Well… I think all AShM can hit Comet tank.

And ka-52s
Spoiler
Shouldn’t have called your copter a “black shark” dummy
Just seen that A2N modes have been added to all Tonkas, not just those with ASMs, which is rather nice.
Any sources for the Tonka being able to cue Tpod / Bombing computer to an A2N radar lock?
Finally a balanced FnF load out for Britain…We can dream
Sea Eagle is very cool though now we need modern Naval modes
Will be fun eventually, but I think we are a long way off proper cold war era naval where a Tonka with ASMs usable as CAS (unless they pull one hell of a rabbit out of their hat sooner rather than later)
But ASB already has half decent naval objectives where they will be usable and should be trivial to add additional naval targets to ARB.
Just needs a suggestion for disabling naval AI targets being able to repair flooding caused by ASMs (or maybe actually any flooding damage?) and another for increasing the reward gained from naval targets (iirc, its dismally low at the moment)
With proper rewards and more consistant damage. Id routinely run 2x sea eagles along side my usual base payload of bombs on the GR1 in ARB, might be a reason to actually touch ARB in the GR1
(probably also gunna need a bug report for missiles vs carriers too. Unlike other ships, they dont appear to have gotten the code needed for striking the water line and instead the missiles sail straight over the top of them.)
Was reminded of this old report of mine:
https://community.gaijin.net/issues/p/warthunder/i/nugZ361FLvcc
I wonder if it might finally be time to fix it
Spoiler

Doesnt need anything to do with pitch navigation, When CCRP is activated, just have the dot align with the CCRP Target at a fixed Y axis position but able to move on the X axis and have the circle. Just gives you some indication you are still properly aligned with the target during a loft attack in the X axis. Like we have on dozens of other aircraft including the Jags and Harriers.
we are getting more advanced symbology these days… so you never know… maybe we can get more
but either way, the need for more accurate long ranged lofting has become a requirement in SB with the enhancements to AF AA (which can sometimes also be in range of bases) and the current lack of symbology forces a shallower loft angle as you cannot remain on target accurately enough at the moment
I cannot wait for the Discord voiceline clip of Gunjob screaming “GET NOSCOPED” as his Tornado is just spinning in 3 different axes.
The Tornado’s Fuel tanks drop 1 at a time, where-as on something like the Typhoon the wing tanks drop simutaneously.
Is this right? should they drop 1 at a time? or is this a reportable issue and if so, do I need docs at all?
Thanks in advance
Womp womp
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See previous comment haha.
Makes me wonder what the exact issue with the GPU-5 was, then?
Because these statements regarding additions are exclusive, here.
I’ve got sources, that state that it doesn’t require modification for the F-15.
but then it actually needs to be mounted to exacting airframes for addtions.
“The attached videos and photos show the F-15B-4-MC aircraft with tail number 71-0291, which is the prototype of the F-15E Strike Eagle. This aircraft differs significantly from the single-seat fighter version of the F-15A.”
Comes down to developer discretion for any test weaponary.
I know, the issue is that it seems to be a bit of a crapshoot as to which side they come down on.
Always has been. I swear they just draw from a lucky dip half the time to decide

Mirage F1________________________
Ah bug thunder
i wonder where have they seen the kh38mt on a su30 and su25sm3…
no double standards tovarisch))
more like
M|irag F|1________
I saw recently an report about that for the Tornado, like an week ago
https://community.gaijin.net/issues/p/warthunder/i/JkviWvb2s2Q2
