Off Topic Discussion

probably Yamato on account of the 18" guns. After that its probably either Soyuz or Iowa.

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Thanks. What about the British Barnham Event Ship? I saw it has 30 kg on its AP Shell.

They are fairly good for 15" guns, but Soyuz’s 16" has 39.6kg.

Though looking, interestingly, Yamatos 18" AP rounds only have 25.1kg.

Interesting, thanks a lot ;)

I had the game open so I looked it up and Soyuz by far has the most filler in it’s shells, it’s SAP having more filler than even pure HE shells

because of course it does 😑

also congrats on becoming the forums designated boat-guy

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Yeah… Though Ironically, im not even all that knowledgable on naval stuff :D I always go to people like Rileyy and RazielKaine

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I mean Soyuz’s SAP’s filler is 88kg of TNT, 0.11kg less than that of the BL 13.5-inch HE shell (88.11kg). So in terms of pure filler, the 13.5" is still the best (not by much though).

However there is an even better shell not in game yet for the BL 15-inch gun, according to navweaps (not an actual source I know) there is an unknown mark of HE that contains 98.2kg of TNT. Sadly British 15" HE isn’t in game yet, so it doesn’t count.

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Thanks.

I now know what Hell feels like.

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This is the highest score I’ve ever obtained. I’m finally getting decent at this game

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You have no way of knowing those 5-10% best players for all vehicles have the same skill levels, so you’re introducing errors which isn’t perfect. You also need to take representative amount of games for each player, which might not even be possible in some cases.

This method might also fall victim to the phenomenon of minor nations having better players on average.
I’ll use a pretty simple example to showcase this and how it’s problematic.

Imagine you’re taking 5-10% of the best players from the whole pool of players (major nations) of a game like CS. You’ll get pro players in there but you’ll also get a lot of players that are vastly inferior so the average stats will be lower.
Now imagine you’re taking 5-10% of the best players from the pool of (semi)pro players only (minor nations) which will only take into account stats of literally the best of the best players of the game.

It’s clear that the latter group will have better stats in general, so you’re back at square one.

That might be the case, but I doubt this FOTM effect lasts for months on end.

Imho you might have missed this part:

The skill level of the 5-10% top players of a vehicle is basically irrelevant as their results show a much more precise picture. In other words: If a rookie player scores good enough to be in the top 5-10% he is either a natural born pilot, has opened a 2nd or 3rd account (and uses his experiences from his previous accounts) or the plane is severely undertiered.

Currently the sheer masses of subpar players drag highly capable aircraft way too low in their BRs - as soon as they are flown by very good players these aircraft are (almost) unkillable - depending on your own aircraft you have either no chance (if you fly a plane with a realistic BR) as you are totally outperformed or you have to wait for a serious mistake.

I agree that it isn’t perfect - but way more balanced than today.

Your minor nation example is imho invalid - f.e. basically all single engine fighters in the Italian Air TT are compared to their adversaries overtiered like hell - whilst the USSR tech tree excels with undertiered props which became a serious issue since the massive ShVak buff.

If you take a step back and try to look at the big picture:

What do you prefer?

  1. A BR setting policy which allows absolute rookies way too easy success solely based on vehicle performance (=today) - or
  2. A BR setting policy which guarantees that player efforts in mastering a vehicle (which allows them to use the full potential) are leading to fair BRs as they help to avoid “unwinnable” fights at the same BR ?

As soon as you determine mediocre results as your desired goal you get mediocre results.

I wrote something similar in another thread:

Change the br algorithm from "mean of all players" to "mean of top %10" - #14 by Real_K_Soze

As the whole thread has extensively dicussed this topic you might want to read it.

Have a good one!

Higher skill level = better stats.
I tried to say that you can’t control who gets in those 5-10% as you can’t control who is playing your vehicles.

Or the players playing that vehicle aren’t that great so even a rookie can get into that top 5-10% ?
I’m arguing that those 5-10% can differ from vehicle to vehicle, so you won’t get representative stats.

It’s like arguing 5-10% of the best football clubs from Africa are on the same skill level as 5-10% of clubs from Europe. In order to properly compare things with your system, you have to make sure the skill ceiling is at the same level for all groups.

This is true for all vehicles.
If a vehicle is OP or undertiered, the sheer nature of that will make masses perform better than in a vehicle that’s at the sad place and overtiered to hell.

Average stats between those two will definitely be very different.

I don’t play props so I can’t really comment on that one.

Mate!

No offense, but your points are far away from being reasonable.

  1. When a rookie (no disguised veteran) is able to make it into the top 5-10% of all players playing this vehicle the aircraft is severely undertiered. Skill plays no role here.

  2. When i talk about BR settings it is obvious that every aircraft (or vehicle) needs to be assessed on its own. Skill of the users is shown indirectly by the results.

  3. Your example with Europe & Africa makes no sense at all - wt is not a team based game, just individual results count.

I have zero clue why you insist on assessing player skill levels for a vehicle asssessment.

  1. The results are relevant - if an untrained player plays an undertiered vehicle he benefits from superior vehicle performance - he will still suck vs a trained opponent.

  2. If all vehicles will be assessed by the top performers there can’t be any over- or undertiered vehicle left.

  3. There is no need to think about average stats if you focus on the top performers.

Nobody is perfect 😂👍

The prop BR range suffers from severe imbalances and are prime examples why the current BR policy is actually a joke.

Depending on your own aircraft you are forced to search in every match for stat padder squads ( like DONE) and the most experienced player / plane combo in order to have a serious chance to win.

Have a good one!

This makes absolutely no sense.
If a rookie has top 5% stats in a given vehicle, it just means his “competition” (other players playing the same vehicle) are even worse than him.

Just because I have the best lap time when driving a go kart with my friends it doesn’t mean I’m one of the best drivers out there.

Because players control the vehicles.
In order to properly assess vehicles players controlling them should have similar skill levels.

Only true balancing without stats would be if we had weighting system for all the different variables that affect vehicle performance, like reload speed, mobility, etc.

Your assumption is really wrong.
In order to properly do what you said you’d need to make sure their skill levels are the same.

As I said earlier, club top performers in Africa and Europe have massively different skill levels.

But he’d suck even more in an overtiered vehicle. All that is already shown in stats.

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This, this, all this.
Using stats while it has its flaws means that for players that play diverse vehicles in that vehicle class, they give a lot of good data.

KV-1E and Jagdpanzer IV are over-performing in my own stats compared to equivalently classed tanks, that will show up in Gaijin’s system.
Of course JPzIV is still the same BR, but that’s down to players not playing it in notable amounts.

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8.0 area is a pretty fun BR, good luck

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True, outside of a perfect world, this way of balancing is probably the best we can achieve. Obviously there are a few caveats like minor nations probably having better players on average, but I believe Gaijin already found a way to offset this when reading out the numbers.

Cause those players will have consistent stats for other tech trees they play thus other nations’ vehicles won’t get impacted.

I am indeed having a lot of fun, especially since I unlocked the mystere 2A afterwards and it doesn’t have the weak engine issues of the ouragan so it’s really chill to play

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it goes bad at 8.7 once the missile power creep starts to show