They messed test with typical point based event because it makes people focused on selfish grind. They should make event wind based to make people teamplay for the win.
Exact same happened to me. I was cruising 2m above the water and hugging the coastline. Wasnt pinged once in around 5 mins. No lock. No launch. Nothing. A missile just came out of nowhere and got me. The AAs can lock through the ground. Even the Osas with their garbage radar can somehow lock through trees and prefire missiles even when you are below their line of sight (below a ridge line).
Yeah, but its a terrible time to change the event. They could prolong the event with the new changes.
I disagree, the change seem to have been pretty positive for gameplay loop, strat bombers arent being instaspawned when escalation 3 is hit and im seeing a lot more people try to ground pound. If their goal with this event was a more engaging gamemode, this change is in the right direction and at a good time.
Case in point, my latest match:
a positive that only is because fighters are getting hit, but it still remains that the core issue of unbearable SPAA and SAM hasnt been fixed at all, so encouraging a gameplay loop, that the event is supposed to be made for, thats unbalanced and not fair is just silly
i cant disagree more. at curent state no one would play this shit. i am on a brink of giving up on the planes it is so bad
I just suffer and suffer I will Skip the event man is just too much I want the stupid planes but is just too much they made me abandon the event with the last patch
I genuinely disagree with the repeated claims the SPAA are unbearable. I dont think enough people have bothered interacting with them long enough to learn what they can and cant do and how to deal with them.
- SHORAD systems like Osa/Roland can easily be dealt with by people using ARMs properly
- HAWK/Patriot can easily be dealt with using ARMs properly as well
- Buk/S-300 can be dealt with (with some difficulty) using conventional bombs, or easily with 5kT nukes
- Knowing which AA positions respawn vs which don’t allows you to strategize and permanently soften the AA in a sector to make all future ground strike missions in the region easier.
Very few people are playing SEAD, and even fewer are bothering to learn, instead preferring to just whine about the AA being too strong. The AA does have some issues (the recent slight change in positions have compressed the lines a bit, which makes SEAD more necessary than prior to the patch), but people choosing not to learn doesn’t mean the AA is OP. Any weaker than they are right now and they’d be a joke to anyone who spent time actually learning to interact with them quite frankly.
Gaijin have fixed what they had to fix, they removed peoples ability to get rewarded fairly for their gameplay lmao
you cannot permanently soften AA in a location as the matches are so short that once you do, the match is over with no benefit to be gained from it
“Rewarded fairly for their gameplay”
Looks at their “gameplay” → flying face first into each other down the middle of the map the entire game, suiciding into the enemy airfield AA, then crying about AA being too strong before they spawn a game ending nuke they got despite having 20+ deaths and no match contribution…
I’m literally killing HAWK batteries (1/4 if I screw up, 2/4 if things go well) on my first sortie, in the first 10min of the game, which has a major impact on AA for 1/3-1/2 of the map. Takes me ~10min. Bit harder on the the US side since the Buk batteries are harder to kill, but yes, you can permanently soften AA in sectors of the map quickly enough for it to have a match impact, its literally just that nobody does it.
Isnt really much else to do when the AA can hit you even when flying below treetop height lol
I spent like 30 minutes killing OSAs in the exact same spot over and over again. They definetly still respawn too fast
First game after the update today… Felt like we get less score but I am not sure if that change or not. This is top tier USSR (13.0) for the event. No one is trying to get the big nuke anymore just CAS.
And what if the real April Fool’s is watching the devs turn a great event into a garbge?
Damnit, I clicked the delete button. It was me who deleted my message. One moment, i screened it so i can redo it.
I think I figured out what changed, mentioned it above. Todays change also moved some of the frontline positions around, generally pushing them closer together, so frontline AA is more dense (the other AA positions have not changed). Because of this, theres more overlap between frontline AA positions and they can support each other better, making proper SEAD more mandatory.
The increase in respawn times for depots and convoys would help, but moving the airfields back has kind of rendered it moot on an individual basis (increase time to sortie + increased respawn time of depots = depots still feel like they respawn around the same time if you’re the only one dealing with that section)
That is a fair point, I just dont want to the AA nerfed in its effectiveness, as I genuinly believe them to be in a good spot, where they are threatening even to experienced players and will punish mistakes, but can be dealt with if approached properly. I think a better change would be reverting the frontline depot and stationary AA sites to their previous positions (I genuinely dont understand why they moved them in) and increasing depot spawn times (probably doubling them) to make it so that you arent playing “whack a depot” with the frontlines.
We’re only ~8 days into this event, majority of people havent had the time to interact with it much, particularly those who have only been doing air to air until this point, so I think its early to have a kneejerk reaction and claim the AA is OP, particularly after this patch (which didn’t actually touch the AA’s capabilities at all, just moved their locations a little).
I welcome all inputs on the situation, but “its too strong” isn’t constructive criticism, it is functionally just complaining without identifying what the issue actually is.
These changes should be reverted, and instead, the AI anti-air situation should be corrected.
Then, when you have fixed the core issue with the mode, that is when you should consider fiddling with the progression.
As others have said it, this recent sp/mission point “rebalance” has nerfed the enjoyment factor of the whole mode while it completely failed to address the core issue that hugely affects the sp/mission point gain of ground attackers.
What was the point of this? PVP-oriented people will still take the shortest route from the closest airfield …Not to mention what the heck is wrong with PVP in the center of the map?
I doubt that the people who are trying to use the HARMs and ground pound want to deal with 3-4 MiGs and Phantoms on each flank with pure air-to-air loadouts hunting the inferior aircraft, thus turning most of the map into AIR RB. …
Also, why do most people play PVP ? Is it perhaps because of overpowered, aimbotting SPAA/AA making HARM and conventional ground attacking considerably difficult? Shouldn’t you fix that core issue first?
Just revert this change too. It did not improve anything and only increased anti-air density.
Its like you all are trying to fit the progression to a fundamentally flawed core issue. If its too much work to fix the anti air than just leave it be, as the event is getting close to its end anyway.
(I accidentally deleted original post, sorry your quotes might break, almost done rewriting it)
You are obviously skilled at SEAD work. HOWEVER, I have been focusing on SEAD work for the entire event. I have been playing this game for over 11 years now. Until today I was always able to at least take out one SPAA per SEAD run. Now, I am lucky if I can even get an ARM fired before I get wiped from the map.
Something changed, just because you don’t think “anything is worse” doesn’t mean it is true.
Your skill does not make other’s experiences “whining” just because you are not having an issue. 99.99% of everyone posting today is reporting that the SPAA’s are absolutely out of hand.
I usually am in the top 3 spots for this event, and normal matches. Air, ground, sea. I have no lack of “skill” in War Thunder. But today’s update is beyond the pale. It is absolutely absurd how broken the SPAA’s are now behaving.
I do appreciate your tips and detailed explanations of your methods, but I would strongly request that you lay off of “victim blaming” about how SPAA’s are behaving after today’s update. It is not appropriate nor appreciated for you to denigrate what everyone else is saying because you are doing fine.
It’s NOT literally. I did this last match, took out a HAWK battery. Tried to go back to front line top corner where I had cleared the HAWK, got wiped by the mid HAWK site instead. Again, good for you, you are the most awesome and amazing SEAD player in the game, grats.
But you are NOT the average, you are NOT the norm, even among us other “experienced” players.
Please stop seeing the situation from only your perspective, yours alone does not describe what has changed today.
Replies:
I have not compared the positions (or the user made maps) yet.
Did the HAWK postilions get moved up too?
One sec, I did take a screenshot when I first spawned in. From RU side, so wouldn’t be the HAWK’s, but let me see if the RU mid range SPAA’s got moved up noticeably.
New RU Map. Does NOT look like BUK sites were moved:

This game was fun until the last few changes, now it’s simply ruined it. We get Phantoms that have unusable Sparrows; A-6s and A-10s that are simply useless; A-7s that are somewhat decent except every HARM we shoot is lost in advance to OSA’s, and how are we even meant to grind the event anymore?



