The late F.3 carried ASRAAM
Not that late…
well by late i mean late 90’s/2000’s
Also confirms the CSP didn’t include any upgrades to the radar. And the Stage-2G/H were the final versions.
Bit curious about the tornado ground radar, what are its actual capabilities? i know it is supposed to track terrain to allow low altitude flight, but now with the Su 39 radar pod i wanted to know if the tornado might get the ability to radar vehicles as well
The GMR could track a moving tank out to 6.7km, a stationary tank isn’t going to be detectable at any range, but its primarily used to track buildings and ships which it can do a much greater ranges.
Given its limited range and inability to track a stationary tank at all the GMR isn’t of much use in game.
It did in later life get a “Moving Target Lock On” and A2A search mode.
To me the wording implies stationary tanks can be engaged as well as moving targets (obviously the range for both is small though):
nice, will still be a nice feature for low altidue bombing to spot them early on without necesarily using a spotting pot
Misremembered that one, given the GMR output I’d be impressed if they saw anything stationary.
I look forward Tornado F3 CSP Q3 or Q4 this year, at least it very good new meta fighter aircraft toptier and no suffer in Air RB
Oh I agree, I don’t object to it being added, just want people to know it won’t be particularly revolutionary.
I will also add the Devs were considering a rework for the ARI 23274 but I’ve not heard much since.
Any idea what altitude the described limits on the GMR range against armour might correspond to?
“low level” is vague but it seems quite natural to me that it’d be short in the low level domain Tornado was supposed to operate at, simply because of obstruction by terrain features.
At higher altitudes it might have a greater detection and acquisition range, but so would any AA threats that the Tornado typically flies low to avoid, and therefore wasn’t considered worth characterising
On the M2K-5F with Damocles, PGM still refuses to fire until around 6-7km away when previously on dev server they’d fire at 20km away. Might put in a report today.
Yeah, I think that is exactly the issue, just artificial range capping causing issues, especially in SB. I think it might also be causing some to miss if you dropped from too high. Im not sure how good they are at adjust their alt when dropped from high alt but close range
Do you have stage 2g scan angle mode limits?, the actual angle limit in adv is from type w
The angle limits in game have always been for the final version of the Foxhunter, as they come from a manual dated just before the F.3 was retired. The scan patterns need some work, but the mechanical limits of the radar are correct.
Are they? Currently the scan/mech limit is ±60°, I thought it was ±56°.
Yep, it’s ±60° in game.
Ok, just to understand
And About skyflash ST issues? Like explode sometimes: losing track, bugs, the monopulse seeker feels like dont filter the ground in low level target, low damage some times.
And about performances? The super temp should not pull 30g because was had a new aerodynamic improvements? New seeker?, which is basically like the old skyflash but a new engine