So it states that there is an absolute detection of vehicles, which is 215m, but also Absolute Identification at base 12m.
For longer ranges, this is usually not a problem, but becomes extremely notorious when you are in closer ranges, to the point it’s annoying.
The reason for it it’s because tanks stop making sounds altogether, as if the “enemy” had disabled it’ s engine the entire time but it’s moving and firing at you.
If this is a case of “render distance” then why not increasing the range to the point every tank has rendered just like when you are using a Targetting pod and looking for ground targets?
Or just make the enemy tank sounds actually make sound, no need to render them till you look at them?
You would think maxing out the crew stats would fix this problem but so far, still a concurrent issue.
Note: I’m adding SIM as well since i’m assuming they face the same issue and share the same stats. Arcade can remain the same since they have whole different gameplay and mechanics…
I’m gonna cite a video from youtube for reference:
I can’t tell you how many times I’ve died to a tank within 300m infront of me that didn’t even come/render into view until AFTER it fired at me.
Supposedly it’s an issue with how their anti-cheat works.
Yet we have found out recently that their anti-cheat doesn’t actually kick-in when running matches - As they have only recently started having it kick in for top tier.
So it could still be that ontop of who knows how much spaghetti code that they still haven’t figured out. It’s just a massive cluster of multi-tier issues that Gaijin just continues to sit on their hands about, amongst other things. Far from ideal.
They literally put out a dev blog saying that it isn’t active and they’re finally activating it for top tier. They themselves have admitted that they have an anti-cheat program that they don’t even actually use.
Dubiously useful that it is, but they still admitted it doesn’t run 24/7/365.