Name another non-premium/event 8.3-9.0 American plane that has either CCRP or guided weapons (bullpups obviously don’t count)
When you’re fast, low, and carrying nothing, it’s great, but when you’re carrying 2 tons of bombs, high alt, and slow, it’s awful.
If the F-100D and AV-8C were 1.0 lower in ground battles, or the YA-10A gets added, then that would help fix it for America, but not nations like Italy. There’s also the issue that Gajin has 0 interest in adding additions.
It’s better to move undertiered vehicles up (causes decompression), than to move overtiered vehicles down (causes compression).
9.3 AAs should be stronger than 8.3 CAS.
Advocate for 8.3/8.7 additions as IR slingers definitely aren’t undertiered.
Or you could play 9.3 with A-4E which is one of the best CAS in the game at that range.
Yes they should and this is a perfect example.
That’s like saying top tier AAs can’t be stronger than 9.0 CAS because one cost 70 SP and the other 300+.
Not really as even CAS that’s full BR lower can dodge their attacks. They only work against afk people.
A-4E is 9.3 and has TV guided bombs that easily outrange early IR slingers found on that BR.
9.7 stingers SPAA are better than 8.7 and 9.0 CAS aswell.
Literally nothing between 8.3 and 9.0 can compete with Ozelot and Gepard. Even 9.3s and 9.7s fair poorly against them, with the only plane even standing a chance being the A-4E. Even the A-4E is pretty limited in the CAS role having only 2 Walleyes.
You can’t attack AAs when they’re hiding.
No, F-84F has insanely shit energy retention and acceleration. You’re going to have to make a turn at some point.
You need to be well within stinger distance to lock onto enemies, outside of that you only lock onto the ground, which defeats the whole purpose.
They used to track enemies from further away, but Gajin for whatever reason decided to nerf, and move the A-4E up at the same time.
The nerf alone, or the BR change alone woulda balanced it.
F11F-1 is pretty damn nimble and can carry 4 bombs at 9.0.
What did you expect, half a dozen of TV bombs at 9.3 ?
That’s why you find them.
Plan to do your hard turns in places where you’re safe, not directly above the battlefield.
Stingers and other early IRs turn into a wet noodle after a couple of seconds going vertical, so dodging that should be far from hard. TV guided bombs have much larger effective range than dumb bombs or rockets found on other vehicles at that BR.