It should get added, though we really need to see proper optic reticles added for all vehicles first, instead of this silly copy-paste-for-everything one. The goofy and awful-for-gameplay optics inside barrels in AB/RB needs to go too. So many of Ground’s meta/balance/etc issues (especially RB) come from this silliness.
Sounds like another thing that will take skill out of the equation, like auto ranging LRFs. It would be cool, but it isn’t needed in my opinion.
You can go to simulator battles then, and if you want you can bring it to AB/RB too.
Imagine the gnashing of teeth when guys who have played for years snap shotting with manual added lead, sudden have to retrain their muscle memory to pick up a steady track…
Watch video of WT players who try GHPC. lol
Oh boy, that will make top tier fun. Imagine this, 2km away at full speed, click a button lock, click mouse for kill. I’m all for adding features, but by no means does this game need automatic firing solutions in ground battles for ground to ground engagements. You aren’t even at ranges where it would require the use of an automatic FCS. The gameplay for top tier is already bad enough with thermals and laser rangefinders making everyone perfect at spotting and deadly accurate. This is one feature that I think would actually cripple any enjoyment that could be had.
Just think about being a tank that sees these FCS in an uptier. You’d be done before you had a chance.
Imagine gaijin giving mbts an aimbot. That is the suggestion.
Not an aimbot and not automatic. You have to hold a steady track of center mass of the target. There is no “lead circle” that you just click on the way you do today. In a lot of ways its harder.
Just a friendly reminder that this is a video game for enjoyment, not for recreating reality. Forced aiming perspective can be added when Gaijin adds sights that relfect that offset. Until then, simulator can keep that feature.
It is automatic, if you can simply hold your cursor/sight on center mass and hit a target without leading, that is 100 percent automatic, and pretty close to a full on aimbot.
If you are aiming center mass on a moving target and hit them. Sounds like it gives automatic lead.
To me, it sounds like top tier game play will be “aim at tank, doesnt matter range or if they are moving, and click”
Not simple. To get the proper lead you have to steadily track the target until the computer induces the correct lead. Go in a test drive and try to follow the moving tank for a while with out jerking the crosshairs off of it at all.
If that is how they would work, there would be zero use for the system in the game. There is hardly ever a time where you can get an enemy driving in the open for a significant amount of time. Even then, they would die quickly now with how easy it is to lead targets with the high speed of apfsds.
“Realism”…
Its actually less for the enemy target, but to compensate for your own movement. Its the only way to get “first round hit on the move” capability. The game fudges quite a lot of the ballistics in the name of “simucade”.
Yeah, it sort of has to due to being an mmo. If they could figure out a way to better simulate ballistics for the quantity of real time calculations it has to do, i would like to see it changed.
For balancing issue I got some ideas from the RTS game Wargame. If your optics (or the FCS module inside) got hit not only you need to repair them, your fire control system together with laser rangefinder are also affected. LRF will become unavailable before you finish repairing, and the fire control computer needs some time to restart before it can function again.
The ballistic calculations isn’t the problem, that is pretty accurate. Its the frustration level and the degree of precision necessary IRL gunnery. The game lets you get away with lots of things that would not fly IRL.
I am not sure of exactly what you are referring to, but there are a few things that are an irl thing that i am glad is not in war thunder.
There are some things that i could see being added to sim. For realistic, i would only be okay with some of the current sim stuff getting added to it if other stuff was first added to sim.
Contrary to your belief system, I can do that quite easily. I play naval realistic and regularly lead ships for distance and heading before the firing solution is computed by the crew. Moving target to moving target with distance known. I also regularly lead moving ground targets while I am also moving in tanks while accounting for drop at 1km in maps that allow it in MBTs. I can do the same with stabilized tanks, but at a lesser distance. I don’t know why you would issue a challenge that involves very little effort. I can take my M1A1 Clickbait (seems appropriate for this clickbaity challenge) and hold the moving target in test drive at full speed while manuvering. Not hard at all.
I don’t know how many times I can say this in a day. Warthunder is not a simulator, it is a video game. Nothing is true to life in Warthunder because it is a video game, not real life. Balancing and enjoyability are more important than true to life features and historical accuracy.
Your cursor is moved automaticaly by the game as long as you have selected them as target.
That isn’t a thing in fire control system for modern MBTs