Gripen there’s no way he didn’t have a part in making that

Do you think they will ever give us some version of the Gripen E with trapezoidal wings?

What of those who pilot aardvarks, warthogs, phantoms, tornadoes, thunderchiefs, cobras, vipers, Apaches, hueys, harriers and strike eagles? Whose entire purpose is to look upon those below and drop lethal acronyms upon the enemy?

Imagine a battlefield where the ground itself is a stage, not for the endless dance of sky and metal, but for the steadfast hum of wheels and the grind of steel beneath the dust. Here, the land speaks its own language, unbothered by the howls of aircraft above. It is a quieter, more deliberate symphony, a theater where each vehicle, like a noble steed, treads its course with purpose and grace, not propelled by the whims of the heavens, but by the weight of the earth itself.

In this world, we would strip away the soaring specters that cast their shadows on the ground. The winds of air, once an uninvited guest to this solemn feast, would be left at the door, for what could they know of the soil’s embrace? We would walk, then, in the footsteps of those whose valor lies not in the heights, but in the solid earth beneath their feet.

Would it not be wise, then, to divide the battlefield as we divide night from day? One realm for the sky, and one for the firmament of the earth. Thus, the terrors would not mix, and each combatant could face his enemy with the clarity of purpose, the quiet resolve that comes only when the ground beneath you is all that stands between you and destiny.

For the ground knows no favor, no high and low, only the steady hum of battle, where the clash of tanks and the grind of treads are the only music worth hearing.

Ah, and I must confess, as the Greeks once faced their own labyrinthine challenges, so too must we lament the new map, for it too is a maze, but not of wisdom or elegance. The design, alas, betrays the spirit of its land, muddled and indifferent to the flow of battle. Where once the rugged beauty of the terrain might have whispered of strategy, now it only howls with confusion, as if the very geography sought to ensnare the mind rather than guide it. In such a landscape, even the bravest would falter, for they are not led by the land’s natural rhythm but rather by a chaotic, discordant beat. Truly, this map does not sing the praise of Greece, but rather mourns the loss of reason in its design.

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the aircraft you speak of came from the earth, and no matter what, to the earth they will return, either landed safely on an airfield or hurtling into a grassy field. where else would they restock their fuel and armaments.

To those who command these machines, we must remind ourselves of the eternal truth: their craft are but instruments of the great gastropode god, whose slow but inevitable approach guides the purposeful destruction of the unwary. Their designs must serve the mission, and the world in which they operate must yield to such need, creating an environment where these machines can strike with precision, and the will of their pilots is made manifest. Let us not falter in ensuring the fields of battle are as they must be, and in our actions, be guided by the timeless wisdom of necessity.

Air RB EC with more strike targets that reward more?

The slow rumble and hum, the short outbursts of screams as projectiles hiss past. This land knows not of the rise and fall of the winds, the blistering speed and thunderous roars of the great sky. Yet the soaring creatures above see all that so dares to sink its treads into the soil. This crashes all metrics equilibrium between the two domains, and cannot be justly viewed upon. How can one creature of unparalleled strength and power be allowed to rule over these just lands? Although the creature’s beauty is ever present it can only be viewed as a terrible snake. These magnificent beasts slither about the sky, striking with impunity those who roll through open fields and tremble behind buildings.

A divide is the only way to separate the terrible screeches of the sky from the slow din of the earth, and the only way to provide justice for those stuck in between.

but air power has been a major factor in ground battles for just about every time period covered by the game. to seperate the two is contradictory to the realism desired by some, such as the OP. To deny helicopters the environment they were made for is fundamentally wrong. to stop jets named for their proximity and attention to the land below from performing the task they were made for in the most rewarding place is unjust to anyone who operates them. when a country builds its forces around combined arms, forcing a divide is like cutting off an arm of capability

Ah, my dear seeker of truth, your lament echoes as if from the halls of old, where wisdom once wove tapestries of harmony between earth and sky, steel and wing. Your words ring with the weight of an unspoken truth, a truth that many feel, but few dare to voice. Let us tread carefully, as one would through an ancient forest, where every step carries meaning, and every thought shapes the path ahead.

To sever air from ground, as if they were not siblings born of the same mother, the battlefield, is a folly most grievous. It is akin to separating the sword from the shield, or the archer from the watchtower. The helicopter, that dragonfly of war, and the jet, swift as a falcon in its stoop, were not crafted to dance in isolation. They were forged to act as one with the rolling tide of armor and the great beasts of war that are tanks. To deny them their place in this grand symphony is to strip them of their purpose, their soul.

Perhaps, then, the path forward lies not in division but in choice. A realm for the tanks alone, where their battles may unfold in isolation, could serve as a proving ground for those who wish for such simplicity. Yet alongside it, let there also be a place where combined arms reign supreme - a stage where strategy and cooperation are king, and the interplay of air and ground forms the heart of the experience. This would honor the spirit of those who wish for immersion and realism while respecting those who prefer the purity of single-domain combat.

But alas, we must also acknowledge the winds that drive the sails of those who shape this world. The developers, much like the mountain trolls of lore, are creatures of immense pride and stubborn resolve. Their culture is one of unwavering belief in their vision, a vision that they will defend even against the cries of their own kin. Change, if it is to come, will not arise from petitions or heartfelt appeals. No, it will come only when the flow of gold dwindles, when the players scatter like leaves in the autumn wind, or when the voices of discontent become a thunderous storm upon the review boards.

Until then, we must find solace in the bonds we forge as warriors, whether of tank, plane, or helicopter, and continue to strive for a better battlefield. For though the creators may be deaf to our pleas, the spirit of the community endures, and that is a force no prideful developer can ever truly silence.

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And yet the dragons fly upon clipped wings, their pilots weeping in unparalleled grief as the mount fails to do what it could many years ago. Thus is the tragedy of the drakens, of those most beautiful aircraft that seduced even the skies to yield to them.

They call out to the heavens, to their kin in the Nordlands, and yet none answer, for they have yet to be birthed upon this fated earth. If every man is a dragonslayer, will anyone rise to save them? If everyone is a Beowulf, who shall weep for the wyrm?

One must hope that the gods have mercy, and bring upon a hero, a dragontamer, to save us from this icy hell. To usher in a new age of dragons, where they rule the skies to the envy of all!