They could move the ATGMs to the inside pylons, but i’m not sure if it’s possible IRL.
I’m just waiting for them to add VERBA Manpad to mi-28 and Ka-52, igla is utterly horrible.
10G
Caged seeker
The 64D is bad and is just outclassed by the AH-1Z Viper, the Viper can defend itself much better with AIM-9Ms and the rotary 20mm. 1Z also has MAWS as well, but the new RWR sets I find more valuable than MAWS (they both have the same Radar Warning Receivers as far as I know, and they can discern between threats, MiG/F-16/S1 Pantsir/Ka52 etc).
For some reason unknown to God nor man the Viper is stuck with Hellfire Bs instead of more modern Hellfire Ks but I don’t think it makes a whole lot of difference. The only reason to pick the Apache is personal preference or the Radar: it’s sometimes useful for scanning for Aerial targets while you track everything else on the ground.
Soon? Unlikely
I’m not sure what improvements it would offer either, maybe an option for Spikes?
You guys are great. Thank you!
Rooivalk is the best helicopter.
Z-10 and F&F missile carriers make up the other 4.
Anything with Hellfires honorable mention.
Anything with Vikhrs require a higher skill ceiling against armored targets due to the lower pen.
Interesting. What makes the Rooivalk so good?
800mm tandem warhead with 5kg of explosive mass + Fastest flight speed and a proxy fuse vs AA and missiles = Higher skill ceiling? Bonus points for mentioning the Z-10 with 345m/s ATGMs that is only good to shoot down AA, thanks for the laugh.
I like Mokopa’s being the best missile. 1350mm of pen, 10km range, laser guided so I can have multiple in the air at once, and rather fast.
@中日友好
Yes, because TOW-2s also have 800mm of penetration. Which make Vikhrs difficult in dealing with tanks.
AlvisWisla is, and I cannot stress this enough, astoundingly wrong when it comes to helicopters. His dismissal of the the Vikhr as “just a TOW 2 with 2km extra range” is hilariously wrong and his complaints about a lack of pen mostly expose an unironic skill issue on his part. Yes, the relatively lower pen can, on rare occasions, let you down but 99 times out of 100 it has more than enough pen with even a little bit of aim. While his personal preferences are, of course, his own he is wrong about the objective relative power of helicopters and I would not expect the vast majority of players to have a good time if they follow his ranking. The Vikhr is the best helicopter missile, full stop, and it isn’t particularly close.
I think for the current meta, the israeli AH-60 is looking to be the best helicopters for now. 16 Spikes or [8 Spikes/8 Hellfires K] is a extremely deadly combination.
It’s hilarious how wrong your post is on Vikhrs.
First off, Vikhrs have a 10km range against static targets, not 6km as your post implies.
Second, how is it a skill issue on Abrams players like myself for our armor working against 800mm of “chemical” pen? lol We don’t need to learn to aim. We just position ourselves correctly.
If we get penned by Vikhr/TOW-2 when playing Abrams, Leopard, etc it is indeed a skill issue on our parts.
Third, it’s obvious you’re a fanboy of Russian equipment cause you’re defending a hilariously mid missile.
Mokopa is if Vikhr was amazing as you claimed.
Thank you…I have seen Alvis’ facts before and weigh his responses just like everyone else’s on these forums. He is definitely entitled to his opinion like everyone else, but I appreciate you looking out for newer folks though. I have never heard anyone dismiss the Vikhrs so much, so his take is interesting to say the least. Many folks with a lot of experience say they are quite strong. Again, I have zero personal experience except perhaps dying to one ;).
I am most interested in other experienced heli folks’ opinions on the Rooivalk. At face value it seems good to decent, but I have zero experience with it.
I guess the only argument would be that spikes are a bit inconsistent, just what I have heard besides maybe running out a Vilkas a time or three. I would think the geometry of helis would make spike employment a bit different than from gound vehicles, but again, I have no experience so cannot say.
I will say on paper the AH-60 intrigues me. It seems to have all the trinkets outside of an agile flight model. Maybe if I find heli PvE entertaining at all I will grind it, otherwise my Merkava 4s sit in the garage in preference of other, better high/top tier tanks (prefer my Leos, STRVs, Leclercs, Abrams and Challys ), so no incentive to play it in ground RB…sadly.
The Guardian should have stronger engines at least…which if I understand, is one of the advantages people call out for the Apache AH-64 Mk1 for the Brits…along with Starstreaks.
Would be amazing if Gaijin could do something to better represent the Apache D and E’s fire control system…but I guess that is unlikely.
Heli PvE has awful rewards for the time it demands (15KRp/h). For the high tier bracket (>9.3), AI AAs have perfect accuracy with infinite reloads.
There also the issue of the AI convoys that randomly spawn on top of you and tend to travel underwater or climbing 90* sloped mountains.
Not a very fun experience imo.
No one’s dismissing Vikhrs.
They’re just not meta. Not being meta doesn’t mean they’re not good, they’re just not as good as everything else.
And no problem on looking out for you and other new players.
Helping others is what I strive for.
That is what I figured. I do not care about the rewards. I do wish the gameplay was a bit better based on that description.
PVE is boring at best and horrible at worst. More often than not you spend 5-10 minutes just flying around the map looking for targets, only to get sniped by the Gepards or have all the kills stolen by stuff like the Ka-50. It’s a bit better with lower tier helos (9.3 ans below) but you still can’t get the convoys because most ATGMs at that tier can’t outrange them.
At the very least, it’s a very good game mode to play if you just want to turn your brain off for 30 minutes or so. I still play it regularly to cool off when I get tilted playing the other game modes.
Vikhr doesn’t kill tanks very well it lacks damage especially against leopard. Its not the best missile
It works fine, especially since you ability to aim it is significantly greater than lofting missiles like the Hellfire or F&F missiles, which both have their own quirks that rob you of kills. You can almost always hit a leopard in the LFP, UFP from above (so much less LOS thickness), or on the turret roof and get a kill in 1 or 2 shots. From the side or rear of course you should have no problems 1 or 2 tapping one. It is very rare that a tank happens to present a profile with no pennable areas or only pennable areas that do no damage. Particularly against the Abrams with it’s turret ring (though maybe that’s changed? I haven’t played my Soviet line up since the update). Sure, you will occasionally have to spend a bunch of shots to kill something (I’ve had to expend 6 missiles on a single Leopard before in a very embarrassing failure) but the same thing happens to every other missile. The Vikhr has very high controllability so any weaknesses in in penetration are more than made up for in the ability to quite precisely aim the thing.