Took some fiddling but it appears that sometimes the PGMs work fine, and others it has a full blown tantrum and refuses to fire and I cant figure out why. But for now, Im just going to chalk it up to usual SB shenanigans and some bugs from the TV + TIALD stuff.
But anyway, an interesting development for those who play SB. AF Health pools have been reduced/changed. You can now disable AFs rather easily, in fact, PGM-2000s make extremely short work on AFs, only 2 ish sorties needed to completely destroy an AF. Until AFs are “fixed” we may have a bit of an OP weapon system. and its a nice change to be the ones with the OP weapon for once
Is It right? Max horizontal angle detection limit is 112° degree, 51° to left and right, and in vertical Scan? Is It right?
I remember about things that left on radar of stage 2g and skyflash of a list of old fórum
The skyflash explodes itself, the function of monopulse shot down low target are failing.
Although the lock on mantain are awesome it mantain the lock on better than f14
Bit curious about the tornado ground radar, what are its actual capabilities? i know it is supposed to track terrain to allow low altitude flight, but now with the Su 39 radar pod i wanted to know if the tornado might get the ability to radar vehicles as well
The GMR could track a moving tank out to 6.7km, a stationary tank isn’t going to be detectable at any range, but its primarily used to track buildings and ships which it can do a much greater ranges.
Given its limited range and inability to track a stationary tank at all the GMR isn’t of much use in game.
It did in later life get a “Moving Target Lock On” and A2A search mode.
Any idea what altitude the described limits on the GMR range against armour might correspond to?
“low level” is vague but it seems quite natural to me that it’d be short in the low level domain Tornado was supposed to operate at, simply because of obstruction by terrain features.
At higher altitudes it might have a greater detection and acquisition range, but so would any AA threats that the Tornado typically flies low to avoid, and therefore wasn’t considered worth characterising
On the M2K-5F with Damocles, PGM still refuses to fire until around 6-7km away when previously on dev server they’d fire at 20km away. Might put in a report today.
Yeah, I think that is exactly the issue, just artificial range capping causing issues, especially in SB. I think it might also be causing some to miss if you dropped from too high. Im not sure how good they are at adjust their alt when dropped from high alt but close range
The angle limits in game have always been for the final version of the Foxhunter, as they come from a manual dated just before the F.3 was retired. The scan patterns need some work, but the mechanical limits of the radar are correct.