I hope we get the choice of either taking Phimat in place of the Tanks or in place of a Aim-9.
In ARB, its an easy choice to take the Phimat in place of the fuel tanks and just run more internal fuel.
In ASB, its not. I quite often takes max fuel and fuel tanks (probably hindenburgs at 12.0 if/when we get them) but Id still like a Phimat and would happily give up a Sidewinder for one.
This is what I’m saying it’s annoying there isn’t any hard data on the acceleration values aside from anecdotal reports by pilots and that one sentence in the manual which says “acceleration was excellent”
from what ive tested it feels like it bleeds much more speed inturns, on Live server with Combat flaps and burner TOrnado can stay at its wings out rip speed in a max performance turn, while the dev it bleeds speed,badly, got a clip using combat flaps doing a 360 turn on the deck where the Live server comes out at 600mph when the dev comes out at 330-380mph, or is thing about the sustained rate speed?
no, if its 5% increase per engine then thats an overall 10% increase (5% per engine) or if this 5% combat thrust was for BOTH engines, so its ONLY a 5% increase, 2.5% if halved per engine
No a 5% thrust increase per engine is exactly the same as a 5% overall thrust increase. Let’s assume an aircraft has 2 x 10,000 kgf engines for a total of 20,000 kgf thrust.
Now let’s do the math for 5% total thrust increase:
With the nado having more drag in the dev server adding it would probably be pointless. So combat thrust to be impactful would need the drag to be addressed first,
yeah you do turn faster, i timed a full 360 with combat flaps on on both the live and dev on the deck at 600mph (min fuel) and i got a turn time of ~19 seconds for live and ~16 for the dev, if i did a 180 instead of a 360 the difference would be much great probabally, the instant pull is leauges better than on the live