I don’t like to compare platforms where in there intended targets aren’t each other. Sure the F-15E and SU-34 are multirole platforms, but GR4 isn’t, I understand it doesn’t exist in a vacuum but isn’t like we can make GR4 multirole as it just wasn’t, we’d have the same issue with GR9. Eventually the EFT will fill this role for us but for now we stuck with RAF doctrine of having dedicated attack aircraft.
I suppose at this point we should have the Typhoon considering
the F-15E we have in game would have receieved the GBU-39 in 2005/06. The Typhoon entered service in 2003. We are purposely being held back.
Yes I know Gaijin dont use dates as a “balancing” factor.
I think you’re reading too much into it. I have no doubt the EFT is somewhere in the pipeline, have patience my guy.
Was changing the smoke to a generic multispectral MM/IR mix and then implementing it like any other IIR F&F L-O,BL store. Covered as an option?
This could also for example also be used to allow for the addition for other MMW guided ordnance like the AGM-114L / AGM-187A.
The trade off here would be the reduced range of the MMW seeker vs SAL Homing.
Unfortunately wasn’t an option for new mechanics this time around, so I have to work within the limits of what’s currently available in game.
Again the whole excuse around brimstones being gutted is laughable. There is a lot of other ordnance that can be launched from outside of SPAA range and the tanks on the ground have no idea that they have a missile coming right at them regardless of LWR or not because those munitions don’t require laser designation. “Oh no the missile can ignore smoke” what help is some smoke going to do when the player on the receiving end has no idea anyway so they won’t be launching any smoke to interfere with the other munitions that are blocked by smoke.
Thank you for the insight and clarification. A little sad, but fingers crossed for the future.
Also, keep up the youtube videos, they inspire me to come back every now and again!
Gaiiin said no to brimstone range increase lmao
What do you mean? Range was increased from 20 km to 27 km, although no change in drag or battery time.
Bug report said they will not be changing the range unless more data is provided. I’ve not seen any changes in any of the data mines saying it’s increased from 17 to 27.
Maximum range was increased, so before it would self detonate after a certain distance traveled. Now it will only self detonate when the battery runs out. Which means you can now hit from 20km away.
Well let’s hope they fix the speed issue next because it’s gonna take 1 to 2 business to reach that 20km otherwise
Battery life could potentially increase. My argument to the devs was that Brimstone 2 improves on DMS in maximum range by 200%.
From everything I’ve read this was down to the new motor, there isn’t any references I’ve found to a new battery.
So if we take the current 60s battery, that would mean Brim-2 would need to be traveling nearly Mach 3 to hit out to ~60km which just isn’t realistic, so it’s way more likely the battery isn’t the limiting factor for Brimstone 1 and DMS. So I suggested a 10s increase on the battery. Just waiting now to see if I was convincing enough.
I think the main problem is that its flight resistance is too great, which results in an average flight speed that is really too slow.
We have a report in for its cruising speed as well.
Anybody able to jump into ground match and see SP cost with Brimstones + Paveway and Brimstone + PGMs? Or does it not show SP cost on dev server?
Didn’t allow spawning in it when I last checked
you might be able to set up a custom to check, i don’t think you’re able to spawn planes in the standard dev server GRB matches