Yes, I am extremely in favour of removing crew training costs. It means that have to play another 2-4 matches in a premium vehicle that I’m completely bored of playing in, depending on how unlucky I am.
The vehicle already costs a lot of money, especially if foldered and I have to buy something I’m not gonna use the get that vehicle (e.g. Meteor Mk.8 G.41K). And I’ve had to spend a considerable amount of time farming crew points to put my pilots G-force and Stamina skills to 5/5.
But no, the pilot/tank crew turns into a complete moron every time I buy a new vehicle and he needs special “training costs” all over again.
I’ve recently spent my free golden eagles on a new crew slot, and looking at the difference for a comet is pretty damn striking. Plus, as you said - repair speed and crew replacement rate.
I didnt get fustrated with the harrier GR7 while spading it at all. i got mad with the FA2 though, a 10.7 airframe at 13.0 leaves you wanting a lobotomy.
If naval wasn’t so boring I think I would also run HMS belfast, if the tickets weren’t so extortionate id be on that ship every week I love the ship so much but I do wish HMS Cavalier was in war thunder as I like her more
To explain this in one quick and short sentence, no. The military still has to purchase the vehicle, fail to see why we shouldn’t either. Yes, it’s a game but it’s still a key aspect. Without it, what you get is a game that leads to people speed-running it and immediately leaving it.
The Removal of Crew Training Cost defeats the entire point of Inexperienced, Experienced/Seasoned, Veterans.
Now the last thing you’re wrong, I have absolutely 0 dang no clue what this is meant to mean. Cause if it is implying that when a crew member goes to sleep, there shouldn’t be a period where a new one replaces them? Cause that is what you meant then you would be completely in the wrong there bud if the vehicle was still in functional shape but the crew was dead then it could be repaired and sent back into service which was often the case.
There are many broken aspects that need fixing. You have a gripe with Soviets, I have another with the Germany. I recently shot 5-6 times at a completely unaware Panther, with my Comet’s APDS shells.
Buggy turret absorbed about two of them, three penetrated which only seemed to mildly inconvenience (yellow/orange) the crew and the cowardly Panther was able to hotbox the whole place with smoke grenades and run away. I was punished for my good positioning, aim and reactions. Mind you, if he only fired back at me once I would be dead.
Same problem with T-34 1940, buggy volumetric armour allows even complete idiots to shrug off well placed shots, and return fire perfectly fine with a gun that has great angled performance. Give an experienced player like OddBawz this vehicle and the result is complete carnage against the other team.
It allows you to “skip” vehicles that do not interest you to get the ones you want, or to simply gather vehicles for the tech tree tier unlock. For example, you want light/medium tank stuff so you skip churchills, saving money on them.
Now, this is of course assuming that if no training cost, gaijin would increase the purchase cost itself.
It is also an issue mostly due to “buy 6 tanks to unlock next tier vehicle” and tech tree branches sometimes having undesirable vehicles for your playstyle.
However, I’d love if the whole tier unlock system was reworked. Why?
Orphaned BRs/line-ups. It frustrates me to no end that the british medium line-up for centurion mk1 is split across tier 3/tier 4 despite all 3 tanks being the same BR (caern and conq)
I agree and as a Black Prince lover (I’m a German main but play Britain more at that BR for obvious team related reasons). Bit more Sturmtigor lately though which is a fun escape.
I hate the t-34s particularly the 1940 and few of the other annoying turret versions. You have to neck shot them or the UFP/LFP join because volumetric turret shots are often not paying off. I find often more reliable to hit breech… pretty broken for a medium tank. It has light tank mobility with unrealistic 4th gear, some of them have very good guns, armour is basically volumetric hell if they are moving on an angle, you basically won’t pen them even with TDs in many cases. Play against t-34s in AB and you will see what I mean, I’m glad more users of them don’t know this in RB lmao.
Panthers are pretty broken. I don’t play them usually as they are really EZ mode on most non CQC situations, prefer Tiger as it’s a more usable vehicle IMO. Panther is a one click adventure most of the time, unless it’s something heavy armoured at 500m+.
By that logic, instead of paying for repairs after our vehicle gets destroyed, we would need to buy another one of the same vehicle. I disagree with your opinion.
Outdated? Not at all, all of those you mentioned are tactics used to force players to top up, without a premium account you’ll be desperately short of silver lions, without a talisman it takes 4x as long to grind vehicles; you don’t spend money to get premium member groups you’re at a disadvantage;
Other than that, anything that you feel makes your playing experience bad and can be improved by spending money is a means to force you to spend money
It’s true that War Thunder isn’t a paytowin game, but if you don’t spend money, you’re going to feel bad in many parts of the game
One of my friends was playing top-tier jets from France, and the other from Germany. I agree that they don’t play very well, but they’re not playing poorly either. However, in 7 out of 10 matches, they’re losing money instead of making it. I’ve played many F2P games, but War Thunder is the only game I’ve seen where you lose money if you don’t play well (among the ones I’ve played). Isn’t it strange? You play for hours, and your 1,000,000 SL drops to 700,000 SL. Does this seem strange only to me? Both your time and money are wasted, leaving you with a big nothing.