Nah man no good
i dont know what did you change to the effectiveness and ratio of shot of OSA but thanks for destroy an actual fun mode, Congrats.
Why? SP is just whats used for nukes, you still get the SL/RP from anything you do.
Because it would make 5 and 30 kt nukes less common when that’s like the gimmick of the event
Can’t wait for the perm version so I can use F15 Golden Shower 🙏
So BVVD can you explain why american main airfield has no aa but russian main airfield does. Would love to see how this isnt a bias thing.
so true SACLOS SPAA should be replaced with some other form of aa as saclos is far more difficult to dodge than a FOX-3 with multipathing it should only stay in place at airfields everywhere else it should be removed
Like I mentioned, the events gameplay is planned to become permanent in-game, its a suggestion looking forwards to when people aren’t grinding for event planes and are playing the game mode because that’s the game.
That being said, I also dont really think making the nukes a little more rare is that terrible tbh. 250sp is literally like 2 kills, and once you get a 5kt nuke, you can get 250-500sp per nuke drop. It gets a little silly when theres nukes going off everywhere all of the time, but I can understand why you want nukes to stay as easy to get as they are rn for the sake of the event.
im saying 50/50 cause i usually save up for a nuke on each side but winrate in this mode is just who has less noobs
some of these guys dont even know that a flare button is a thing
skill in this game has taken a huge fall
I don’t believe the nukes are part of the things staying I think the general wider objectives like sead and strat bombing is though
I’m just not putting in the effort beyond the bare minimum to get the star for the day anymore. Gaijin loves to see endless camping, they can watch to their hearts’ content. Airfield camping, bomber camping, spaa camping at this point, so many to choose from, they be eatin good. 1-2 runs of an F4 & MiG-29, and I’m done for the three days.
A match goes into phase 3, and no-lifes are spawncamping the nuke? I’ll leave, I’m not good enough to get one more than once anyway. The fact that one of you get stuck in the match afterward makes me feel better. Enjoy flying 5 minutes to get to mid and pray you dont get jumped by 5 jets or missiles, over and over again.
Yeah that sums it up for the event at least
But if nukes where to stay I think the sp gain should be reduced for air kills
so, idk if you were there before useful actions but sim used to be the go to grind for the most skilled players, the useful actions system put in place to stop bot farmers, entirely ruined that and has been the main source of the decline of sim since then.
what you’re asking for here limits peoples ability to fling nukes, the main funny point of the april fools event, to prolong games and force interactions with objectives.
I think that giving equal rewards and player choice of what to interact with is much better long term, we shouldn’t try to force people into one over the other, we should have systems that equally encourage pvp and pve.
Something I said before which I think is a better solution than no sp until landing is just buffing the base health so the secondary bases require 3 of the larger nukes. make it so the map control needs to be a team based/ coordinated effort, as opposed to just one dude making it to the airfield.
base health and better rewards is non intrusive to every single playstyle, forcing landing to gain sp makes the event incredibly frustrating every time you die to lets say sam launchers that fire through mountians.
I’ve tried that and watched them change targets to the ARM xD
They should turn off the optical guidance and switch it to purely radar for now. Current midmap AA will fire missiles from behind mountains, track through trees and clouds, and completely ignore countermeasures. Really cool how we can’t fire guided missiles through clouds at them but they can fire optically guided missiles at us through them.
It’s maddening. FlaRakRads are bad enough, but OSAs have more range so they’re even more oppressive. Then the AA respawns right after you finally destroy some of it and you’re back to where you started. Meanwhile the F-4S jockey is getting 1-2 kills per death with their PD radar, no penalty for suicide attacks, and has a B-52 25min into the game. At least on the USSR side the MiG-23MLD can effectively suppress long range AA by high alt bomb tossing, the F-4E isn’t fast enough to do that.
oh ok
This method has worked really well so far biggest limitation is payload and poor rewards
Once you have enough SP built up for a 5kt nuke it’s easy to lob them at depot’s and rack up some ground kills
its not the most efficient way to grind for mission score but it isn’t terrible either
F-117 can be put as the default plane of the Nuclear Thunder game mode as a budget strategic bomber.
It is subsonic
can only carry 2 bomb (at best two B61)
can be easily locked by plane radar in close distance.
Should be invisible to ground radar when spawn at high Attitude.
Main source of decline of the sim community seems more due to the fact gaijin literally hasnt supported the mode in years than a grind issue.
Also, if people were just playing it to grind like you say, that’s not really a community, that’s just as touristy as the people who pop in during events.
Equal rewards is not really realistic. Initially I thought it was, but realistically, a single 5kt nuke is killing 5+ ground targets, with people who are half decent with nukes getting over 30 ground kills per game. You’d effectively be able to snowball into a strat bomber after ~3 5kt nuke strikes if they gave equal rewards to air kills and you didnt die. The only good ways I can think of handleing the gamemode are:
- SP only when people land
- Greatly reduce air to air kill SP
- Increase strat bomber SP cost (5k+)
- Increase mission score requirements for escalation levels.
They have pros and cons, but I personally think 1. solves the gamemodes issues the best, with 4 being in second place (SP isnt as much of an issue if you cant spawn the stratnuke until later anyways)
Buffing base health is a terrible idea. Its pretty obviously balanced so that 5x medium nukes (5x 500SP) is equivalent to 1x strat nuke (1x 2500rp) because if you have all but the last base taken out, its pretty unlikely you’ll win unless you manage to squeeze a strat nuke to the enemy base, as you will lose all map control. Increasing base health basically just invalidates ground strike as an option because you cant push a front back and fighterjocks get to continue flooding the frontline a lot longer.
You’re saying your idea to reduce how meta suicide air to air is as a strat is to nerf ground attack more.
It already is though? Teams lose map control because 90% of the players spawn mid and suicide rush eachother. Whichever team has less lemmings in the middle crush the flanks and once thats done, they can attack the center from multiple directions. The general gameplay loop of nuclear thunder has a lot more teamplay and strategy than people give it credit, people just dont notice it because the vast majority of the community chooses not to interact with the objectives because running face first into eachother down the middle gives better rewards with no penalty for death.
Base health invalidates ground attack even more than it already is, and better rewards doesnt work when single nukes net you 5+ kills (some even upwards of 15), which means itd be even easier to get the strategic bomber in. Its also just silly. 3 30kt nukes for 1 airfield? Hiroshima was razed by a single ~15kt nuke, and you want a single airfield to take 3???
Frustrating for who??? You arent being penalized in your RP/SL earnings, you’re literally just being penalized in not being able to drop nukes. Thats a pretty minor penalty for dying all things considered.
Atm, the only people being penalized for dying are people using tactical nukes, since if you die you need to spend SP to get another one. Theres LITERALLY no penalty for dying if you play only air to air. Theres no point in even trying to survive, or bringing enough fuel to survive, thats horrible gameplay.
Like, watch this video, guy would have a game ender by the 12min 30s mark of the game had the one guy he was about to kill on the runway not J’d out. He has enough SP for 2 strategic nukes before they even hit escalation level 3, and its not cuz hes playing well, he’s literally just suiciding into the enemy airfield all game. Its horrible gameplay. If you want to win, there’s literally no reason to do anything but do nothing but headon rush the airfield, die, and try again. That NEEDS to be fixed for this to be a permanent mode like gaijin said they intend to make it.

