Though apparently taking out the north or south radar location SHOULD give the big nuke bombers enough space to make it to their main Airfield without being shot down by the super long-range SAM sites.
Honestly, I would say that it doesn’t even allow skilled gameplay for PvE. The only way I’m able to get the AAA now is by double launching ARMs at them. At least before the buff, I could altitude mask and defeat the proxy fuse that way. Today, I’m just getting sniped through jungles by the Osa (haven’t played Russia today yet so idk of the FlakRad is just as bad)
I was not having issues before the buff, the spaa were really easy to get around if you know what you’re doing.
i believe they just removed the prox fuze from the osa
and yeah the rolands were just as bad
There are some differences between the US and RU SAMs in-game, which is interesting when doing SEAD, since the way you do your SEAD work changes a bit depending on which nation you play.
Great event but the game is rigged favourably for russia in the following ways: Terrain it is a lot easier to hide from AA as a MiG than as an F4E, because on the american side there is more hilly terrain where the height difference is bigger, **I’ve seen tons of MiGs get past with zero resistance from AA.
BUK M3The BUK M3 shoots you down whenever the OSA AKMs don’t do the trick, I haven’t seen any american counterparts to this, (The S300 and Patriot are on the same level, but not with the BUK), Either add the NASAMS, IRIS-T or CLAWS, the BUK, like usual, also likes to track through the ground.
(I have almost never seen any F4E get past the BUK or OSAs, only once)
OSA AKM I’ve noticed that they track through trees very frequently, this issue doesn’t appear with their ‘American’ counterparts, The Flakpz. 1, for whatever reason.
Radar The Radars on the F4E sucks very badly compared to the MiG, I couldn’t lock an Su24M 600m up showing it’s large profile, while it AND the MiG23MLD did the same thing while I was at lower altitudes, this happened MULTIPLE TIMES. The F4J would fit much better. In general these planes are NOT made for this event.
Lack of US AAs It feels like there are less AAs on the US/NATO side of things, stuff like the ADATS (A much better counterpart to the OSA AKM) would fit much better.
I reliably get 1 SAM per ARM launch vs most SAM targets, there are some exceptions, but the buff to the SAM’s hasn’t made them any better at taking out the ARM’s. Its just a knowledge gap on your part (no offense), and you can improve in SEAD with practice. (I used to think the same thing as you)
Aside from the range difference between the roland and OSA they overall feel as “powerful”, i see them equally annoying, but probably the biggest difference is in between the buk and the haw, the former is far more dangerous.
Thinking about it, whats up with the flying tub option for the teams?
US got the A-10A Early which is a 10.3 meanwhile USSR got the Su-25T at 11.3
Wouldn’t it make more sense to have similiar BR’d vics or are these two somehow equal in this mode?
Rewording something I said earlier, I dont think AA needs to be made any stronger than it is rn, but I think they need a bit more of the non-respawning sites, and they need to close the gaps in the edges of the battlefield. Some other AA sites in the mountains and along the coast, or maybe even ships with AA in the ocean would help that imo.
oh I think I just realized what the “invisible missile bug” is
the missile diamond only appears when the missile is burning, the rolands and osa’s are running out of fuel in their missiles but gliding into people with no diamond, because they are flying at the roland/osa
not a bug just a misunderstood feature
so, all the long range sams will loft their projectiles and come down from top, the missile will continue on that path in case the radar picks up lock again, that missile was just going to where it thought you would be when it arrives, ive been and watched people die by unguided sams because they stayed straight for too long
Decent theory, but not sure about it. Roland and Osa both burn for around ~15s, and they dont engage you until ~6/9km respectively, so they shouldnt be running out of fuel. It could be a bug, or it could be a missile from a direction you werent looking.