One Death Leave Punishment in Ground Battles

Can we please have a punishment for people that die once and leave in the first 3 minutes of a match. ruins the entire match for the rest of the team. This happens all to often with no real repercussions. lock out every country so they cant just switch and go to a new game. really tired of losing matches because my team has 4-7 people that leave after a single death and leaves us extremely out numbered. this goes both ways. there’s not much satisfaction going against a team that half their players left after a single death. please find a way to address this whether it be increasing lockout times, or locking out all the trees. this hurts the players of the match as a whole for both sides.

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And being forced to play a bad match? People leave because of numbers of reasons. If I know that I’ll lose in a match I don’t care, I’m not wasting my time. War Thunder rewards personal performance, not the team as a whole. If that was the case—if team play was the central point—then yes, punishment could be considered, but in my opinion never implemented because War Thunder already has a very unhealthy gameplay loop, force someone to do something they don’t want don’t improve but even makes the situation worse.

So you support 1 death early match leaving. Sorry, i cant understand that. Odd other games can implement bad team behavior but its forbidden here.

Punishment wont work as it didn’t work in the past.

It didn’t work because lineups are so random. Some may have many vehicles, some may have only one. Some may have only heli. If you want to force players to stay they will fill lineup with reserve vehicles to avoid punishment and it will be the same as they left but this way they will feed enemy with SP.

The trick is how to make game attractive enough for people to stay. Not to punish them for leaving.

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so lets do nothing, and keep it the way it is, so the games suck in general. makes more sense.

Just answer 1 question: why do you think people leave after 1 death?

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because they died in the one vehicle they wanted to play, and have no backups. so they leave. my personal opinion on why. may not be accurate. but i feel thats a fair reason

how bout, if someone joins, dies once in the first 5 min, all rewards are set to zero. At least something. Sounds like im in the minority that actually plays for the team.

I see, I’ll tell you my reasons why people leave:

  1. Bull@###t maps

  2. Constant uptiers

  3. CAS

  4. No noticeable difference in rewards between win and lost. (Rewards are miserable overall)

If you check ODL players accounts, vast majority of them has vehicles at BR, but they choose to not use, because ODL is more rewarding as emotionally as SL and RP wise.

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And? Who cares about team?? You win okay but what you gaining for win _ miserable bonus not worth wasting time and repair/rearming costs.

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1, understandable, some maps are one sided.

2, annoying, my suggestion make the tier gap .5to .7. or something like that. instead of 1br. matches are already found in seconds. make this change for ground only as its the most popular.

  1. understandable, shouldnt get cas after a single kill. been argued many times.

  2. an issue with the game. make it a difference.

these are things that can be fixed. and may help with the issue im complaining about.

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Me. I care. Maybe im just too old and am used to caring about team play. heres an argument, remove repair/rearm costs. its a pointless punishment. my point is there are things that can fix this issue. lets find them, and fix them.

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One of the biggest reasons of “bad matches” is your whole team is gone and got no kills. #1 cause of that? one death leavers. you can’t have a bad match unless you play it through, otherwise you only had a bad start.

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almost double the research and silver lions if you win… are you seriously asking that?

Sure, there is fix… Thing is, will Gaijin do it? I think they don’t fix it.

If it was on me, i would give players choice:

  1. Mark 20-25 map variations to play only them.

  2. Give choice between uptiers, i mean would be great if we could choose how much uptiers we want to play (0.3; 0.7 or +1)

  3. Separate Tank only mode along with current GB.

  4. Buff overall SL and RP rewards for all activities at least 2x.

Had 11 kill game with leoA1A1, 13min game 90% activity _ got only 36-37k SL 1 death (used buckup because had RP booster) after repair/rearming got about 28-29k. If i had lineup and 1 more death, rewards would be about 20k.

It’s just miserable.

So current state of game dictates ODL strategy, of course if winning isn’t your goal for whatever reason.

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which brings up my whole point. lets find what the issues are, lets try and fix them. give different sl and rp bonuses based on how much uptier your willing to take. there are fixes. ignoring the issue, and just accepting it for how it is, will lead to player dissatisfaction. changes get made all the time. im hoping gaijin will look at potential fixes for the issue that not only rewards the players that stay, but incentivizes them to stay in the game.

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Some fixes would be great, but unfortunately I don’t see Gaijin making any movement on that direction.

No, something has to be done. As @AlanHR said the right thing now it’s not to punish, but make the game more attractive, better designed maps, better rewards and so on. As far as I’m aware uptiers being one reason to people leaving, they don’t give better rewards then playing downtiers. As if medals like “Rank Doesn’t Matter” with its pocket change value will have any difference in the final reward of the match—it doesn’t.

No I don’t support one-death-leaving but I don’t want people to be punished to not wanting to do something they don’t want to do if that’s fitting or maybe not play a bad match. At some point you’ll be able to check the scoreboard and guess if the match will be a victory or a defeat if that matters so much, as if victory rates is something important which at the end of the day the average maybe sitting around ~45%. By checking Statshark’s data it provides a 47.4% general winrate in August 2026.

In the mean time I’ll be one-death-leaving if the map is the one I don’t like, the match it’s not going well or am I’m not playing properly. Also if I accidentaly joined a match with the wrong line-up and so on. By having my crew locked it’s not a problem, either was I or the game with the crashes and BattleEye kicking peoples off the match that also triggers crew lock I’m fine with that. But actively applying disciplinary actions upon people’s account because you didn’t liked how they played: No.

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So lets not discuss it or bring light to it. that helps the issue.

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