Oh damn the ferry tanks. Well if they do an event where we need to go from Cyprus to over Iraq… maybe?
Even without these you probably could go cross country. The fuel efficiency of these engines when not after burning is always a bit insane.
If they can still be jettison, then maybe in SB. Especially if they ever add larger EC maps. They’ll be needed. Current tanks still require a degree of fuel management for a full sortie. Especially if you go for 2 targets
I still would like to see more maps like the channel map between Dover and Calais. A Cyprus to Iraq map would work I guess.
I know this isn’t the place but I’m going need help or have someone bug report the sea harriers radar. It doesn’t have it’s of mode anymore which I know its wrong but don’t have any documents so anyone know anything about it?
the harrier thread propably is the better place for that BAe Sea Harrier - Technical data and discussion - #555 by HyJetV
I wouldn’t mind the hindenburg fuel tanks. Just for meme value.
I’d take them just for the look tbh
This would be a nice change, doubt we will see it for a while though: Tornado F.3 - Missing LPI radar mode
So a mostly silent search mode radar. Would TWS be affected by this or would it only be the search. analogous to this would this affect both pulse and pulse Doppler or just one or the other.
The Tactics manual only talks about LPI working in FMICW Search mode (so that would include TWS)
Where does one go to talk about tactics about the jet versus what is going on here (technical data)
Here is fine for discussing Tactics pertaining to the Tornado. I’ve asked plenty of questions here before about how to use the F3 vs the 12s we’ve had to face for the past year
Here is fine:
Panavia Tornado (UK versions) - Technical data and discussion
Just does not seem like there’s a lot of discussion revolving it… anyway, what is the overall playstyle one should follow both with the Tornado GR.1 targetting ground targets in GRB (does this advice also apply to the german and italian ground attack tornados?) as well as about the Fighter F.3 being used in ARB?
Gr1, either a low fast bomb run, a bomb toss or high alt guided run
I have trouble doing low fast runs because I can’t find targets before I pass over the battle and once I do I’m very vulnerable to IR SAMs
You have to look at the map, see where they are and do runs in that direction. once you are in a pass look for targets, if you see none then run away and attack from different direction
F3, well you are a hyena. Look for targets that are easy to kill and avoid most fight
I am asking for more specific tactics than ratting.