Overwhelming victory; a new way to end decisive ground matches

Overwhelming victory!

I propose introducing a new win condition to address matches in which one team gains such a decisive advantage that the losing side has no realistic way to come back, or as it’s also known as; “spawn-camping". In these situations, gameplay becomes boring for everyone. A new type of victory giving the winning team some extra achievements and rewards (to compensate for the otherwise potential loss in progression) is the solution.


The situation:

One team has pushed fast and secured the hills around the others spawn point. The losing team still holds over 1/3 of their tickets, yet has no capture points and all of your teammates have either left the match, are knocked out or gets shot in spawn as soon as they load in.

Examples of this situation from both teams point of view

Example1
Example 3


The issue:

This situation is not fun for either team, both teams essentially just have to wait out the ticket bleed. Everyone is slowly losing activity percentage as match length goes up but no one can really gain more score. It’s boring, it’s frustrating, it’s actively not fun.


Current options:

Losing team:

  • Remain at the respawn screen while your teammates gets repeatedly knocked out. It may take 3–4 minutes before the match ends.

  • Leave early and search for a new match.

  • Spawn, eliminate one or maybe two enemies during spawn protection, then get knocked out once it expires. You get some rewards, but it isn’t fun.

Winning team:

  • Camp the top of the hill, alternating between machine-gun fire and main-cannon shots as the enemies spawn protection ends hoping you’re faster than your teammates doing the same thing.

  • Push deeper into spawn, risking getting knocked out by invincible enemies.

  • Circle the map aimlessly, waiting for the match to end. Boring and lowers activity percentage.

  • Leave early taking the crew lock hit and playing a match with a different country and lineup.


The solution:

A new win-condition: Overwhelming victory!

The following conditions have to be met:

  1. 75% (Less? more?) of the losing team have left the match.

  2. All remaining players on the losing side are either knocked out or a few(2-3?) are within the spawn area (No stragglers left around the map, planes and helicopters don’t count as they can’t reasonably take capture-points).

  3. No capture points are being held by the losing team.

  4. Average time alive for each losing team spawn is less than 10 seconds from the point of spawn protection wearing off (unsure about this one and if its even possible to implement).

  5. The ratio of still active players must be in large favour of the winning team, at least two times more the amount of players spawned into the map than the losing team.

At this point a warning similar in style to the “Return to the battlefield” warning appears for the losing team:


! Overwhelmed, Match Lost in: 20s !

(Push back enemy to regain control)


While the winning team gets a similar message:


! Enemy overwhelmed, Match won in: 20s !

(Contain enemy in their spawn to win)


If conditions don’t improve for the losing team, the match ends when the time runs out.

The winning team gains some extra rewards and achievements.
Amount of victories of this type is tracked and can be displayed in the player profile.

Example of when these conditions are NOT met

Example 2

Any feedback and/or criticism is welcomed no matter your answer in the poll!

Would you like to see this in-game?
  • Yes.
  • Yes, but with adjustments.
  • No.
  • No, i have a different solution.
0 voters

Well ending the match earlier just prevents players from both sides to get more kills so rp/sl. Also you get more rp for playing time and dont trust to gaijin to compensate this when winning sooner.
With the 1 or 2 caps gamemode this feature will be very hard if imposible to implement.
Finally, there are many escenarios when even 1 person can make the team win, this also applies to the nuke, imagine you lost 3 caps and your team but you pulled a nuke plane, it is not fair to loose bc a counter (if you have enough time to make it into the drop zone). This last thing its more common than you think.