Yep, it ripps at 1555Kph but will just stop accellerating at 1300. in a straight line I’ve never reached anything over 1480 outside test drives, I’ts like the jet has asthma.
The F104 just got increased supersonic accelleration and top speed so add that to the long list of jets you cant run away from.
Assuming it’s TSP1 it would have the same kind of weapons as the GR.1 - Saudis even use MACE lugs like the RAF’s Tornados. But likely without PGM since that was a pitch for the UAE. And they have CLDP, (followed by Damocles in TSP2) instead of TIALD.
They tend to use US Mk.80 series bombs instead of UK bombs nowadays. Though they have UK 1000lbers they don’t have Paveway kits for them, so their PWs are all Mk.80-based
Pre-TSP would mean no designator pod IIRC. So no Paveways. Just UK 1000lbers and Mk.80s etc.
Later TSP 2 & 3 upgrades were fully equivalent to GR.4, just without NAVFLIR. Including Brimstone, Storm Shadow etc. capability. No NAVFLIR means they have retained both 27mm Mausers on all versions.
Ed:- added extra images and cleared up a bit about Saudi Paveways.
Ed2:- added pre-TSP image with UK 1000lb on twin stores carrier
honestly doesnt make sense to me, from what i know they have an adv variant and a bomber one, but the german wiki only says the bomber carried ALARM, SEA EAGLE and GBU 24, honestly would mostly be a normal tornado for most purposes
I’d have no issues with essentially a premium MFG. No guided weapons would mean 11.0 BR, so it would be a powerhouse farmer in SB. Im already considering the MFG just to have a tornado to play on the rotations in which the Tornado Gr1 is EC9 but the MFG is EC8
So there’s definitely something wrong with the FM at high speeds.
Not only does it take over a minute to go from 1400-1450 but if I recall correctly the top speed at sea level in light combat (4x skyflash) should be around the 1480 mark. I can’t push it past 1454.
Also wonder if the 1480 list for top speed was the actual achieveable speed considering it is also the exact VNE of the aircraft. Will get together a bug report if I can re-find the source material in this thread.
Sorry for the double post but does anyone remember what “Light combat” configuration consisted of? Was it 4x skyflash and 4x9L without tanks or was it just 4x Skyflash with wing pylons?
OK so topping out at 1450 on 30mins fuel with 4x sidewinder (weird that semi recessed skyflashes have the same drag) but guess that roughly lines up. It still crawls up to that top speed far slower than anything else does in the last 100km/h or so but no sources for that I guess. Only definite thing is the instantaneous turn still being about ~2G off (~7-8G at 0.75M at SL 40% fuel instead of 9G at 60%) but that will hopefully be covered by the slat changes when it arrives.
Wish we had access to the F.3 ODM so we could get some proper acceleration figures.
You and me both mate. If one turns up be sure I’ll get my hands on it. Right now there is a pause on new Tornado docs until the Saudis/Germans/Italians pull their fingers out and retire the old girl.
I doubt it, I take their confirmation that we are getting something as meaning for our TT. A C&P Tornado Gr1 that is premium is far from top tier, far from new and would probably kill the British community so badly that they might as well just delete the nation from the game