Nuclear Thunder!

The convoy and depot AI SPAA and SAMs absolutely need to be forced to enable their search radar to engage small and agile targets like missiles and bombs.

Ideally they’d just have the radar on intermittently while sitting stationary in between bursts of movement but I guess that’s hard to do for the devs.

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Lol no man. Bombers are a joke in Air RB. Just free food for anyone.
And don’t get me wrong. I love low tier bombers. I love winning games as last plane standing on my team. But the current state of bombers is just sad. Been for years now. And Gaijin doesn’t care. They do not add new bombers to tech trees too. Sometimes only some copypaste. B-66 was first one in ages.

Another ground target buff, made my whole grind even easier

Does usa just never win anymore? i always win when playing russia and lose when playing us…

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I’m kind of in the middle.
I have only 1-2 hours to play each day, so I will finish the 5 ussr stars for the Tu-95, then get the last US star and GE four other US stars.

So much feedback and they made it worse. Everything that is not a nuke gets intercepted by OSAs etc.
Those devs just can’t make a game. Only modeling planes etc.
Impossible. Utter garbage.

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Bad example on your part only there. Don’t rope me into your nonsense

Works on my machine
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Depots are trickier to tackle with ARMs, but you usually dont have to. Taking out static AA systems at strongpoints and mobile AA systems in convoys generally allows you to then strike the convoy and strongpoint targets, which will get you more than enough SP for a small nuke you can then use to take out depots.

I dont die much to AA anymore, pretty much only when making a mistake, but I dont remember what happened preceding that clip.

If you want a full breakdown of aircraft radar, check out Tim’s Variety’s videos. The radar one is listed in my CCRP/Radar/Missile reply above: Nuclear Thunder! - #3528 by SilentTracker

I do both PvP and ground pounding. I still am quite annoyed/pissed off with how insanely good the SPAA’s are. I don’t mind them being good, but being inhumanly good is beyond the pale. I was really hoping that they could fix the SPAA’s, or at least nerf them enough for them not to be completely oppressive.

So, I personally like the changes to the airbase locations, but the SPAA’s are still too much. Especially their “ESP” allowing them to target through hills/trees or any sort of obstacle that prevents us from targeting them effectively.

+1 the ground rewards should have been adjusted in the first day, before the first tasks were completed.

RU planes typically have “large caliber” countermeasures, while US planes typically have “normal” countermeasures. Massive difference in effectiveness. You usually have fewer “large cal” countermeasures compared to planes with “normal” countermeasures. So, it is still a slight tradeoff. But imo large cal counters are almost always preferable if you have a choice (which you usually do not have a choice.)

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F-4E test drive window below. USUALLY when you hover over these sections it will tell you which are large, and which are normal. This might be a bug, as the F-4E isn’t showing which ones are large on the popup. However, we can duduce that the ones on the RIGHT are the small, and the ones on the LEFT are the large caliber ones, by checking the total large vs normal on the F-4E’s stat card (30 large total, and 60 normal total.)

You can decide if you want to take a mix of both, OR change the slider to take all large cal chaff, or large cal flares on the LEFT section:

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So, this would be 30 large cal chaff, and 60 normal caliber flares:

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And conversely this would be 30 large cal flares, and 60 normal caliber chaff:

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Yeah, i tried my 111 and it intercepts EVERYTHING.

I literally just had a buck with its radar off hit me with a missile it saw me thru a mountain and manually guided it into me make make sense

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You can adjust your RWR sensitivity in your settings. I have found that between 80% and 90% makes the RWR pings more useful. Helps filter out a lot of the pings from super far away radars that are not actually targeting/locking/launching on you. Check my previous reply for screenshots for the setting: Nuclear Thunder! - #6451 by SilentTracker

Below ~75% is NOT advisable for the event imo, as you sometimes do NOT get a warning for nearby radar pings/locks/launches, even from enemy planes. Very bad. The lowest I have been using is 80%. Above 90% I hardly notice any difference. Still get nearly nonstop RWR pings above 90%, making it almost useless.

85% is probably the sweetspot for most players, and where I would suggest starting, and adjusting up or down to your own preference if desired.

plaid it after the last update. still shit

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its not as good as it was before, but i saw the big nukes again

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Did you know you can irondome missiles with the nuclear blast?

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Points are sadly lessened by the nerf, imo they should be back to how it was per air to air kill

I found it WAY easier to get points since the change.

It’s the first event I hit 6320 score in a single match. I’d have got more of a BUK didn’t respawn and interrupt my final trench run on the enemy airfield.