Nuclear Thunder!

leave if your just gonna spout misinformation you have no clue what your on about

from warthunder WIKI the official site

Spoiler

In the dawn of the 1980s, the refinements to the MiG-23 airframe in the MiG-23ML and MLA variants were deemed “still insufficient” and too difficult to use in combat against the latest 4th generation aircraft. As a result, until the early MiG-29 could have its early production issues ironed out, an “ultimate” refinement of the MiG-23 was ordered, based on the upgrades applied to the ML and MLA variants previously and incorporating new technology from the then new MiG-29. The new plane had a complete overhaul to not only its avionics, but the airframe as well. The airframe was lightened even further over the ML “lightweight” variant, the wings were upgraded to the new strengthened “Type 4” wing with the “dogtooth” wing root for increased AoA at higher speeds, and were also given new slats and vortex generators to increase low speed performance. And to top off the flight performance upgrades, the powerful R-35F-300 engine providing extra thrust over older MiG-23 models was installed. The radar was replaced with the brand new N-008 radar, featuring electronic countermeasure resistance, vertical scan “dogfight” modes and far greater range over previous Sapphire-23 models. The avionics suite was completely overhauled with new smaller and lighter electronics, including new GCI and autopilot systems, multiple new new safety systems, and most importantly, the major upgrade from the previous SPO-10 RWR to the new SPO-15L “Breyoza” RWR system from the MiG-29. The reinforcement and lightening of the airframe resulted in the MiG-23MLD, when in the hands of experienced pilots in Maryi airbase being able to beat even the new MiG-29 regularly in hit-and-run dogfights. Almost all MLDs were rebuilt from older ML and MLA aircraft, with the exception being the 62 export MLDs sold to Bulgaria and Syria, being the last brand new single-seat MiG-23 airframes to roll off the production line.

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Go play Air RB and don’t touch the event again

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Its actually impressive how they keep taking one step forward and two steps back with the updates to the mode. Rewards buff was nice for ground targets but still not enough for taking out AA with how oppressive they are.

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You using the same pic has lettuce confused me for a second.

the game was made longer and earn less points

i dont even play air rb…but it takes atleast 8 kills to get a nuke the 300sp one most of the time you are probably gonna eat a aim 7f if you are playing ussr…migs are weaker ata the same brackets…osa taking kills from players making it harder to get sp…most people playing the game mode dont know how to use guided munitions…if they dont get shot down…or their munitions shot don…its clear you are playing your own game while the rest of us play something else…also why force players into Ground pounding if that not what they want…i play air sim and i ik to win you need to drain tickets from the other team by killing them and taking out their airfields, bases and convoys…but this is an event where you are giving levels 1s -30 access to vikhirs and agms harms and all this types of weapon on a slower platform and they are expected to play that when theres basically two event vehicles to grind for…?

Air RB is also terrible

exactly because it’s call of duty slop, unlike the current event

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Oh, fair enough, forgot I’d mentioned that. In this case its because you’ll be making the SP you need from the ground strike on the sector you cleared afterwards, and because gaijin doesn’t allow you to swap loadouts on the runway like you can in other game-modes, so unless someone is taking advantage of your SEAD work, it would be kind of pointless.

Its also because as the game currently stands, there is no incentive on staying alive, so why stick to a standard nobody else is adhering to? That would needlessly punish myself and my own team by slowing my tempo of operation. If they implemented the change I suggest wherein SP is only awarded to ppl when landing, then yeah id RTB for my SP

learn to sead and suddenly this event fixes every issue with air rb.

please leave if you are going to spout misinformation about me telling you you are spouting misinformation.

the sams are realistically this good (no not the russian ones being bullshit), its just everyone is too used to pvp, they dont actually know how to pve.

because it fixes several core issues with air rb, aircraft don’t have a role other than pvp, which causes a lack of diversity and shallow gameplay. this fixes that

Glad its helping! :)

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I’ll do as I please–including speak my mind.

Myself and…pretty much everyone else currently playing the mode are only there for sake of the B-52/Tu-95…especially with how terrible balance in it is. It’s sad to see some people defend and favor this garbage balancing.

What’s the motivation for loving such an obviously bogus setup? You want the AI to do most of the action? What’s the point in that?

3 f4e vs a single su24 guess who wins

The osa and the su24

It’s all well and good just telling people to SEAD, but the rewards for it are so terrible why would you bother?

People are playing to get score for the event, not to larp SEAD missions

im not here for the b52, most of the old guard are here because they want to see war thunder change for the better.
this is exactly what im talking about when i say people are complaining its not air rb.

i proved you wrong you have no counter claim

read my post here

because they just buffed the rewards my guy

Genuinely just go play Air RB for your epic ARH slinging experience

That is intended from the start. I think it was bugged the first couple days. You want to take out convoys heading to your depots. Especially if they are close.

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no, you said “you are spreading misinformation” and literally nothing else. you made zero claim that i even could counterclaim lmao