Paper Vehicles: Should they be added, or forgotten?

Then don’t whine about wehraboos and get upset when I mention Stalin.

I think rules should be the same for all vehicles/nations, not from case to case as it’s now. Either they add paper stuff for all or remove all the old paper. The same should be about trialed vehicles, not armed/not flown planes, not completed tanks and etc.

1 Like

Most of that is just bad design and not that it’s impossible to have naval work, I don’t know how WoWS is doing but I feel like they manage to hold onto a decent enough playercount, paper vehicles are not really the issue one way or another.

Maining nations isn’t dumb, the game actively encourages you to do it. The only way to unlock the higher tier vehicles is to play one nation until you have unlocked them. For most people, this takes a long time. Crew skills are separated by nation, so if you want your vehicles to have good skills you need to again play that nation a lot. And crew slots are also separated by nation and if you have 9-10 crew slots you are going to be much more effective than with a nation you only have 5 crew slots with.

2 Likes

What only really applies if you’re interested in higher tiers.

I don’t know what you’re talking about. Maybe see the convo again.

I really don’t care.

1 Like

That’s your problem, not mine

We dont need more vehicles. Pass

I love reading up on paper vehicles and their specifications. But I don’t really want to see paper vehicles added to the game. If we need to fill a nations TT with vehicles then I’d rather opt towards having one or two sub trees rather than dipping our toes into “what ifs”.

7 Likes

We can’t even have that when spaghetti code prevents more than what, 7 lines? And Gaijin somehow cannot figure out how to solve that.

Im ok with prototypes,
Just don’t go Wot fantasy style with fake vehicles.

1 Like

For Italy you could just add the prototypes of P40 which all differed in armament and armor layout. Also more gun trucks and the first P.43. To my knowledge the production of it’s prototype was started.

I think Gj should focus on the bunch of vehicles in real life that are not implemented in game first. After then they should consider a SEPARATE game mode with paper vehicles.

Ostwind II was built. There’s info saying such.

The only historical issue is there shouldn’t be 2 gun slots in the armour, just a large single one.

A separate game mode for paper vehicles is out of the question. Gaijin definitely won’t do that.

1 Like

But the ratte would be too OP anyway, it wouldn’t be added, not to mention it’d take up a fourth of the map anyway.

Well, why not do something like separate the trees, and make it so the prototypes don’t count toward the next rank, so that they aren’t interfering with progression?

For example, you have to research the actual vehicle first before you can research the prototype, so that way, the proto/paper vehicles don’t interfere with the main tree, and is entirely optional.

1 Like

That would expand the scope of the game immensely and games need some boundaries to work within.

I doubt they will run out of content to add anytime soon.
There is still a ton of real life stuff thats yet to be added and they could improve existing ingame stuff to a new level as well (optics, machine guns, interiors, damaged states,…)

I don’t buy into argument “the nation X needs vehicle Y” for the sake of tech tree completion. This issue can be solved in different ways.

Are some paper vehicles cool as heck? Damn right, they are, but so are robots, pirates, dragons, zombies and other stuff, yet it doesn’t mean, they should be added.

1 Like

For countries lacking vehicles, its required IMO, either they haven’t had time to develop many tanks, or there is not much info on their prototype vehicles