They’re all placeholders right now, all 3 new Paveways are using the EPW2 model.
does the GR4 use the same cockpit as the GR1 or is it different
New MFDs IRL I think
No it has relevant changes for the GR.4 like the new central map display and HUD projector
got a screenshot?
any advice on reading the RWR?
Still no Hindenburg tanks
@Gunjob Is the MAWS from the TERMA All-aspect from the aircraft, or all-aspect from the pod?
So for example., if its on my left wing and a missile comes in from the right, will it see it in game? Or will we need to run 2x TERMA for maximum MAWS coverage?
oh also the 1st stage afterburner is visually distinct from the second now
Spoiler
As I’ve said to you before, full coverage you need two as the fuselage can obscure some of the sensors.
Missed that in your response earlier, thanks
some good news, the launch sector limit for brimstone is completely irrelevant, you can fire outside of it and the missile will follow INS until it can see the laser.
some bad news, the range limit is legit, but that’s because of the 60s guide time. The limit is dynamic, so the range limit can vary depending on the launch situation.
the missiles do seem to have quite a low g-limit, so they’ll likely struggle against planes.
I’ll edit this after an ARB match with some more detail.
Lets give this a go, see if we can get it down to 12.0
Let me know if anyone has a suggestion for improvement for this argument.
(The Launch Limit is N/A as it’s not defined in the file, but it seems there is a limit in place. I assume it’s using the 45 degree limit of the seeker.)
The video below is in sensor view, so you can see the stats of the missiles I fire. They definitely exceed 450m/s, so no need to worry about statcard speed. They do seem to lose speed quite quickly though.
Spoiler
The match is basically humans v bots so it seemed a good chance to just mess around
https://youtu.be/3fFwd2dXzxM
Whats the T-pod resolution like? How are Brimstone when they actually hit
T-Pod is Lite II (Should be IIIA) and the Brim’s are just fat hellfires so they’re fine.
Sadly ripple firing makes them all arrive at once thanks to speed bleed and stuff.
It does have some cool potential for sneaky attacks though, you can pop up and set target point on something, then dip down and reposition. You can fire from behind cover cause the target point is remembered and the missile lofts. Then you pop up a few seconds before the missile will land for the final lase (assuming it’s a fairly stationary target).
Spoiler
As I tried out here:
https://youtu.be/u-z0FNOFjGk
The Brimstone also has less INS drift than the Hellfire, 2 vs 3.5 I think