Packet loss is genuinely the worst feature in the game, like one second I can be turning in a life-or-death situation and the next second I am in an uncontrollable nosedive into the ground, all because the Wi-Fi is absolute crap. Same with ground battles, where I can be driving straight forward and then I can just be done a drift once that percentage goes above 17%.
I know it’s meant to prevent lagswitching, but it’s basically a punishment for those players with poor wifi or for playing when them (similarly poor) servers are crowded (seriously Gaijin, please get more servers for goodness sake). Like I’m just saying that you guys (the devs) need to make it more fair, especially with crew lock over a crash that’s basically out of my control (poor Wi-Fi/ overloaded servers) You know, next time you’re in an RB match, ask in the chat how the players feel about packet loss. You’re probably going to get a bunch of answers complaining about it.
So, what I’m saying is that either remove the feature, or make it only happen when it goes over 40%.