These changes should be reverted, and instead, the AI anti-air situation should be corrected.
Then, when you have fixed the core issue with the mode, that is when you should consider fiddling with the progression.
As others have said it, this recent sp/mission point “rebalance” has nerfed the enjoyment factor of the whole mode while it completely failed to address the core issue that hugely affects the sp/mission point gain of ground attackers.
What was the point of this? PVP-oriented people will still take the shortest route from the closest airfield …Not to mention what the heck is wrong with PVP in the center of the map?
I doubt that the people who are trying to use the HARMs and ground pound want to deal with 3-4 MiGs and Phantoms on each flank with pure air-to-air loadouts hunting the inferior aircraft, thus turning most of the map into AIR RB. …
Also, why do most people play PVP ? Is it perhaps because of overpowered, aimbotting SPAA/AA making HARM and conventional ground attacking considerably difficult? Shouldn’t you fix that core issue first?
Just revert this change too. It did not improve anything and only increased anti-air density.
Its like you all are trying to fit the progression to a fundamentally flawed core issue. If its too much work to fix the anti air than just leave it be, as the event is getting close to its end anyway.


