People who spawn 5 TIMES in a Realistic Battles Match should receive a Reward

Ah yes the usual “well anyone can abuse it” shows a very niche way that could be fixed by 30 seconds of thought to disqualify people doing this thing “so we shouldnt do it!” move that contrarians love to use.

Just make it so if you J out it doesnt count.
Just make it so if you do literally nothing, it doesnt count.
Just make it so reserve vehicles dont count.

Much simple. Honestly I really dislike this type of argument, its just a “we cant make it 1000% perfect so best to simply not do anything at all and let perfection block progression”.

Also on a final bit, you might spawn 4 or 5 times and do little, or see someone doing little, but the fact you respawned, moved forward and attempted to help to get clapped should be rewarded, even if it was for being shot in the face so an ally wasnt.

What we are talking about here is rewarding and encouraging the attempt to push the teams line forwards even if you get shot in the face over and over. Right now the system is rigged so that if you die early, and think its a losing situation, you are better off leaving to join a different game, REWARD PEOPLE FOR FIGHTING ON and no, the “time of battle” thing isnt really good for that, especially in higher BRs where battles are way faster.

Unfortunately, I must disagree here. I do farm these rewards almost daily for tasks, and doing them is frequently no benefit for the team. When you are after these tasks, you grab what is easy to get (in large numbers) instead of what matters for the match. If you would be playing a victory wager, you would play very different.

That’s an interesting perspective. Consciously I only know one way to play the game and the only thing that varies is my patience.

I think the idea that the average war thunder player can consciously change their strategy to favour kills, assists or surviving the match without dying is unrealistic. I think if it was as easy as choosing to focus and ‘play good’ why would anyone choose to play badly.

Because dying in your Clickbait and then rage quitting guarantees a loss for your team

You also need to factor in that person spawns drives a bit gets hit by a T-90M from accross the map and dies. They at this point have 2 choices…Try again or rage quit and leave.

It is a balance though the more players spawn and die the more SP they feed the other team.
I would rather someone kept trying to spawn in rather than just quit.

Recently managed to carry a game in the Stormer…Shot down 2 CAS jets and all the OP tem had left was IFVs and SPAA. Which the Stormer can deal with.
Had I and the other player in the ADATS not made the decision to spawn it would have been a loss.

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these peoples reward is the rp and sl they receive from doing kills after spawning
only spawn reward could potentially be abused
we dont reward for spawning we reward for killing

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I don’t know about the average war thunder player. But if you go after free premiums, event vehicles or GJN, you will inevidably learn how to optimize, otherwise you rant here how hard the tasks are. There have been many threads on how to optimize daily tasks and challenges with ample participation.
So I guess you do not participate in that stuff? (Probably a good choice.)
But I can tell you that I can very well adjust my play to optimize for all the options you named and many more.

Bit specific with the T90M fact of the matter is ,if you rage quit from getting crossmapped thats a blaring skill issue.
Unless its fire arc.
Also a T90M isnt that good at cross mapping compared to say, leopard 2s or CR2s

Same here mate, Id rather my team not evaporate in teh first 3 minutes cause they cba with the match .

So add new rules to it everytime someone finds a way to abuse it instead of admitting that “spawns” don’t mean much and other things should be rewarded?

It is not about making it 1000% perfect, the whole “spawns mean something” take is bad from all angles.

So You should be rewarded for making Your own team lose as You have given enemy much more than You have taken out of it?

Skill based mechanics already rewards people for doing things for the team overall. What should be changed is that even when You are in enemy team but You are in best 3, You get as good rewards as if You were in winning team.

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A living body on your side is generally better then nobody when you are fighting someone.

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Because it can give him more SP to respawn, right

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You contribute not much by staying at the spawn unless you play spaa of course.

Theres a difference between being patient and pushing when possible and counter attacking when possible.

Blindly throwing yourself onto the flames, possibly netting a kill or two , respawning and repeating doesn’t actually help the team much.

I hate ODLing and 2 death leavers, but if I am patiently holding a line and pushing up bit by bit ill do more for the team with 7 kills 2 assists, cap and one death than the guy with 4 kills and an assist but 4 deaths.

Pushing or counter attacking depend on the map and how the situation your team is fighting. You need space to move around and by sticking around the spawn with op CAS flying around is not safe postion.

OP cas?
only OP cas is the very top echelon of the game.

Im sorry but no one is “camping the spawn” unless they are pushed right into it. Theres no good player that will sit in their spawn zone at all.

ULQ means that its not worth just throwing yourself against the wall, so even with 7 deaths you can contribute less to a team than a person with 1.

Sticking around the spawn, or a specific area for a period is a stratigical move? (if the maps moved outwith your spawn then ofc not but no one in their right mind will sit in spawn while their team moves on)

Sitting in your spawn when pressed by the enemy team allows you to see where people are pushing ,where fire is coming from, how many etc. then allows for an intelligently made counter attack.

Rushing into death is not contributing to the team.
I had a few games last night where i was 10:1 in the M1KVT, does that mean ive done nothing?
No, i had 5 assists and 10 kills with 3 caps.
i had done more than the next 3 people combined.
Yet they all had 3 and 4 deaths.

see the point?

Gaijin avoids anything that could be abused to grind at all costs, the game at this point is more of a gacha game for grown ass men that replaces anime girls with military vehicles than an actual game.

10 years of abuse has also turned the playerbase into creatures adapted to this enviroment. Teamwork is alien to us, and the extremely rare cases it does happen it some unicorn moment, that blows up on reddit with 20k upboats.

Stuff like this makes sense if players were working as a team to win and have fun, but this is very much a solo game and blue players are just to be used as meat shields, and worse of all are detrimental in many cases to our own goals which is simply to extract as much rp/sl out of a match as possible.

Game modes havent changed at all. And at this point if gaijin just gave everyone every vehicle in the game, it would lose a majority of the playerbase in a matter of months, because the gameplay itself and modes are just awful. Grind is what keeps people here, the dopamine rush of unlocking new stuff.

Besides WT my most played game in the thousands of hours is SQUAD. That game has absolutely 0 grind, and there is no differentiation between a 10k hour playet and a 1 hour player in any way shape or form not even a statistic to see, icons, ranks etc. Just expierence and skill. And it is by far one of the most teamwork oriented games to the point not having a mic is extremely frowned upon. And yet with nothing to gain, winning feels great, it feels like it was a team effort. Ive almost never cared a single iota about winning or losing a match in WT and the difference in rewards is like 20%? So even from a grind perspective it not that big of a deal.

Games can stand alone without any progression sysyems or grind or even player acknowledgement of time spent or achievements if the gameplay is actually good and fun.

Rewards for just participating in battles will never happen because the gsme is a skinner box at the core and players are animals that will abuse any avenue of low effort grind, and im sure gaijin wont implement anything like it because players will just afk for rewards and bots will take advantage of it and the gameplay becomes even worse than it already is because now you got players alt tabbed in spaa in spawn watching youtube passively gaining rp etc or whatever method they come up with to abuse particapatory rewards.

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Huh your actually talking about contribution…Mate ive encountered you many times and I ask what exactly you contribute while bombing bases in game meta jets??? Is your post a joke or are you actually not aware ??? I will take any player that spawns in 5 times over you mate because at least he is obviously trying

no :( using fun lower tier stuff is the best, don’t ruin that.

BT-5 F32 has a permament place in EVERY roster.
As well as every amazing derp/artillery etc.

likewise many nations have gaps in AA and other stuff beyond 2.0 BR.

Like look at Japan’s AA gap rn.

but at least they trying, in comparison to the 1 death leavers

Japan mains getting punished for existing. (Also some Italy, france, and Isreal mains)