Nuclear Thunder!

I would like to see AI strike aircraft/bomber formations too as objectives to attack/defend

this is the english forum you either make a post in english here or you go to the french forum section

1 Like

Not a bug but can Gaijin fix this? it’s hard to see targets when the text is in the middle of the crosshairs

Final opinion on the state of the game mode.

HARM runs are more fun now, as SPAA is no longer roided out of its mind as much. So, baiting the frontline SPAA systems and then shooting one HARM per spaa works well.
I usually clean up the mountainside pretty fast with 1 or 2 teammates. After a few HARM runs, I just mop up the ground targets with vikrs or phantom+mavs/GBU.
Thus, by the time the second escalation stage opens i have a nice pool of sp from 99% ground attack.

Almost had a nuke too with Russia, only if i didnt commit to a yolo gun run on a patriot site…

Pretty nice mode, i have to say.
Spaa needs some further polishing tho.

2 Likes

  1. Spawned first spawn with SU-24, used KH-29T to get 3 ground kills. Died.
  2. Respawned with SU-24, repeated first run + some gun kills. Died
  3. Respawned as Mig-23MLD

Tossed nukes, destroyed an airfield. Finally died to a phantom catching me on the way home without flares. Those 5 air kills? People on airfield.

Respawned as MIG-23MLD, tossed 2 more nukes.

Dare say

“We’re never getting the big one” is not true.

2 Likes

The ordnance interception is the worst

It also effect costum user missions thanks to gaijins spaghetti code

And I can say even bringing the f18e into this mode
Without air to air would not have changed this game mode much

Because everything gets intercepted

Its just so bad to play this mode now.

No real balance was done during this entire time besides making it more miserable to play.

Masterful play Sir Gaijin

4 Likes

They literally made no meaningful change to SACLOS SPAA. The ammo nerf still has them shooting like 15-20 missiles before they reload. Any improvement to game feel is you getting better not the mode.

1 Like

So I finished the event on Friday and want to leave my feedback.

General (Positive)

  • Even though I’ve played War Thunder for years now I didn’t actually play air regularly until the last few years. As such I missed the Enduring Confrontation game mode. Which I have heard from the community that the Nuclear Thunder event is extremely similar to it. As far as I can tell as a game mode this is pretty good and really should be in the game long term in some form or fashion.

  • A game mode around SEAD is a great idea. But the way this has been designed needs more significant work. I saw someone mention using more Korean War era tech & aircraft would’ve been a better option and I have to say I agree with that. This kind of mode has something for everyone kind of baked into it and just needs some work to make it better long term.

  • This was a fantastic game mode for grinding the Tech tree. I’m sure when you crunch the numbers it’s objectively less productive then traditional battles. But what it does do is makes the matches feel for engaging. I took the A-10A Premium into these games and had a blast outside of the balance issues (Osa, I’m looking at you).

  • Nuke lobbing was pretty fun. It had it’s moments of being broken. At the same time it led to cool tactical moments during the event of flying missions to nuke bases. I also had a blast acting as a shield for allies or running ahead of them to clear the way.

General (Negative)

  • Unfortunately one of the biggest negatives of the event has been the balancing. Each side has it’s pro’s & con’s I’m sure regarding vehicle selection. The problem is I don’t think adequate time was devoted to theorizing how players would engage with the content & react. Which is why we’ve seen so much issues with the balancing.
    The Mig-23 is a “more advanced” plane then the F-4E and while it has a worse radar it retains better IR missile options then the F-4E. This wouldn’t be an issue normally but with all the insanely accurate AI AA going off players hit the deck & thus the radar & AIM-7s of the F-4E became mute & unusually useless. It didn’t help that these were the primary missile armament across the F-4E.
    Then you’ve got the Osa debate. The biggest issues with the Russia AI AA units was their insane accuracy. From the BUK RWR invisibility when trying to flank with a nuke to Osa’s sniping anything and everything. You made steps to deal with ammunition & other matters but the AA saturation was so extreme it felt like it didn’t matter. Also the Osa seemed FAR more effective then the FlakRads & SACLOS AA units.

  • Changing the event near the end. One of the biggest negatives was your adjustments of the reward/incentive structure on Thursday. I fully understand why this was done as people weren’t really playing the SEAD aspect of the event and opting instead of dog fight in the middle. But in truth that was a symptom not the cause of concern.
    The cause was objectively both the balancing & tying this event to a vehicle reward people have been waiting on (strategic bombers, B-52 specifically). People who want to get something will find the most effective way to do so. Part of the reason for this game play was that besides the vehicle balancing I discussed above unit density was also a problem. Due to how saturated the map was with AI AA units your RWR & alert systems were going off constantly. It was hard at times to tell where or what was coming at you.

  • As far as testing Anti-Radiation missiles I don’t think this worked well. Not only did you have to use between 2 to 4 missiles to down a single AA unit the targeting system for locking was objectively awful. I would be trying to lock on to a Osa/Flk only for it to default to a BUK/Hawk miles away. Worse, when there was only the SPAA unit in sight it would just… fail to lock at all. There also seemed to be no way to control the locking mechanism in the same way you can control SARH/ARH missiles.

Recommendations:

  • Next time I think it would be cool to do a dual event bringing in all nations not just the USA vs RUS. To that end I imagine a two big groups:
    Group 1 - NATO/Europe (USA, France, Germany, Italy, Britain, Sweden) vs RUS
    Group 2 - Pacific Conflict (USA & Japan vs China) (assorted other Asian Sub TT aircraft should be available).

  • Better AI unit balancing. Both in regards to unit selection as well as saturation/game play. I think setting the mode up so AI tanks (MBTs & LTs) move to cap, SPGs defend (ATGMs) or support (Artillery), and SPAA ward off players would be a better option. These units could capture points on the map & failure to address them could lose you the game. Which lends more incentive to both engage SEAD & CAS game play. Players who primarily want to engage air targets could benefit from defensive or offensive actions for the SEAD/CAS players.

  • In terms of scoring I think what should be changed is reward structures based on plane load outs. You effectively have 3 different types of roles. Ground Attack, Air Attack, and Multi-role which cover all your bases. Multi-role should be the baseline reward structure since most players will take a multi-role custom load out where applicable. However if you increased incentives for players to engage either objective role (ground or air attack) you would encourage different forms of game play.
    A air attack load out would be serving as either a interceptor for AI aircraft or enemy players. While it could also serve as a defensive “escort” style game play. Rewards for defending allied players or assisting in enemy player kills could be increased for players using pure air attack load outs. While rewards for attacking ground targets would be decreased. Like wise going with a pure ground attack load out would significantly increase rewards from destroying ground targets, based, and structures while decreasing rewards from player kills, kill assists, or AI air unit kills.
    As for rewards going forward with an event like this I would recommend a small reward on a win/loss to help offset some of the consternation regarding it. Like getting 250 score towards the event objective on a loss and 500 on a win. Because I had games where I spawned in mid to very late game and could only get a couple hundred score before it ended.

  • Next time you do an event like this I would recommend rather then tying it to an event with a vehicle reward which encourages specific game play to grind the event efficiently I would instead make the rewards based on the mode itself. Such as titles, decals, etc for completing objectives similar to the daily rewards. Destruction of player & AI aircraft using a fighter. Destruction of ground targets, based, etc using a strike aircraft or bomber.

Side notes:
Starting on Friday I would argue I had my worst experience of the entire week. I started the US side of the event for the final B-52 reward. In the first match the first 5-10 minutes was just constantly getting sniped by Osa’s either my munitions or my plane. Worse, enemy Russian players were just head on attacking me and kamikaze ramming instead of cool dog fights we’d have previously. it was genuinely rage inducing to play compared to running the Russian final day for the T-95 reward. Which I found strange because on Wednesday when I played my USA matches as you kicked off the changes I was able to complete it in two matches.

Anyway. I had quite a bit of fun in the mode overall. I think this is a better experience then traditional Air RB. It also encourages the use of more crew slots as far as Air units is concerned.

Thanks.

5 Likes

Yes the OSA needs to be tuned down, the AI needs adjustment…use the Zuni Rockets, you can fire them outside OSA engagement range. Had to kill the OSA’s in the North to get to these BUK’s

3 Likes

Best thing to do is squad up in discord with some buddies and work as a team…4 jets working together are very strong and there are videos out on how to use the ARM to very good affect for both RU and US.

Tell me you dont get the point of the complains without telling me lol

Is not about making the sams borderline useless, is about making their AI team stop using literal aimbot (ALL the SACLOS sams dont use their radar at all) to present a feeling of “difficulty” to their so called realistic flight sim.

2 Likes

Why do they call the B-52 the largest aircraft in the game?

We have the BV 238, which is larger.

did the same strat as before, so hardly. When they did the hard nerf to progression, the spaa was insane, they definitely tweaked some stuff server-side.

Anyone else having issues with launches weapons against the ground units just dissapearing around the time of impact?
No explosions, no “Hit” or anything, just silence

nerfing CAP so we do CAS and SEAD with unrealistic SPAA that tracks through ground. Good job, gaijin

I’m glad this is almost over, the stress is really getting to me and the late nights. Hard grinding with this dizziness and nausia with this depression.

Just don’t understand why Russians easily spoof missiles but I can’t dodge theirs, even when dumping countermeasures and how they appear out of nowhere in the middle of friendly territory. I’m terrible at this game.

I gave in and did final 2 stars.

There is more to this than we see.
When I play Russia with ERs my missiles just miss go random left no reason ignore locks and so on.
I mean BAD, something is BAD.
It took about 8 games for the damn star.
Granted 6 of them were late joins, missing airfields, no groundies to kill, etc.
Those booster theft games are like 200 score max as you just wait for the last few tickets to die hopping you can get one kill.
The full games are just OASK AI AA and AIM54cs non stop not even a chance with those crooked ERs.
Russia is cursed.

I did US in F4J in one game.
Got a new game from the start.
All 7Fs worked.
Plenty of groundies to kill.
Easy mode.

its cuz aim7 sucks, but the americans has more jets at their disposal on this event, so…

Just cancel out and try again if it doesnt let you in the first 3 minutes