People will still 1 death leave. The issue was never repair costs

How is it my fault that my teammates are bad? It should not be my problem that most of my team dies easily within the first 2 minutes while I get the necessary kills I need. They died, it’s their fault. Not mine, you sound delusional.

I am not making sacrifices of my RP and SL for others, they are more than able to get good kills if my goal is between 3-4 per match.

Who cares?

I don’t care about other players, the same way as other players do not care about me, you and all other randoms they queue with.

The game design promotes antisocial behaviour, don’t try to put blame on players for this, as it is pure dishonesty from your side

2 Likes

You are a good example of what is wrong with the playerbase too.
Blaming players for poor game design

2 Likes

It must be acknowledged that the quality of the players has dropped to an extreme level. I’m not referring to the fact that every player gets kills in every game, because that doesn’t always work out. The problem is positioning on the map; people stay together without occupying areas of the map, so an enemy can easily cross part of the map and kill everyone. Another strange thing is seeing teammates covering each other’s backs from another area of ​​the map to prevent them from being flanked.
If we add to this the absurd disaster of the penetration and damage model, the compression of the Br, or the fact that many maps have key areas where if an enemy arrives, it’s over, it’s completely normal that ODL is the norm, since you have no incentive to continue a battle that is being a complete disaster, either for your team or because of the terrible problems in the game.

5 Likes

poeple are too accustomed to small narrow urban maps now so when they get thrown into something where you have more room to move they still herd to the nearest capture point instead of spreading as you said, which lead to a mass slaughter by flankers and then spawncamping so it’s completely normal that someone’s used to the game will see that happening and will just leave to another lobby because there’s nothing to gain or at least there’s just too many risks to take to tip the balance and you have less than 10% chance to revert the situation.

I have usually 5-7 crew slots available in my nations and I find myself taking at most 3 vehicles nowadays because I either survive the whole match with maybe a death or we get rolled back to spawn where there’s no reason to spawn in to die a couple more times.

Plus, matches are over so quickly now that most of the time I wouldnt even have time to spawn in everything anyways.

1 Like

Yes, but in urban areas the same thing usually happens, 4 or 5 of them aim at the same street, until they reach them from the streets on either side and kill them.

yeah, I’m talking to you C point in Breslau!

This. The community is literally W-key mashing to an agreed upon popular thunderdome spot and face checking corners till they die. The entire game is almost always decided by which team has the better flanker that doesn’t die to revenge bombs. I’m really really struggling with how much cattle is in the game at this point. Map literacy and situational awareness are at lows I can’t ever recall seeing before at every BR I play.

4 Likes

I think blaming premium vehicle use for ODL is just sour grapes to people who primarily use premiums.

If there was an incentive to stay, people would stay.

I agree about this map, not fun win or lose. I really don’t like conquest maps at all. There seem to be a higher proportion of them lately.