People who spawn 5 TIMES in a Realistic Battles Match should receive a Reward

If you Spawn 5 times in a Tier V or higher and get atleast 65% activity should get 5,000 Silver Lions, 2,000 Vehicle RP, and 15% of the vehicle modification EXP . J’iing out will not give you the rewards, Being in a vehicle under BR 2 will not give you rewards , being teamkilled by people in your own squadron will not give you rewards.

Surviving a bomb, rocket or missile hit should award you with 300 silver lions. Having smoke spoof a missile should also get 500 silver lions award.

14 Likes

Why should they? Contribution is not based on times spawned

6 Likes

If they’re in the top 5 with at least a >1:1 kdr, id say they earned a reward. Sense they would most likely be the last ones on the team actually fighting and killing someone with their lives. (Mainly sense activity could be them huddled in a corner taking pot shots across the map)

3 Likes

Couldn’t this be abused? Imo, I would like if they increase the rewards for players who stay through the entire match (with proper activity %)

6 Likes

Add to this: Not using vehicles lower than top BR-2BR. Otherwise, you will see the battle of the reserves.

4 Likes

They basically do that. Like half of you rp is tied to the time you spend in the match. If you stay for the whole match and get 6 kills, you get more rp than if you got 6 kills then left halfway through.

1 Like

Unfortunately, this is only true for realistic air.
In multi-spawn-modes, you will have to survive in the vehicle that did the 6 kills or use a backup. If the next one survives the second half of the match (but adds no kills), you get the same as if you had ended the match in the middle.

1 Like

Respawning is a major issue in WT, especially at higher BRs. Rewarding people for keeping in the battle and pushing on to the end should be something gaijin does.

Currently you generally just get punished for it by defeat, SL cost if no premium account and your k/d going down.

While it could be abused, lets be real, any system can be abused in some way. If someone purposefully J’s out 3 times gaijin can create a system to detect it.

As for staying for longer reward instead, well, not every battle at top tier lasts 20 minutes, you could very easily with the speed of the vehicles die 5 times, kill 10 players, cap 1-2 spawns in 10 minutes and the battle is over.

I support rewarding players for not giving up simply because they got knocked out multiple times, it might help encourage players to stick around and help push a victory out of a defeat.

3 Likes

So people actually stay and not leave after 1 death lol

But as he said contribution to battle is not measured by number of spawns.

Player which spawns 5 times and rush directly into enemy to be killed, feeding opponent team with spawn points, definately should not get any reward. In fact for that player is better to leave after the first death.

3 Likes

rushing directly and dying doesn’t give activity. and if you spawn 5 times and don’t try to play the game, you will lose S.L

Actually it does because any time you are near the action your activity goeas up.

Yes, and OP wanted to reward players which spawned 5 times.

What if player achieve more that 65% activity with only 2 spawns? Or even only 1 spawn?

What if player achieve more that 65% activity with only 2 spawns? Or even only 1 spawn?
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obviously that means they are playing the game, which is why i made the suggestion up in the first place, and you don’t get activity anymore for being near something gaijin removed that years ago. Unless they re-added it.

Doesn’t death give you score too?

Yes, but you mentioned only rewards for 5 spawns. Why reward only for 5 spawns? What about other number of spawns but high activity?

why would i reward people after 5 spawns. They are playing the game.

And players with over 65% of activity but less than 5 spawns don’t play the game?

The other tank game had a good system for rewarding members of the losing team that played well.

I’m fairly certain that if you earned a ‘Top Gun’ or a ‘Steel Wall’ but your team lost, you would still receive the same multiplier for Research and Silver.

I don’t think it would be unreasonable if players who received, Heavy Metal Hero, On Hand, Survivor, Fate Bringer, Terror of the Sky, Thunderer etc. received the ‘winner’ payout multipliers win or lose.

1 Like

It depends on what they do lol do you still want to reward them for having 2 kill assists and 5 deaths?

1 Like

Nowadays people stay in match by the experience, at least myself instead for the rewards.