the whole LAV-AD is irrelavant argument either way, it has higher br cause its way better in tank to tank combat
they have equal capability in G2A. The OP is just completly wrong on his supposedly assesment of his suggested brs about ozelot and gepard 1a2. this is being shown with him clearly ignoring my statements and his own since they clearly are
On other hand if they would implement his completly biased suggestion they would completly jump out of the consistent br pattern all others have.
He seems to have the weird perception that vehicles that more often played then others should somehow have higher brs and isnt even aware of minor nation vs major nation patterns that somehow the 3 main nations have more players then minor nations.
It still is a giant question how the ozelot is supposed to be the same BR as the LAV-AD when the ozelot cant defend itself against other vehicles
This implies the LAV-AD can fly which would be absolutely hilarious
I do consider it better than the Gepard 1A2 due to the gun being mounted in the center and having way better rate of fire, but that’s a small difference. Missile count is the real differentiating factor and the LAV-AD can just keep sending them out while the 1A2 can’t.
My source is that once I was playing in a squad with friends and one of them shot my AH-1E down from just under 4km away with an Igla. I have never IR locked a heli from that distance that wasn’t already on fire. Hell, even Type 81 struggles to lock helis at that range if it can’t use photocontrast.
I’ve played a lot of IR slingers and never saw teammate’s ZSUs going after helicopters that I couldn’t lock with Stingers. It’s a shame I don’t have it researched as trying that out in a custom game would be interesting.
Do you not know what “boat” means in terms of planes? The F-117 turns, and pretty well at that. The F-84F, on the other hand, turns worse than F-104, and loses all it’s speed in the process.
The only one of those I can recall encountering is the Type 93, and it’s been a while, but if you think they’re undertiered then I’ll take your word for it.
Again, you don’t need an UFO to dodge early IRs.
F-84F with 4x 1000lb bombs can pull 7G in a roll at ~700km/h while losing around 30km/h in the process. Without load it’s capable of 9G rolls at same speeds.
This is enough, especially for a 8.3 vehicle that is full BR lower than first Stinger slingers.
According to you, they can face WW2 aircraft that can’t do anything against them.
That’s why you simply sit near things such as buildings, large rocks, or dead bodies.
With bombs, I was only able to get it to pull 7-9 Gs, and that was between 500 and 650, although it only lasts a few seconds, and below 450, I couldn’t even get 6 Gs You dodge MAYBE two missiles before you run out of speed. This is, of course, assuming you’re not high up (cause in that case you’re be pulling even less) and assuming the Ozelot decided to start firing the moment you’re within range.
It lasting just a few seconds is more than enough as you need a quick change of direction to totally throw off the missile, so continuous pull isn’t needed.
Only Stinger slinger you could see is Machbet as F-84 is at 8.3 and Ozelot is at 9.7.
Most other IRs at 9.3 don’t even have a proximity fuse and will pull even less Gs than Stingers.
Roll speed is great, at least on Israeli’s premium version that I tried.
Then advocate for more additions.
That’s like saying you’d want to remove most high/top tier CAS since Israel only has Chappy which isn’t that great at it’s job. This isn’t the solution.
Name another non-premium/event 8.3-9.0 American plane that has either CCRP or guided weapons (bullpups obviously don’t count)
When you’re fast, low, and carrying nothing, it’s great, but when you’re carrying 2 tons of bombs, high alt, and slow, it’s awful.
If the F-100D and AV-8C were 1.0 lower in ground battles, or the YA-10A gets added, then that would help fix it for America, but not nations like Italy. There’s also the issue that Gajin has 0 interest in adding additions.
It’s better to move undertiered vehicles up (causes decompression), than to move overtiered vehicles down (causes compression).