The most advanced upscaling and frame-generation technology with neural rendering is arriving in War Thunder, and it’s a game-changer.
War Thunder has a long history with NVIDIA technologies. Since the New Power update and the move to Dagor Engine 6.0, DLSS 2.0 has boosted performance and image quality on RTX graphics cards. Dagor was built with modern upscaling and ray tracing in mind, and now it’s ready for the next leap forward
Powered by 3D-Guided Neural Rendering, DLSS 5 uses a specialized AI model to analyze the rendered frame together with color, motion vectors, and depth information. The result is real-time enhancement of lighting, material properties, and shading for a more photo realistic image, all while preserving the original 3D scene and the developer’s artistic intent.
DLSS 5 support with 3D-Guided Neural Rendering is coming in the Eagle’s Shadow major update. On GeForce RTX 50 Series graphics cards, it unlocks the full potential of the engine, including path tracing and other ray-traced effects, and delivers exceptionally high frame rates even in the most demanding scenes. DLSS 5 will be enabled for RTX devices in the update.
DLSS 5 delivers a visible jump in visual quality: deeper, more realistic lighting; richer atmosphere in overcast weather and rain; more convincing wet surfaces; and subtler material detail. Get ready for the Eagle’s Shadow update!
For me, it looks better (vehicles “blend” more realistically into the environment. ), but hey, it’s an option. If you do not like that option, you can simply leave it switched off.
I get that DLSS 5 gets flak because hating on anything remotely related to AI is the cool thing these days; but if there’s a game where DLSS 5 fits, it’s War Thunder!
Obviously, DLSS 5 is not suitable for animated/stylized games; but for simulators that aim to be photorealistic, it’s perfect!
Your implementation is sensible, too; intense enough to enhance, but not so much to distort.