Im of the Opinion that the Gr1, ASSTA1 and A200A should get IRCCM missiles if they insist on them being a higher BR without any differences for the air mode
I wanna see how the new flight performance pans out before I determine wether I think they need IRCCM.
What I think on that doesnt really matter anyway. I mean they give them to the SU39 and SU25B or ST I think too so.
Edit: @Morvran Apparantly the IDS Service Life Extension was passed on to the Devs as a suggestion in Nov 23. Panavia Tornado IDS SLE - Forever Young
That’s a spicy plane. It could carry IRIS-T but thats too much for the game so AIM9LI-1 is still good enough. It wasnt added yet I suspect because the only thing really setting it apart from ASSTA 1 is guided munitions with tech that wasnt in the game untill now.
JDAMS and Glide bombs. But they are here now so nothing is really holding Gaijin back now I think. They could add HARM to it later if SEAD ever becomes a thing
Its weaponry is mad:
Guided Munitions
GBU-54 LJDAM
GBU-24 Paveway III
GBU-16 Paveway II
AS.34 Kormoran II
AGM-88 HARM
HOPE glide bomb
HOSBO glide bomb
Taurus KEPD 350
Dumb Munitions
500 lb Mk 82
1000 lb Mk 83
BL755
Mehrzweckwaffe 1 (MW-1)
Ammunition
27 mm DM83 PELE (no tracer)
27 mm DM93 PELE (tracer)
Other
Rafael LITENING III
Tornado Self Protection Jammer (TSPJ)
Saab Avitronics BOZ-101 EC
New unicolour blue-grey camouflage as used on the Eurofighter
Future Considerations
Brimstone
LaGS (Laser Guided Sidewinder)
based. I dont think ive ever gotten an Ace before.
Closest I got was a bunch of 4K’s with Mirages and the Mig29G
Hey all,
Regarding the Tornado FM;
Due to the complexity of programming the Tornado flight model to its ‘dog house plot’ there will be no further tuning of the flight model. There were challenges in keeping the aircraft stable to hit the current flight performance found on the Dev server. As such it’s as close as the Dev’s were able to get it to real life performance within the limits of the game engine.
I understand we’ve lost some top speed at SL in the fray but to get it to were it currently is was a challenge in of itself.
So the FM on Dev is now final.
Cheers
Thanks for all the work youve put it even getting it changed at all, anything was an improvement over the old FM, and at the very least at least it wasnt a Chally 2 Situation.
Fairplay and good of them to be transparent. I’m yet to play the new FM but excited to see how good it is.
The new FM is a really big improvement imo even if we’ve lost some speed, thank you for your hard work :)
infinite sadgeness at no more Mach 1 point something on the deck
Thanks for the feedback, can’t wait to actually be able to somewhat compete in ACM.
Well, that is, unexpected.
Overall we gained a good amount of turn potential, we might have lost an ability to reach top speed in any sensible time tho…
Overall thanks to everyone involved in all those years trying to make is as good as possible. May we meet again over something else, or maybe even it in the years to come.
would have liked for that acceleration wall “limit” to be adjusted but i’ll settle for cooking some more f4s in a dogfight, major thanks
Thanks for all the effort of all the devs.
I am hugely excited to try out the new FM! I’ll install the Dev server after work to do an AB on Live vs Dev!
Regarding the “dog house plot” could you elaborate what that means?
Thanks!
Ahh yes that does look like a dog house.
Thanks!
it’s fine i stole that from a google search
Yeah I noticed the dev was closed just now.
Well I’ll just do some performance testing on live and record it. Ill just run the same tests once the update is live.
Thanks again!
Do you know if Phimat is planned for more aircraft than the Jaguar this update?
Many thanks for all your hard work and dedication to the community. o7
Ooh, I’ll have to see if it fixes it or not