Optional Historical Matchmaking in RB

TLDR: Add an option like the “Join already active battles” toggle that prioritizes the old style historical matchmaking in Realistic for low-mid Rank/BR vehicles.

Obviously there is a love/hate debate over the old style of historical team matchmaking in RB, but hear me out on this one: As someone who prefers playing in the WWII era vehicles (under 7.0BR) I really miss the historical matchmaking and the subsequent gameplay aspect/team strategy of playing to the strengths/weaknesses of the opposing teams vehicles. Apart from the very rare matches like Air RB USA v Japan in the Pacific, every game is mixed. This has lead to RB feeling much more arcady, less teamwork, and more reliance on vehicle metagaming. I know Sim is there, which is fun at times, but I much prefer that middle ground RB used to provide.

I suggest adding an option like the “Join already active battles” toggle that prioritizes historical matchmaking like it used to be. Thus the players who want the historical team matchmaking back and are willing to wait longer for a game can do so at will. This may also be better/easier implemented if there’s a BR or Tier cutoff at which it would no longer have an effect, for obvious reasons.

[Would you like to see this in-game?]
  • Yes
  • No
0 voters
8 Likes

Requires a lot more work for balancing to be useable, or else everyone just uses Tiger 2’s…

So no, not with the current BR/Spawn point systems

2 Likes

Pretty sure hes talking about historical nation matchups.

(So US vs Japan, etc)

Instead of the more mixed nation MM we have rn.

5 Likes

Although i like the idea you might consider to rephrase your suggestion as imho there is a need to clarify some terminologies:

  1. Historical MM: Vehicles that actually fought each other like in WW 2
  2. Semi-historical MM: Basically the old “axis vs allies” world
  3. Mixed MM: Certain nations are in both teams

Your proposal looks like option #2, so in order to avoid confusion, it looks like you should clarify this.

On top of that:

Your statement (=quote) is technically seen not correct, as matches on Pacific maps are always JP vs US/UK. Depending on daytime and server (=very few players) the MM is still creating axis vs allies lobbies - so in very small lobbies (like 6 vs 6) you have GER & IT fighting US & UK. The whole Ju 288 “black hole” issue is & was based on this…

2 Likes

T-55 vs abrams and leopard 2’s

1 Like

Providing you mean historical countries like world war two it would be allies vs axis and not tiger ii vs M4A4 we NEED this.

It’s basically air sim style lobbies rather than BR changes.

So axis vs allies, axis vs commies, the like. Sweden is prolly gonna cause confusion/controversy since finland is axis, sweden is neutral. Idk how to deal with israel.

If this might mean more frequent appearances of pacific carrier maps, I’m down. I came back hoping to do carrier landings and stuff fighting zeros, not what ARB currently is.

1 Like

Honestly they should just do air ec and then make a server browser for those who wanna do ec or normal air rb

I would definitely like to see the historical match making, but only up until the end of WW2. Afterwards having historical match ups does not make sense, since we can then have completely lopsided games favoring one side vs another.

Post WW2, there is no real major conflict that can generate the same level of game play as WW2 has done.

Mhm - i am not sure if you have considered the workload for gaijin of an actual historical MM (see differences here).

A few things to think about:

  1. Instead of BRs you would have to create time frames. Like dividing a year into quarters as certain aircraft appeared only at specific times. So at least in theory a LW prop might have fought vs a Meteor FMk 3 above the Netherlands in the last 5 months in Europe. Spits Mk 22 would face Me 262s, 109 K-4s & G-10s and Fw 190 Ds. JP pilots would be allowed to use the Ki-100 just from mid 45…
  2. A hell of non German props at WW 2 BRs are actually post war stuff - so no Hornets, F2Gs, Spit Mk 24s,Wyverns, Yak-3Us, etc.- whilst others saw service, but no combat like P-51 D-30s, Bearcats, etc - and others like the YP-80A or the Tigercat saw very limited use as photo recon aircraft. You have to determine which shall be allowed and which not.
  3. Certain nations like Sweden (excluding Finland) and Israel would be out.
  4. Finland itself was forced/encouraged to fight the Germans (Lapland War) from September 44 to April 45. So in this time frame they had to fight exclusively German aircraft.
  5. A large bunch of French aircraft were bought after the war - same as with Chinese aircraft whilst they used also most of captured JP aircraft just after the war. Chinese aircraft would have to face exclusively JP aircraft whilst USSR aircraft would face before August 45 exclusively German and Finish (until September 44) aircraft.
  6. Italian planes would have be split up in 1943 in planes used by the Royalist ACI air force (=allies) and the RSI air force (=axis) and you have to determine who had which aircraft.

Just with these few topics you might agree that a “real” historical MM would produce a hell of workload for gaijin.

  • Besides that the whole game play set up would need an overhaul as the conceptual disadvantages of certain nations (US: Lack of good climb, bad turners) or the USSR (lack of high alt performance, slow dive speeds) would increase.

  • As long as gaijin would not offer asymmetric lobbies (with number advantage for allies) there are imho way too large technological gaps between some nations.

  • If you acknowledge that the US and USSR players are cash cows as they dominate top tier (and buy premiums) it seems very unlikely that gaijin would nerf their way through the prop ranks with an implementation of such a mode.

  • On the other hand the large amount of undertiered and/or post WW2 non-German prop fighters at WW 2 BRs just reflects the massive hand holding for certain nations in order to earn money with their player base and to avoid costs for updating the outdated game play for Air RB.

A semi-historical MM (basically just axis vs allies with current BRs and game play) looks way more realistic to implement.

2 Likes

The things that I don’t really like is the addition of artillery, heat firing vehicles and atgms vs ww2 tanks. The points you have mentioned above are accurate and you hit a point about the major tech differnces among nations. This is why you have br brackets as you have mentioned.

The Ratels, all the M109s, E.B.Rs, Akatsia and so on, are the ones I don’t want to see vs ww2 tanks. In my opnion war thunder should never have added them to the game since they don’t fit anywhere, too underpowered at higher br, yet they cause too much chaos at lower brs. They are easy to get ride of but they mess ww2 tanks badly.

Historical was bad every time it was attempted. IT doesn’t play well and almost noone wanted to play it and that was when there were good rewards for doing it

I think a lot of people are mistaking this for the shoddy sherman vs tiger 2 suggestion, which is not what it is. Probably the reason for so many No:s, people don’t even read the suggestion.

The allies vs axis matchmaking should come back. Hopefully in one way or another. I really enjoy those matches more when they rarely happen with the slight immersion it adds.

To get around the party que issue they could just fair squads up against each other. For example if you had a squad with a USSR and German player, then they both go to separate teams. If that’s not enough there could be an alternate history mode like in airRB it just affects the nations that fight with each other.

1 Like

Option, and Opt to only join plzzzz

1 Like

Hi,
I would like to re-open this topic with a constructive suggestion.

Having up-tier battles almost all the time is frustrating and kills the enjoyment of the game.
Down-tier is well… too easy and not fun either. For both sides, even if one suffers more than the other.

I love playing WWII tanks and aircraft, but fighting against modern vehicles equipped with APFSDS, HEAT, evt guided missiles, aso. is simply disheartening.
These vehicles were never designed to fight each other and are very often defenceless.
Once you see a post-war tank or jet, you already know the battle will be uneven, and that you have no chance unless you hide, camp, and wait for an occasion. That’s just boring, and leaving the battle early becomes a real temptation, which in turn disadvantages the other players on your team.


💡 My suggestion

Please add a “Prefer Historical Matchmaking” option to each existing battle mode (Arcade, Realistic, and Simulator).

When enabled, this would restrict matchmaking to vehicles that could realistically have fought each other — based on their historical service period, but not their historical theaters, so that, for example, Japan and Germany could still face each other if their vehicles were contemporary.

The Battle Rating (BR) would still be considered, if possible, but would become secondary to the historical timeframe, which would naturally limit the BR differences anyway.

For example:

Define a “combat span” for each vehicle = [Year of introduction] → [End of production + 10 years] (or 15 or even 20)

e.g. Tiger I (1942–1944) → playable against vehicles from 1942 – 1954

This would group vehicles that actually coexisted (e.g. late-WWII German, American, Soviet, British, French, Italian and Japanese tanks/planes) and prevent absurd encounters between WWII and Cold-War equipment.


🧭 Example of historical spans

Nation       | Vehicle             | Production Years | Combat Span
-------------|--------------------|------------------|--------------
Germany      | Tiger I            | 1942 – 1944      | 1942 – 1954
             | Panther Ausf. G    | 1944 – 1945      | 1944 – 1955
             | Panzer IV Ausf. H  | 1943 – 1944      | 1943 – 1954
USA          | M4 Sherman (75 mm) | 1942 – 1945      | 1942 – 1955
             | M26 Pershing       | 1944 – 1946      | 1944 – 1956
             | M24 Chaffee        | 1944 – 1953      | 1944 – 1963
UK           | Churchill VII      | 1944 – 1945      | 1944 – 1955
             | Cromwell Mk V      | 1943 – 1945      | 1943 – 1955
             | Comet I            | 1944 – 1945      | 1944 – 1955
USSR         | T-34 (76 mm)       | 1941 – 1944      | 1941 – 1954
             | T-34-85            | 1944 – 1958      | 1944 – 1968
             | KV-1S              | 1942 – 1943      | 1942 – 1953
France       | Char B1 bis        | 1937 – 1940      | 1937 – 1950
             | Somua S35          | 1936 – 1940      | 1936 – 1950
             | ARL 44             | 1946 – 1949      | 1946 – 1959
             | AMX-13 (FL-10)     | 1952 – 1964      | 1952 – 1974
Italy        | P26/40             | 1943 – 1944      | 1943 – 1954
             | M15/42             | 1943 – 1944      | 1943 – 1954
Japan        | Type 97 Chi-Ha     | 1938 – 1943      | 1938 – 1953
             | Type 3 Chi-Nu      | 1944 – 1945      | 1944 – 1955
             | Type 4 Chi-To      | 1944 – 1945      | 1944 – 1955
             | Type 61            | 1961 – 1975      | 1961 – 1985

⚙️ Implementation ideas

The player would have to make a deck of vehicles whose service dates overlap; vehicles outside the selected timeframe could not join the battle.

  • If the system cannot find enough players in “Historical Battle” mode, the matchmaker would simply fall back to the current mixed BR matchmaking.
  • It could fill the queue with players that did not select this option but match the timeframe.
  • It could be an optional toggle when selecting a lineup (e.g. “Prefer historical matchmaking”).
  • Historical lineups could even earn a small RP/SL bonus to reward players who choose authenticity and historical accuracy – at least at the beginning. But I’m confident that many players are tired of unbalanced battles between vehicles from different eras.

❤️ Why it matters

Many of us love War Thunder for its realism and historical immersion.
Adding a “Historical matchmaking” option would make gameplay far more balanced and immersive for WW enthusiasts — or any other period, depending on the deck — and would attract players interested in authenticity rather than just BR optimization.

This mode could also serve as an alternative to the former “WWII Mode” (discontinued around 2020 afaik), which was limited to Second World War vehicles only — but the proposed “Historical Battle” concept would extend this idea to all eras, preserving both historical accuracy and gameplay variety.

That’s all I’m asking for:
a way to enjoy fighting WWII battles (and other historical periods) as they actually were — or could have been., without facing 1960+ tanks and missiles.


💬 Final note

If you like this proposal of concept, please vote below or leave a short comment — community feedback is what makes suggestions visible to the developers.


[Would you like to see this in-game?]
  • Yes
  • No
0 voters

Its a good way to make War Thunder fun again. +1 everyday

Thanks for the +1
But please, the ones voting against, could you drop a little comment to tell why?
That would be interesting for me to improve my ideas. Thanks!

10 years is too much.

But during periods of very rapid evolution (WWII, early Cold War, perhaps Korean War), performance gaps appeared in just a few years — which is why a flat +10 rule breaks both balance and historical immersion.

For example, with a +10 window the Tiger I (1942-44) would still have to face IS-3 (1945) or T-54 (1947) – which are both unrealistic and unfair, since these vehicles belong to completely different technological eras.
Even a +1 year rule would allow the Tiger I to meet the IS-3, which makes no sense in terms of armor & firepower.

I see five alternatives:

  1. Leave the matchmaking as it is, but restrict BR spread much more than what it is now.
    …and leave the historicity to the BR restriction (more or less correct).
  2. Strict production period
    Most historically accurate, but would make matchmaking difficult/impossible during WWII, many vehicles not overlapping
  3. Fixed to +1 year - same comment
  4. Fixed to +5 year with a severe restriction on the BR difference (a mix of 1. + 3. to have balancing + historical plausibility)
  5. Variable: +1 year, during periods of rapid military innovation, to +10 years in periods of calm
    (but that would be difficult for the players to understand, especially for doing their “historical decks” lineups)

During “calm” periods of slow replacement cycles, any of these systems works, because vehicles stayed competitive longer. The problem is the fast evolution periods.
Personally, I think that – for an historical mode – the 4th alternative is the best: easy to understand for players, not too hard to implement.


Anyway, this won’t fix your up-tier/down-tier problem.
A Maus vs a Tiger is also up-tier you know…

An historical mode would more likely cause more BR difference than the current matchmaking system.
Your real problem is the introduction of new ammos like APFSDS, HEAT, missiles, that didn’t exist during WWII.
The only solution can only be to forbid/disable these ammos when fighting a Tiger, what seems… unrealistic. Only a WWII specific mode could allow something like that, not a simple option in normal match making. And the allowed vehicles would be the WWII ones, selected by Gaijin.

Sorry man, but the idea that JP and Germany could face each in anything which is labelled as “historical” is killing your entire post - you can’t claim such things and refer later to:

I hope you see my point.

Even as idc about tanks - the idea that German props fight JP props based on historical service periods is imho based on a lack of understanding which hardware was used at which point in time - and how aerial combat works.

The German 109 line consists of energy fighters - and JP fighters are turnfighters with extremely low stall speeds. That means that energy fighting vs aircraft which simply refuse to stall are the most difficult tasks you can face in Air RB.

Have a good one!

All for removing HEAT-FS, separating WW2 and CW vehicles, but what? Japan vs Germany? That’s anything but historical.

Also BRs can stay, but they should do a complete tree/gamemode separation of (some) past ww2 vehicles or then really uptier CW+ ones. M44 for example to 6.0. M109 to 7.0. pzh2k to 9.0. An exception could be if a nation doesn’t have any other options. Like french contemporaries to ww2 tanks. Never felt like they were that out of place. They could also just uptier the vehicle if you opt to use post war rounds.

Realistically, they will do nothing and ww2 will keep rotting.