Games in top tier have finally started to get longer with more investment in a match but this is quite often counteracted by nukes. It’s a good mechanic that can turn tides especially when a team is horrible but at a fixed 2500 sp its too easy to obtain. You could change this to dynamic sp like vehicles have in uptiers-downtiers
It really kind of is, you can just cap points without even getting 10/12 kills
I mean, personally, I have only reached a nuke 4 times in my 500 or so hours. Maybe I am just bad but I feel like it is fine. The match ended before I even got to drop 2 of them
I only ever gotten one nuke in a game
me sitting at a whopping zero after 1400hrs of playing this game give or take :(
I’m at 16k hours and I only got 1 so don’t feel bad
Afaik game already gives more or less sp depending on enemy vehicle br.
Dont see any issue with current nukes because I rarely see someone get one. So nuke sp nerf would make it even more rare. I dont want that, I want to shoot down nukes with vikhr, kh29t, r73 or aim7f.
I got bit less than 40 dropped nukes in 4k hours. Not bothering with them since I got su25bm and other strike jets. Because there is some gameplay behind them. 3/3 bullpup kills on a4b gives me stronger neuron activation than nuke cutscene.
11.7 is flooded with the most braindead premium players and getting sp there isnt hard at all. In my most recent game I got nearly 5000 sp and that was with a backup spawn.
Yep, killing a vehicle significantly lower in BR only gives you 0-10sp while killing ones at a higher BR give you… I’d say 200 to 400?