One Death Quitters Top Tier Matches & Low Tier Trolls

There is major problem Involving One death quitter or people that Exit top tier matches after dying a singular time. It’s making top tier not enjoyable anymore cause of the terrible trolls and one death quitters making matches quick and Unfair for people on teams with these players. Please I’ve already paid enough money to just have fun in the game and enjoy It but I’m generally considering on quitting the game cause of these people.
Sincerely, ChipsAhoyPack.

1 Like

What is the solution for you?

There’s just no forcing those people to actually stay.
You could make it reasonably worth their time to stay through incentives, but ultimately, it will always be a problem.

5 Likes

There are players worse than one death quitters, those leave the match with 3 deaths 0 kills or 4 deaths 1 kill assist etc, they drained the team’s tickets and feed the enemies enough points to spawn cas with the loadout that could kill 6 in a single pass lol

2 Likes

skill based matchmaker, when? we should all just agree to put the clickbait noobs into their lobbies and put the people who grinded their way to the top with skill with other people who actually have tanks

Honestly, I feel a lot of it really stems from poor design choices running together: length of the grind incentivizing such things, being able to buy high/top tier premiums right out the game, poor map design, poor game mode design, poor mechanic design with Spawn Points/limited spawns.

And, Gaijin certainly has no plans to actually fix any of those.

1 Like

I have always 1 response for people, who complains about 1 death leavers: just check playercards who left, you will discover most of them HAVE lineups. So why they leaving?? Because:

  1. Bad map
  2. Bad matchmaking (always uptiers)
  3. OP CAS
  4. Almost same rewards for win or loss
  5. Ridiculously trashy damage model especially at top tier

When you pen, hit ammo and enemy still turns turret and 1 shots you. All this demotivates and makes lose motivation to continue fighting for current match.

So tell me now, am i, who always leaves after 1 death (sometimes don’t spawn even once, because reasons above) guilty about all this situation??

After just 1-2 minutes, there are spawncampers (sometimes spawn to spawn), someone spawned something fast, got homepoint 1-2 scouting and now launching fire and forget missiles.

I don’t see any profit to use lineup, i die - i leave and join next match. That’s most relaxing and enjoyable gameplay for current war thunder.

Also it’s best way to make ridiculously long grind little bit easier, or make silver lions with prem vehicle.

So, if want someone to blame, blame Gaijin for stupid decisions, not players who finding way to make game fun.

2 Likes

Game is not enjoyable so that people leaves, and the reason for not enjoyable games are given is other threads, or previous 1DL threads

Maybe teams should be comprised of better players instead of the lemmings they currently are full of and then less people would quit out of frustration with their imbecilic teammates.

It call bots in short answer.

I’d at least think maybe make their tanks crew be gone for like 30m-1Hr depending on how frequently they keep on leaving matches after 1 death but that’s just my idea.

1 Like

One incentive that I think would remedy the problem in a big way is simply to increase the reward for winning a battle and decrease the reward for losing.

Let’s ask a question; What are the enemies on the enemy team that you are fighting against? Are they pinatas for you to get RP and SL? Or are they an actual force you are fighting/competing against? WT should not just be about grinding RP in the most optimal way. It should be about doing battle and fighting against the enemy team, and as a reward for your actions you earn that RP & SL. This is a team based game about war after all.

What I’m suggesting is nothing new. It was basically the case before the economy changes in 2023 that re-balanced the economy made reward of losing players better.

That is a horrible decision because not everyone brings a massive lineup, and one death leavers could be many different people. Should the guy who only brought a BMD-4, gets 10 kills, and leaves be punished? He is more beneficial to the team than someone who spawned 4 times and only got a kill or assist. And as others have mentioned before, it comes down to enjoying the game. I like to bring out solo vehicles sometimes, but it’s because I only want to play that vehicle. If I want to play my M1A2 SEP, I bring it by itself, as I don’t want to be stuck in matches playing an SPAA or light tank. I can always use a backup if I feel like the game is going well, but if the game is basically over, leaving after I die doesn’t make a difference to my team. According to your idea, I could lose access to my Abrams because I left after one death, even if I did well and got killed only one minute before the match ended.

Not a slight on your comment but let me tell you a short story of what happens when there are only experienced players in a match. (And a bit more I kind of went ham on writing)

Some time ago, I queued into a ground Sim battle. The event was NATO vs. Warsaw pact and I chose to command a T-54 (1951) on the soviet side. It was a 10 vs. 10 battle on the sim version of Hürtgen forest (basically as big as the map gets). The match started as normal, we were driving out of spawn untill one player typed in chat and asked the plans of the other players. A valid concern because there were only 10 of us and the map is enormous for so few layers. We got to chatting about some tactics and how we would win the battle, with some light chatter on the side. We agreed that the map is so big and has such poor sight lines that if we were to spread out along the entire map, as soon as someone dies the whole team gets flanked. And so, we all decided to take defensive and concealed positions around our capture point and simply wait for the enemies to attack. So we waited… And waited some more… Waited for long enough that we just started typing in chat again. On the NATO side it wasn’t that different. Turns out they had the exact same strategy. It would be suicide to just wonder alone into the forest in search of enemies so we all did what any sensible person would do in that situation. Wait for the enemy to be in the open and blast them from a position where we have the advantage. And then it happened. Silence was broken. By the roaring sound of a 122mm launching a HEAT-FS round straight into an enemy Leopard 1. There it was. The first shot of the match fired and the first kill claimed by a friendly IT-122 (SU-122-54) at 11min 42sec of battle time… Long story short, we repelled the initial enemy attack and proceeded to get decimated by following enemy close air support. We however survived the CAS onslaught and started to push the enemies out from our cap but lost the game due to suffering more casualties and the battle timer running out. The last 5min of the battle was just idle chatter with the enemy team commenting on about how none of us had experienced a battle in WT where almost 12min went to just waiting for something to happen. (Kind of like in real war, it’s a lot of waiting and sudden action). After examining the replay and checking the profiles of my fellow WT players, everyone in that battle were veterans of the game. 90+ in level, multiple tech trees played and clearly very experienced.

What I want to highlight with this story is that the more experienced players there are in a battle the more it’s going to deviate from the standard battles we see on a regular basis. The chaos that most battles are, comes from mostly inexperienced players becoming cannon fodder for experienced players and letting them capitalize on the weaknesses in lack of map control and proper positioning. I don’t really blame one death leavers when you often can predict the outcome of a battle just based on the behaviour of your teammates. But reality is unfortunately hitting us in the face when it comes to asking for better team mates. Most players don’t have time to simply practice playing the game. Or the energy to do tactical analysis and communicate with the team just to win a battle in Warthunder. The game already has a steep learning curve for the average player so for the average player to be better without lots of experience, then the game would have to be easier. But we don’t want that either, nstead the opposite with even more in depth mechanics. If there only were good teammates and experienced players then WT would be a game much closer to chess than Call of duty. But Gaijin wants the COD audience because that is where money lies, so we are left in the dust packaged in the tin with every kind of imbecil.

Please use already created thread to discuss this topic:

thank you.