One death leaving completely destroys gameplay. Games are no longer decided by skill or similar, but by which team has more inexperienced premium “players”.
I’ve had games where I’ve scored 5-10 kills before dieing for the first time, looking at the map after spawning and seeing a total of 3 friendlies left in a 16 vs 16 battle.
We as players no longer get to enjoy these epic battles but rather see a short skirmish before one side outnumbers the other by a factor of somtimes 8. Usually this happens within minutes. I would like to see a solution to this problem. Unless I am playing with 3 other competent players, there is basically no chance of seeing a win outside of my team having more “veterans” with lineups.
I think it is better to work with rewards rather than punishments. Although I think that “forcing” new players by making the grind slower if you skip BRs is an option. Having people know the basics is better than getting shot at by a SLA Tiger that is using APCR imo.
Promoting respawns by giving RP multipliers for further spawns
Basically, the more you spawn, the more RP you get. This would promote lineups as well as somewhat risky plays. Instead of camping in the back, you get rewarded for pushing and if you die and did enough damage, you get a small bonus (like a 1.05x multiplier per respawn) to the vehicle you spawn next. As vehicles get more expensive to spawn, this would most likely cap at some point, probably 4-5 respawns.
Improving the “time spent in battle” RP rewards
I think the time spent (in combination with effectiveness percentage) should make 30-45% of the total RP coming from a battle. This should be in correlation to the overall match lenght. Being active for 10 minutes in a 13 minute battle should gain you more RP than a 12 minute activety in a 30 minute match.
This would not necessarely promote lineups, but would leave one-death leavers with significant RP losses.
Lineup bonus
Simply a bonus for bringing more vehicles of the same BR range(-1 BR of the highest vehicle). Could be a 1.05x multiplier for every vehicle of an already existing category (such as one for a second meadium/heavy tank) and 1.1x for a vehicle of another category. This would further promote people to bring diverse lineups.
A lineup with a heavy, two medium and light tank aswell as SPAA would bring a 1x 1.1x 1.1x 1.05x 1.1x 1.1~= 1.4x multiplier to base RP gained.
Rank requirements for premiums
In order to play a premium tank, a player must have a tank (in any nation) of a rank at most one below the one of a premium.
This would sort of force people to start at the low ranks. Skipping to top tier, at least in your first nation, is now no longer possible. It would teach people the basics, such as aiming for weakspots, ammo, etc. while also making it so that the lower ranks are always populated.
Lineup matchmaker
Give us the option to enable “lineup matchmaker”. You’re only allowed to search for games with at least 4 vehicles of similar BR.