Pantsir ruins game

Once again mission on 11.3 with Pantsir. My F-5E was clearly bugged recently, now I need to close up on 7-8 km to enemies, and guess what, again killed by pantsir. Ofcourse I saw him, but could not fire my missile - out of reach.

The Launch range is 40km the lock range is 20. Most AA sit still so you can technically hit AA from 20km+ (or any vehicle for that matter if they don’t move). It’s BS. They should add NASAMs or something.

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Sounds like a skill issue.

Have you tried spawning a tank to take out the pantsir instead?

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100 percent it’s fun to play.

If every nation had an anti air vehicle with similar capabilities as the Pantsir, CAS at top tier wouldn’t be a huge issue. Balance would be restored.

Another post where someone goes straight into the battle and does a surprise Pikachu face when they get fragged. What is CAS tactics… ;)
Best G-limit is ITO-90M and TOR-M1.
2S38 is inferior to HSTVL by far.
Su-25 is just an inferior Aardvark.

It’s not even funny how biased this is.

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Yes, cause radars are what frag aircraft, not missiles… /s

Quite often in the Stormer I cant even fire at the target, even though they are well within range because I cant lock on.

The ability to see nearly everything ,especially the other teams spawn, is half the battle.

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Can’t even launch missiles without a target, Pantsir also has the 20km missiles, it also guns.

At 11.0 playing the Type 93 I can’t even find targets, and when you find them you can’t lock onto them, and when you can lock onto them you can’t hit them.

Guns that Pantsir never uses cause only WW2 tank players fly low.
And missiles that are only usable against players that fly like drones.
Top CAS is OP and no SPAA in War Thunder can defeat them when played anywhere close to properly.

Sure increases your chances however when you know they’re coming minutes before anyone else does and able to track them and engage them from far away.

Missiles work fine when you can launch them from 20km away when most things struggle to even get a lock at 25% that distance, let alone shoot a missiles.

Guns are helpful for defending, killing other things, engaging helicopters up close as well as jets… Type 93 cannot do anything against early game helicopters or gun running planes.

So we are comparing 9.3 and 10.3 SPAA to pantsir now, clearly russian bias.

Yes launch them, just you wont hit anything that isn’t a straight flying bot.

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So we are comparing 9.3 and 10.3 SPAA to pantsir now, clearly russian bias.

You can use the Type 81 which Gaijin has decided to be on par with the Pantsir at this point and it’s the same scenario.

Missiles will miss all jets that are going proper speeds beyond 12km.
If you’re a jet CAS you should be above 8000 meters, and going above 0.91 mach.

So a Pantsir is equally effective as a Wirbelwind when we pretend missiles and radars are irrelevant?

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Type 81 is still very deadly when it is actually capable of firing at you.
Also that point would still stand against every other top tier SPAA compared to the type 81. Japans AA problems don’t make the pantsir OP.

No SPAA comes even remotely close to the abilities of the Pantsir in terms of detection, which is a big part of fighting aircraft in a 360 degree space, with the Pantsir being the only one that will be able to decently track enemy jets and engage them at all distances.

The missile that can’t hit a mach 1 moving target beyond 12km.
As I said, standard CAS tactics defeats Pantsir.

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As they defeat everything else, that still leaves the Pantsir with the advantage.