Removing the hullbreak mechianic which was pretty much a counter mechianics to the overpenetraion mechianics created a disbalance that leads to lightly armored tanks tanking way too many shots. Some light tanks literally have a higher survivability than most heavy tanks.
I know that overpressure is ment to be a new mechianics which lowers the light tanks’ survivability but not every tank can make use of overpessure since some tanks (Jagdtiger, IS4 etc.) have a way too long reload to switch to HE shells.
Keeping the overpen mechianics just for the sake of realism does not make sence at all since the hullbreak mechianics that represented a realistic feature was removed, too.
Use HE round on light vehicles. Here, problem solved. Or, you know, you could actually aim instead of just going for the center of mass
What overpen mechanics? You mean shells not fusing?
No tank drives around with HE loaded, except some of the derp gun models.
Thats already end of story.
A large majority of tanks drive around with HE? What are you talking about?
This game’s main draw is realistic physics and vehicle models.
Even using AP-only shots, lightly armoured vehicles tend to be a non-issue - simply try and aim in such a way as to catch the driver/gunner in your shot’s path.
Also, more often than not coaxial MG can decimate vehicles that are so thinly armoured as to be grossly overpenetrated without spall.
Overpenetration is a real thing and there’s no issue with it.
While in my AMX-50 Surbaisse got me my one-shot two kill against two BMPs in the same squad and squadron together.
Great mechanic.
You can simply load HE after you RKO their gunner with a sabot or any other round…
pls read all of my post. I already explained why that is not an option for many tanks
So your advice is to load HE and just drive around the map with it loaded? Interesting game you have in mind. So what happens when you have to shoot at distance or against an armored vehicle? Very interesting .
You can get that without overpenetration, too. Overpenetration is just about a round not spalling / exploding.
That’s not what overpenetration means.
Spalling is armor fragmenting.
Exploding has to do with fuse sensitivity.
yes or the shell not spalling with AP rounds
Why remove hullbreak if the game’s main draw was realistic physics? Have you seen how lightly armored vehicles look irl after getting hit my an AP shell? Their whole armorplate is missing.
Btw I’m aware that the hullbreak mechianics weren’t implemented the right way but you cannot aim for realistic physics and then just let out hullbreak
The fuse NEEDS to be activated by certain thicknesses of armor. This cannot be removed.
What do you think produced that spall??
What do you mean this cannot be removed? Ofc it can. Back in the days it wasn’t even in the game? That’s literally such a non argument. I’m not stupid, I know how that mechianic works, yet I want it to be removed.
“What do you think produces that spall?” - maybe the armor that gets shattered
HE not always work. I remember the swedish BMP eat 4 HE shell from my French AMX M4 with the only result of “HIT”.
I would not be opposed to armour deformation and lasting damage. It might even improve APDS shattering on thin armour. Sure, the penetrator snapped into pieces but it still has momentum.
Show me where I said that the overpen mechianics were unrealistic