The US can also bring 4 AMRAAMs and 6 mavs on top of a good pod with 20 SDBs, if we are being limited I would actually prefer if gaijin removed the FnF weapons off of both the F15E and Su34 to make them “balanced” (replace the Ds with E mavs and the KH38MT with the ML)
It was tested extensively, just the budget isnt there for the army to aquire Brimstones. The new AH-64E
Have opted for JAGM instead of Brimstone
also whats the bets the Brimstones are gonna cost over a 1000sp for a laser guided weapon
It should be the Sniper ATP XR TGP, not LANTIRN due to it being phased out in the mid 2000’s, and the GBU-39 / HMD makes it at least circa 2006 / 2010. But once again Gaijin play fast and loose with the specific configuration of US aircraft to their detriment.
F-15E should have access to 7x BRU-61 (also on the MAU-12 on the wing station, so the “Advanced Eagle” variants (e.g. F-15EX )would have up to 9x, theoretically) so it’s up to 28x SDB -I / -II or AGM-187A + 4x AAM.
The A-10C should have 4/6x BRU-61 and the F-16C 2/4x
They were never ever really going to be that balanced since they invalidate most specialist airframes and have few downsides vs other Multi-role aircraft, If I had to guess SAMs are likely to be receiving mode advanced capabilities in one of the next updates, to account for that.
I do think that it’s questionable that we get such advanced A2G ordnance without even having access to Anti-Radiation Missiles yet. But I sort of do think we’re speed running to reach the Eurofighter shortly, which may restore equivalence to a degree so its unlikely that there will such large gaps for long.
oh nonono you dont seem to understand what I meant, I’m saying if they are going to hold the UK to a higher standard for balance then everyone else I think they should also hold the F15E and Su34 to that same standard and remove their FnF weapons.
they do the exact same witht he UK so dont worry, the Gr4 at the very least should have the LITNING 3 pod and could also have the Sniper pods as well
[DEV]Wrong Chaff count on BOZ pod at newer Tornado IDS(ITA)
I wrote a bug report about this.
I am not sure that I made a proper report because I am not used to write bug report though
Citing other BOZ pods in-game is valid.
I did this in regards to AN/ALE-40 and Gripen countermeasure size.
I started with an AN/ALE-40 report citing manuals, manufacturer, and the Gripen.
It was dismissed, so I reported the Gripen next citing the failed F-4E report.
And now 1x2 inch flares are classed as large caliber for all aircraft that use them. :)
Cheers, forwarded.
For god sake just say the in game smoke is “multi-spectral smoke” (real thing, and been around for 30 years) as a semi-accurate way of explaining why smoke blocks the Brimstone radar, then make them FnF and blocked by smoke like they should have been from the start.
Is there a reason why Brimstones when fired multiple at a time always seem to arrive at the same time?
I can fire one, then fire another 5 seconds later and it seems like they both arrive at the same time or at least within a second of eachother.
Should they not arrive 5 seconds apart corresponding to the gap between firing them? it makes it impossible to hit multiple targets by guiding a few one after the other
I did notice this myself. Tried to do what I did with the Apache in Heli PvE and just fire them a few seconds a part to enable target swapping and no matter what I tried I couldnt get it to work. But didnt figure out why.
That would explain it.
It cant just be that the GR4 is a LOT faster than the Brimstones and the GR4 is essentially over taking each missile fired. Right?
Holy shit @Kobes-Kamov and @Morvran I think you both just gave me an aneurism. You’re moving forward in flight, even a few seconds in you’ve travelled hundreds of meters… The missile is both launched closer and therefore also has a greater percentage of its flight time powered.
Yeah that is what I guessed. (though figured the motor on the Brimstone would push it ahead enough) Which, unfortuantely, kills their use case in Sim even more unfortunately. Arguably means they will be worse than Vikhrs for dealing with convoys or battlefields.
You can fire them at pretty silly minimum ranges, on the deck at mach one I was hitting targets with 1.5km to go.
Makes sense, im used to firing hellfires from helis
If you enter within about 5-8km of the AI SPAA in Sim, you are dead unless you pre-emptively evading. The normal tactic I employ to attack a convoy or battlefield is to fire off 4x AGM-65s from as far away as I can at the SPAA, once they are all dead, attack with paveways.
Whilst yes, Brimstones can be used like that, if you tried in sim, you would die long before you fired.
The hope I was having for them, was to fire them out of range of the SPAAGs, firing one at each target before peeling away. With no FnF that has been dashed. The next hope was to be able to fire some off at range, like 20km, staggered and hit 3-4 targets per pass. Now that isnt possible. PGMs will remain the more effective weapon system for attacking the AI Convoys. For the battlefields, we do now have ePaveways. Though I hope those get added to the Harrier Gr7
I might take a look into some data on the PGM 500/2000
They don’t really glide at all at the moment despite having reasonably large fins and also the motor barely does anything. I know they motor is small but they don’t really feel any better than a normal GBU.
If they could be buffed a bit it would help out the British Tornados a lot as they would have a useful TV guided weapon
They are missing IOG, LOAL, DL, as well as IIR and Laser version. Also other things like man in the loop and airburst
Dont tell Gaijin that, they’ll remove the TV guided version and limit the GR4 to the laser guided version
Too bad laser version has exactly 0 pictures, and IIR is already reported. And tbh the one we have already are IIR, due to their seeker yellow tint.