Penalized for leaving while only three teammates remain

Yeah, that is already a massive issue with the one shot wonders. I’d rather not be one of those players.

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And I’d argue, if you can’t bring anything meaningful towards the actual point of the post, don’t comment then.

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You whole post is meaningless drivel, as the underlying issue of it all is your lack of emotional fortitude at handling losing in a video game.

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This only works on certain maps, and specific spawns. On some of them where you spawn in a bowl and the enemy can just sit behind the mound and wait until your spawn protection runs off then merc you, doesn’t exactly bode well for fun and engaging gameplay.

Refer to my previous comment to you please and thank you.

Ok, here you go, the answer to the question in the original post…

You have a 5 minute penalty because you rage quit like a petulant child due to not having the emotional fortitude to handle losing in a video game.

And you still missed the point entirely, bad forum trolls are bad.

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That is why i wrote:

Which, i do agree with, but that is not always the circumstance.

What do you mean?

There are a handful of maps where the spawn is in a bowl, and you don’t have time to leave or get into a position to shoot back to get those 1 to 2 free kills. Ardennes is one such map that the enemy can literally sit around your spawn and you are stuck in a bowl waiting to die.

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I don’t think you understood my message…
You just don’t spawn until they have left their shelter/hill and are in the “bowl”. When they have and are right in your spawn, you spawn and kill 1-2 enemies during your own spawn protection time.

Okay…Why would they go into the bowl, when they have a clear advantage looking into your spawn from the safety from outside of it, being on the cusp of the spawn. And can just plink you with machine guns to see when your SP is off. Sure they could go into the bowl for some reason, but that is assuming the players are idiots when they have a clear advantageous position to look into from.

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Do you really think a team that rush so hard that they are at your spawn in 4 minutes have the patience to sit behind a hill for several minutes with nothing happening? They are going to drive into your spawn, perhaps not many of them, but enough for it to be worth spawning in to get at least one kill and get net positive gain in both SL and RP. I’ve personally done this a lot of times.

bring only one tank. no crew lock

Yes i do think so, and i have seen it, i have also seen the opposite happen when they do grow impatient. Still doesn’t change the fact of feeding the enemy free kills for the initial post/being penalized for not wanting to waste your time to feed them kills.

That still isn’t a proper solution.

It seems that all everybody wants to do is punish people for not playing their way, maybe it is best if everybody just plays on their own. Maybe it is some sort of sadist fetish that a lot of people seem to have, of course only when they are in charge handing out the punishments, it’s not fair when they are on the receiving end.

Okay, what are you exactly referring to?

Rather than just letting people play as they want within the guidelines of the terms and conditions ( which need more definition as they are wishy washy and full of definitions that are individual to each person).
All you see in the forum is punish one death leavers, punish spawn campers, punish CAS, and as this post says the company punishes you for not feeding other players in a lost situation. Like a gambler trying to chase their loses.
Other players and the company should let players just play as, how and when they want and if if you do not like it find something else to play and waste their time on. To be honest I am sick, tired and fed u p with the game, the company and the players.

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