Naval was my refuge from all that gaijin drama and balancing antics, but I have noticed over the past few years a disturbing incremental stealth nerf to the US destroyers. My kill/death ratio was steadily decreasing and at the same time my win rate was dropping like a fly, but that’s been going for many years before.
These days I have really hard time killing anything and I can have multiple matches where I have 5-9 assists and ZERO kills. I lost even count of how many times I would spend a minute making a sieve out of enemy destroyer and then wouldn’t even get an assist. I’m not even talking about all these 0.7+ uptiers, but just 0.3 where a match is still full of destroyers that I would attack first in mine.
Also, the point of view seems to be lowered, so you are closer to the ship (specifically destroyer), so you have a harder time spotting the enemy. Many times I would get shot at by someone that I cannot even see.
From all the matches over the past few years (with some breaks), I can see a definite stealth nerf to US destroyers maneuverability (that includes turning, starting, stopping, reversing speed and achieving full speed from stop). These days these destroyers (all fully upgraded) behave like they are stock and maneuver more like a cruiser, not a destroyer that I used to play. This also applies to the aiming system that is so many times misleading and tells me (for example) to shoot in front of the ship when the ship is going away from me. Very often the aim is even screwed up when I’m standing and the enemy ship is standing. The shells do not land where I’m aiming at.
Add to this total US destroyer stealth shell nerf. I can see I’m hitting the ship, but the damage is many times none or miniscule. I can spend a minute+, not being able to ammo rack the enemy, making a total sieve out of it, but sill doing barely any damage. I checked some replies and I was able to clearly see the shells hitting the ship and many of them going through it without doing ANY damage, as if the ship wasn’t even there and the shells didn’t explode, as they were supposed to.
At the same time, Soviet destroyers have become unusually powerful and they kill my US destroyer with 1-3 salvos while I do minimal damage to them, even if I start shooting first. I’ve seen new Naval players (most likely with stock crews and slow reload) with premium Blagorodnyy racking up many easy kills where I have a hard time getting even 1-2 kills now. It’s pretty pathetic when I cannot even destroy a 4.3 Leningrad with my 5.0 destroyer, but he can get me with 2-3 salvos, as it happened recently. I even had a case were I dropped 4x1000lbs bombs on a Soviet destroyer, but all it got was just some damage and it continued swimming and shooting until it got destroyed by a… Soviet attacker.
As for the 1:1 k/d trolls telling me to “git good”, often I used to get 12-18 kills with German and US destroyers and liked the old aiming system and was very good at it (not many people liked it for some reason). Was able to go alone against 3-4 enemy destroyers on some maps and still win with minimal damage to my ship. The German destroyers got nerfed some years back… surprise surprise.
As it is, activating SL boosters and using my Moffett doesn’t make much sense anymore. Using BR 6.3 Des Moines is a guaranteed 6.7-7.0 uptier ALL THE TIME, where there are 6-8 people and 4 of them are top tier, the rest are bots with minimal income from them smh.
We all know about the “Russian bias” in tanks. Are we having that in Naval now as well? Hmm…